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nyx: USB Gamepad emulation (Joy-Con)
This allows you to use your joycon as a free gamepad for your PC. Often paired with tools like x360ce.
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1 changed files with 100 additions and 0 deletions
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@ -160,6 +160,50 @@ static lv_res_t _create_mbox_autorcm_status(lv_obj_t *btn)
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return LV_RES_OK;
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}
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static lv_res_t _create_mbox_hid(usb_ctxt_t *usbs)
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{
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lv_obj_t *dark_bg = lv_obj_create(lv_scr_act(), NULL);
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lv_obj_set_style(dark_bg, &mbox_darken);
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lv_obj_set_size(dark_bg, LV_HOR_RES, LV_VER_RES);
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static const char *mbox_btn_map[] = { "\211", "\262Close", "\211", "" };
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static const char *mbox_btn_map2[] = { "\211", "\222Close", "\211", "" };
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lv_obj_t *mbox = lv_mbox_create(dark_bg, NULL);
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lv_mbox_set_recolor_text(mbox, true);
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char *text_buf = malloc(0x1000);
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s_printf(text_buf, "#FF8000 HID Emulation#\n\n#C7EA46 Device:# ");
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if (usbs->type == USB_HID_GAMEPAD)
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s_printf(text_buf + strlen(text_buf), "Gamepad");
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else
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s_printf(text_buf + strlen(text_buf), "Touchpad");
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lv_mbox_set_text(mbox, text_buf);
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lv_obj_t *lbl_status = lv_label_create(mbox, NULL);
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lv_label_set_recolor(lbl_status, true);
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lv_label_set_text(lbl_status, " ");
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usbs->label = (void *)lbl_status;
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lv_obj_t *lbl_tip = lv_label_create(mbox, NULL);
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lv_label_set_recolor(lbl_tip, true);
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lv_label_set_static_text(lbl_tip, "Note: To end it, press #C7EA46 L3# + #C7EA46 HOME# or remove the cable.");
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lv_obj_set_style(lbl_tip, &hint_small_style);
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lv_mbox_add_btns(mbox, mbox_btn_map, mbox_action);
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lv_obj_set_width(mbox, LV_HOR_RES / 9 * 5);
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lv_obj_align(mbox, NULL, LV_ALIGN_CENTER, 0, 0);
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lv_obj_set_top(mbox, true);
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usb_device_gadget_hid(usbs);
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lv_mbox_add_btns(mbox, mbox_btn_map2, mbox_action);
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return LV_RES_OK;
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}
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static lv_res_t _create_mbox_ums(usb_ctxt_t *usbs)
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{
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lv_obj_t *dark_bg = lv_obj_create(lv_scr_act(), NULL);
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@ -292,6 +336,28 @@ static void usb_gadget_set_text(void *lbl, const char *text)
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manual_system_maintenance(true);
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}
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static lv_res_t _action_hid_jc(lv_obj_t *btn)
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{
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// Reduce BPMP, RAM and backlight and power off SDMMC1 to conserve power.
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sd_unmount(true);
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minerva_change_freq(FREQ_800);
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bpmp_clk_rate_set(BPMP_CLK_NORMAL);
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display_backlight_brightness(10, 1000);
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usb_ctxt_t usbs;
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usbs.type = USB_HID_GAMEPAD;
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usbs.system_maintenance = &manual_system_maintenance;
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usbs.set_text = &usb_gadget_set_text;
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_create_mbox_hid(&usbs);
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// Restore BPMP, RAM and backlight.
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minerva_change_freq(FREQ_1600);
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bpmp_clk_rate_set(BPMP_CLK_DEFAULT_BOOST);
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display_backlight_brightness(h_cfg.backlight - 20, 1000);
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return LV_RES_OK;
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}
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/*
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static lv_res_t _action_hid_touch(lv_obj_t *btn)
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@ -666,6 +732,40 @@ static lv_res_t _create_window_usb_tools(lv_obj_t *parent)
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line_sep = lv_line_create(h2, line_sep);
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lv_obj_align(line_sep, label_txt3, LV_ALIGN_OUT_BOTTOM_LEFT, -(LV_DPI / 4), LV_DPI / 8);
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// Create Gamepad button.
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lv_obj_t *btn3 = lv_btn_create(h2, NULL);
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label_btn = lv_label_create(btn3, NULL);
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lv_btn_set_fit(btn3, true, true);
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lv_label_set_static_text(label_btn, SYMBOL_CIRCUIT" Gamepad");
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lv_obj_align(btn3, line_sep, LV_ALIGN_OUT_BOTTOM_LEFT, LV_DPI / 4, LV_DPI / 4);
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lv_btn_set_action(btn3, LV_BTN_ACTION_CLICK, _action_hid_jc);
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lv_obj_t *label_txt4 = lv_label_create(h2, NULL);
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lv_label_set_recolor(label_txt4, true);
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lv_label_set_static_text(label_txt4,
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"Plug-in your Joy-Con and convert your device\n"
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"into a gamepad for your PC/Phone.\n"
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"#C7EA46 Needs both Joy-Con in order to function.#");
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lv_obj_set_style(label_txt4, &hint_small_style);
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lv_obj_align(label_txt4, btn3, LV_ALIGN_OUT_BOTTOM_LEFT, 0, LV_DPI / 3);
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/*
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// Create Touchpad button.
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lv_obj_t *btn4 = lv_btn_create(h2, btn1);
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label_btn = lv_label_create(btn4, NULL);
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lv_label_set_static_text(label_btn, SYMBOL_KEYBOARD" Touchpad");
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lv_obj_align(btn4, label_txt4, LV_ALIGN_OUT_BOTTOM_LEFT, 0, LV_DPI / 2);
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lv_btn_set_action(btn4, LV_BTN_ACTION_CLICK, _action_hid_touch);
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lv_btn_set_state(btn4, LV_BTN_STATE_INA);
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label_txt4 = lv_label_create(h2, NULL);
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lv_label_set_recolor(label_txt4, true);
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lv_label_set_static_text(label_txt4,
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"Control your PC via your device touchscreen.\n"
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"#C7EA46 Two fingers tap acts like a# #FF8000 Right click##C7EA46 .#\n");
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lv_obj_set_style(label_txt4, &hint_small_style);
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lv_obj_align(label_txt4, btn4, LV_ALIGN_OUT_BOTTOM_LEFT, 0, LV_DPI / 3);
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*/
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return LV_RES_OK;
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}
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static int _fix_attributes(u32 *ufidx, lv_obj_t *lb_val, char *path, u32 *total, u32 hos_folder, u32 check_first_run)
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