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lvgl: Fix HSV to RGB calculation
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parent
91b4c86bbe
commit
6749dad1a4
2 changed files with 61 additions and 32 deletions
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@ -1,3 +1,19 @@
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/*
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* Copyright (c) 2019-2020 CTCaer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file lv_color.c
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*
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@ -12,6 +28,8 @@
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* DEFINES
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*********************/
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#define HUE_DEGREE 512
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/**********************
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* TYPEDEFS
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**********************/
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@ -43,57 +61,68 @@
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* @param v value [0..100]
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* @return the given RGB color in RGB (with LV_COLOR_DEPTH depth)
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*/
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lv_color_t lv_color_hsv_to_rgb(uint16_t h, uint8_t s, uint8_t v)
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lv_color_t lv_color_hsv_to_rgb(uint16_t hue, uint8_t sat, uint8_t val)
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{
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if(s == 0)
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return LV_COLOR_MAKE(v, v, v);
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h = (uint32_t)((uint32_t)h * 255) / 360;
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s = (uint16_t)((uint16_t)s * 255) / 100;
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v = (uint16_t)((uint16_t)v * 255) / 100;
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uint8_t r, g, b;
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uint8_t region, remainder, p, q, t;
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uint32_t h = (hue * 360 * HUE_DEGREE -1) / 360;
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uint32_t s = sat * 255 / 100;
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uint32_t v = val * 255 / 100;
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uint32_t p = (256 * v - s * v) / 256;
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uint32_t region = h / (60 * 512);
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if(sat == 0)
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return LV_COLOR_MAKE(v, v, v);
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region = h / 43;
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remainder = (h - (region * 43)) * 6;
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if (region & 1)
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{
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uint32_t q = (256 * 60 * HUE_DEGREE * v - h * s * v + 60 * HUE_DEGREE * s * v * region) /
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(256 * 60 * HUE_DEGREE);
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p = (v * (255 - s)) >> 8;
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q = (v * (255 - ((s * remainder) >> 8))) >> 8;
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t = (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8;
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switch(region) {
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case 0:
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r = v;
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g = t;
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b = p;
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break;
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switch (region)
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{
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case 1:
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r = q;
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g = v;
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b = p;
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break;
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case 3:
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r = p;
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g = q;
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b = v;
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break;
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case 5:
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default:
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r = v;
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g = p;
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b = q;
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break;
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}
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}
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else
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{
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uint32_t t = (256 * 60 * HUE_DEGREE * v + h * s * v - 60 * HUE_DEGREE * s * v * (region + 1)) /
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(256 * 60 * HUE_DEGREE);
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switch (region)
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{
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case 0:
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r = v;
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g = t;
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b = p;
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break;
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case 2:
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r = p;
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g = v;
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b = t;
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break;
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case 3:
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r = p;
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g = q;
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b = v;
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break;
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case 4:
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default:
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r = t;
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g = p;
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b = v;
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break;
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default:
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r = v;
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g = p;
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b = q;
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break;
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}
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}
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return LV_COLOR_MAKE(r, g, b);
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@ -432,7 +432,7 @@ static inline uint8_t lv_color_brightness(lv_color_t color)
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* @param v value [0..100]
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* @return the given RGB color in RGB (with LV_COLOR_DEPTH depth)
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*/
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lv_color_t lv_color_hsv_to_rgb(uint16_t h, uint8_t s, uint8_t v);
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lv_color_t lv_color_hsv_to_rgb(uint16_t hue, uint8_t sat, uint8_t val);
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/**
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* Convert an RGB color to HSV
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