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hos: Add emummcforce key
This disallows booting if emummc.ini is missing or emuMMC is disabled. Useful when sysmmc must be avoided at all cases.
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f148757110
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cadb95e3ce
2 changed files with 17 additions and 1 deletions
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@ -509,6 +509,11 @@ int hos_launch(ini_sec_t *cfg)
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ctxt.atmosphere = true; // Set atmosphere patching in case of Stock emuMMC and no fss0.
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ctxt.atmosphere = true; // Set atmosphere patching in case of Stock emuMMC and no fss0.
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config_kip1patch(&ctxt, "emummc");
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config_kip1patch(&ctxt, "emummc");
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}
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}
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else if (!emu_cfg.enabled && ctxt.emummc_forced)
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{
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_hos_crit_error("emuMMC is forced but not enabled!");
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return 0;
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}
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// Check if fuses lower than 4.0.0 or 9.0.0 and if yes apply NO Gamecard patch.
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// Check if fuses lower than 4.0.0 or 9.0.0 and if yes apply NO Gamecard patch.
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// Additionally check if running emuMMC and disable GC if v3 fuses are burnt and HOS is <= 8.1.0.
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// Additionally check if running emuMMC and disable GC if v3 fuses are burnt and HOS is <= 8.1.0.
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@ -181,6 +181,16 @@ static int _config_stock(launch_ctxt_t *ctxt, const char *value)
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return 1;
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return 1;
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}
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}
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static int _config_emummc_forced(launch_ctxt_t *ctxt, const char *value)
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{
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if (*value == '1')
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{
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DPRINTF("Forced emuMMC\n");
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ctxt->emummc_forced = true;
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}
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return 1;
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}
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static int _config_atmosphere(launch_ctxt_t *ctxt, const char *value)
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static int _config_atmosphere(launch_ctxt_t *ctxt, const char *value)
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{
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{
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if (*value == '1')
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if (*value == '1')
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@ -241,9 +251,10 @@ static const cfg_handler_t _config_handlers[] = {
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{ "debugmode", _config_debugmode },
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{ "debugmode", _config_debugmode },
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{ "stock", _config_stock },
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{ "stock", _config_stock },
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{ "atmosphere", _config_atmosphere },
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{ "atmosphere", _config_atmosphere },
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{ "fss0", _config_fss },
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{ "emummcforce", _config_emummc_forced },
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{ "nouserexceptions", _config_dis_exo_user_exceptions },
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{ "nouserexceptions", _config_dis_exo_user_exceptions },
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{ "userpmu", _config_exo_user_pmu_access },
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{ "userpmu", _config_exo_user_pmu_access },
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{ "fss0", _config_fss },
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{ NULL, NULL },
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{ NULL, NULL },
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};
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};
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