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bdk: display: correct night mode value
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b0c0a86108
commit
d38ddad873
2 changed files with 17 additions and 17 deletions
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@ -714,7 +714,7 @@
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#define DCS_SM_COLOR_MODE_POR_RESET 0x20 // Reset value on power on.
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#define DCS_SM_COLOR_MODE_NATURAL 0x23
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#define DCS_SM_COLOR_MODE_VIVID 0x65
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#define DCS_SM_COLOR_MODE_NIGHT 0x23 // Basic with Night mode.
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#define DCS_SM_COLOR_MODE_NIGHT 0x43 // Basic with Night mode.
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#define DCS_SM_COLOR_MODE_ENABLE BIT(0)
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#define DCS_SM_COLOR_MODE_COLOR_MASK (7 << 1)
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@ -489,10 +489,10 @@ static const cfg_op_t _di_win_framebuffer_pitch[] = {
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{DC_WIN_POSITION, 0}, //(0,0)
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{DC_WIN_H_INITIAL_DDA, 0},
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{DC_WIN_V_INITIAL_DDA, 0},
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{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(720 * 4)},
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{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
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{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(720)},
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{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(720 * 2) | LINE_STRIDE(720 * 4)}, // 720*2x720*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
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{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(720 * 4)},
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{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
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{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(720)},
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{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(720 * 2) | LINE_STRIDE(720 * 4)}, // 720*2x720*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
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{DC_WIN_BUFFER_CONTROL, BUFFER_CONTROL_HOST},
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{DC_WINBUF_SURFACE_KIND, PITCH},
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{DC_WINBUF_START_ADDR, IPL_FB_ADDRESS}, // Framebuffer address.
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@ -515,10 +515,10 @@ static const cfg_op_t _di_win_framebuffer_pitch_inv[] = {
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{DC_WIN_POSITION, 0}, //(0,0)
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{DC_WIN_H_INITIAL_DDA, 0},
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{DC_WIN_V_INITIAL_DDA, 0},
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{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(720 * 4)},
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{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
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{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(720)},
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{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(720 * 2) | LINE_STRIDE(720 * 4)}, // 720*2x720*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
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{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(720 * 4)},
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{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
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{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(720)},
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{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(720 * 2) | LINE_STRIDE(720 * 4)}, // 720*2x720*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
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{DC_WIN_BUFFER_CONTROL, BUFFER_CONTROL_HOST},
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{DC_WINBUF_SURFACE_KIND, PITCH},
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{DC_WINBUF_START_ADDR, NYX_FB_ADDRESS}, // Framebuffer address.
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@ -541,10 +541,10 @@ static const cfg_op_t _di_win_framebuffer_block[] = {
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{DC_WIN_POSITION, 0}, //(0,0)
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{DC_WIN_H_INITIAL_DDA, 0},
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{DC_WIN_V_INITIAL_DDA, 0},
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{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(720 * 4)},
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{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
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{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(720)},
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{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(1280 * 2) | LINE_STRIDE(1280 * 4)}, //720*2x720*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
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{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(720 * 4)},
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{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
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{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(720)},
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{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(1280 * 2) | LINE_STRIDE(1280 * 4)}, //720*2x720*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
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{DC_WIN_BUFFER_CONTROL, BUFFER_CONTROL_HOST},
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{DC_WINBUF_SURFACE_KIND, BLOCK_HEIGHT(4) | BLOCK},
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{DC_WINBUF_START_ADDR, NYX_FB_ADDRESS}, // Framebuffer address.
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@ -564,10 +564,10 @@ static const cfg_op_t _di_win_framebuffer_log[] = {
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{DC_WIN_POSITION, 0}, //(0,0)
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{DC_WIN_H_INITIAL_DDA, 0},
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{DC_WIN_V_INITIAL_DDA, 0},
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{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(656 * 4)},
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{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
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{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(656)},
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{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(656 * 2) | LINE_STRIDE(656 * 4)}, //656*2x656*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
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{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(656 * 4)},
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{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
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{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(656)},
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{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(656 * 2) | LINE_STRIDE(656 * 4)}, //656*2x656*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
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{DC_WIN_BUFFER_CONTROL, BUFFER_CONTROL_HOST},
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{DC_WINBUF_SURFACE_KIND, PITCH},
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{DC_WINBUF_START_ADDR, LOG_FB_ADDRESS}, // Framebuffer address.
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