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hekate/bdk/libs/lvgl/lv_misc/lv_ll.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

145 lines
3.5 KiB
C

/**
* @file lv_ll.c
* Handle linked lists. The nodes are dynamically allocated by the 'lv_mem' module.
*/
#ifndef LV_LL_H
#define LV_LL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_mem.h"
#include <stdint.h>
#include <stddef.h>
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/*Dummy type to make handling easier*/
typedef uint8_t lv_ll_node_t;
/*Description of a linked list*/
typedef struct
{
uint32_t n_size;
lv_ll_node_t* head;
lv_ll_node_t* tail;
} lv_ll_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize linked list
* @param ll_dsc pointer to ll_dsc variable
* @param node_size the size of 1 node in bytes
*/
void lv_ll_init(lv_ll_t * ll_p, uint32_t node_size);
/**
* Add a new head to a linked list
* @param ll_p pointer to linked list
* @return pointer to the new head
*/
void * lv_ll_ins_head(lv_ll_t * ll_p);
/**
* Insert a new node in front of the n_act node
* @param ll_p pointer to linked list
* @param n_act pointer a node
* @return pointer to the new head
*/
void * lv_ll_ins_prev(lv_ll_t * ll_p, void * n_act);
/**
* Add a new tail to a linked list
* @param ll_p pointer to linked list
* @return pointer to the new tail
*/
void * lv_ll_ins_tail(lv_ll_t * ll_p);
/**
* Remove the node 'node_p' from 'll_p' linked list.
* It does not free the the memory of node.
* @param ll_p pointer to the linked list of 'node_p'
* @param node_p pointer to node in 'll_p' linked list
*/
void lv_ll_rem(lv_ll_t * ll_p, void * node_p);
/**
* Remove and free all elements from a linked list. The list remain valid but become empty.
* @param ll_p pointer to linked list
*/
void lv_ll_clear(lv_ll_t * ll_p);
/**
* Move a node to a new linked list
* @param ll_ori_p pointer to the original (old) linked list
* @param ll_new_p pointer to the new linked list
* @param node pointer to a node
*/
void lv_ll_chg_list(lv_ll_t * ll_ori_p, lv_ll_t * ll_new_p, void * node);
/**
* Return with head node of the linked list
* @param ll_p pointer to linked list
* @return pointer to the head of 'll_p'
*/
void * lv_ll_get_head(const lv_ll_t * ll_p);
/**
* Return with tail node of the linked list
* @param ll_p pointer to linked list
* @return pointer to the head of 'll_p'
*/
void * lv_ll_get_tail(const lv_ll_t * ll_p);
/**
* Return with the pointer of the next node after 'n_act'
* @param ll_p pointer to linked list
* @param n_act pointer a node
* @return pointer to the next node
*/
void * lv_ll_get_next(const lv_ll_t * ll_p, const void * n_act);
/**
* Return with the pointer of the previous node after 'n_act'
* @param ll_p pointer to linked list
* @param n_act pointer a node
* @return pointer to the previous node
*/
void * lv_ll_get_prev(const lv_ll_t * ll_p, const void * n_act);
/**
* Move a nodw before an other node in the same linked list
* @param ll_p pointer to a linked list
* @param n_act pointer to node to move
* @param n_after pointer to a node which should be after `n_act`
*/
void lv_ll_move_before(lv_ll_t * ll_p, void * n_act, void * n_after);
/**********************
* MACROS
**********************/
#define LL_READ(list, i) for(i = lv_ll_get_head(&list); i != NULL; i = lv_ll_get_next(&list, i))
#define LL_READ_BACK(list, i) for(i = lv_ll_get_tail(&list); i != NULL; i = lv_ll_get_prev(&list, i))
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif