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hekate/bdk/libs/lvgl/lv_objx/lv_tileview.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

163 lines
4 KiB
C

/**
* @file lv_tileview.h
*
*/
#ifndef LV_TILEVIEW_H
#define LV_TILEVIEW_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#if USE_LV_TILEVIEW != 0
#include "../lv_objx/lv_page.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/* parametes: pointer to a tileview object, x, y (tile coordinates to load)
* return: LV_RES_INV: to prevent the loading of the tab; LV_RES_OK: if everything is fine*/
typedef lv_res_t (*lv_tileview_action_t)(lv_obj_t *, lv_coord_t, lv_coord_t);
/*Data of tileview*/
typedef struct {
lv_page_ext_t page;
/*New data for this type */
const lv_point_t * valid_pos;
uint16_t anim_time;
lv_tileview_action_t action;
lv_point_t act_id;
uint8_t drag_top_en :1;
uint8_t drag_bottom_en :1;
uint8_t drag_left_en :1;
uint8_t drag_right_en :1;
uint8_t drag_hor :1;
uint8_t drag_ver :1;
} lv_tileview_ext_t;
/*Styles*/
enum {
LV_TILEVIEW_STYLE_BG,
};
typedef uint8_t lv_tileview_style_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a tileview objects
* @param par pointer to an object, it will be the parent of the new tileview
* @param copy pointer to a tileview object, if not NULL then the new object will be copied from it
* @return pointer to the created tileview
*/
lv_obj_t * lv_tileview_create(lv_obj_t * par, const lv_obj_t * copy);
/*======================
* Add/remove functions
*=====================*/
/**
* Register an object on the tileview. The register object will able to slide the tileview
* @param element pointer to an object
*/
void lv_tileview_add_element(lv_obj_t * element);
/*=====================
* Setter functions
*====================*/
/**
* Set the valid position's indices. The scrolling will be possible only to these positions.
* @param tileview pointer to a Tileview object
* @param valid_pos array width the indices. E.g. `lv_point_t p[] = {{0,0}, {1,0}, {1,1}, {LV_COORD_MIN, LV_COORD_MIN}};`
* Must be closed with `{LV_COORD_MIN, LV_COORD_MIN}`. Only the pointer is saved so can't be a local variable.
*/
void lv_tileview_set_valid_positions(lv_obj_t * tileview, const lv_point_t * valid_pos);
/**
* Set the tile to be shown
* @param tileview pointer to a tileview object
* @param x column id (0, 1, 2...)
* @param y line id (0, 1, 2...)
* @param anim_en true: move with animation
*/
void lv_tileview_set_tile_act(lv_obj_t * tileview, lv_coord_t x, lv_coord_t y, bool anim_en);
/**
* Enable the edge flash effect. (Show an arc when the an edge is reached)
* @param tileview pointer to a Tileview
* @param en true or false to enable/disable end flash
*/
static inline void lv_tileview_set_edge_flash(lv_obj_t * tileview, bool en)
{
lv_page_set_edge_flash(tileview, en);
}
/**
* Set a style of a tileview.
* @param tileview pointer to tileview object
* @param type which style should be set
* @param style pointer to a style
*/
void lv_tileview_set_style(lv_obj_t * tileview, lv_tileview_style_t type, lv_style_t *style);
/*=====================
* Getter functions
*====================*/
/**
* Get the scroll propagation property
* @param tileview pointer to a Tileview
* @return true or false
*/
static inline bool lv_tileview_get_edge_flash(lv_obj_t * tileview)
{
return lv_page_get_edge_flash(tileview);
}
/**
* Get style of a tileview.
* @param tileview pointer to tileview object
* @param type which style should be get
* @return style pointer to the style
*/
lv_style_t * lv_tileview_get_style(const lv_obj_t * tileview, lv_tileview_style_t type);
/*=====================
* Other functions
*====================*/
/**********************
* MACROS
**********************/
#endif /*USE_LV_TILEVIEW*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_TILEVIEW_H*/