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185526d134
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
98 lines
No EOL
2 KiB
C
98 lines
No EOL
2 KiB
C
/*
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* Ambient light sensor driver for Nintendo Switch's Rohm BH1730
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*
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* Copyright (c) 2018 CTCaer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __JOYCON_H_
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#define __JOYCON_H_
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#include "../utils/types.h"
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#define JC_BTNS_DIRECTION_PAD 0xF0000
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#define JC_BTNS_PREV_NEXT 0x800080
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#define JC_BTNS_ENTER 0x400008
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#define JC_BTNS_ESC 0x4
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#define JC_BTNS_ALL (JC_BTNS_PREV_NEXT | JC_BTNS_ENTER | JC_BTNS_DIRECTION_PAD | JC_BTNS_ESC)
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typedef struct _jc_bt_conn_t
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{
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u8 type;
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u8 mac[6];
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u8 host_mac[6];
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u8 ltk[16];
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} jc_bt_conn_t;
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typedef struct _jc_gamepad_rpt_t
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{
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union
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{
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struct
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{
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// Joy-Con (R).
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u32 y:1;
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u32 x:1;
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u32 b:1;
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u32 a:1;
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u32 sr_r:1;
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u32 sl_r:1;
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u32 r:1;
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u32 zr:1;
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// Shared
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u32 minus:1;
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u32 plus:1;
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u32 r3:1;
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u32 l3:1;
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u32 home:1;
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u32 cap:1;
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u32 pad:1;
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u32 wired:1;
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// Joy-Con (L).
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u32 down:1;
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u32 up:1;
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u32 right:1;
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u32 left:1;
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u32 sr_l:1;
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u32 sl_l:1;
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u32 l:1;
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u32 zl:1;
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};
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u32 buttons;
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};
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u16 lstick_x;
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u16 lstick_y;
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u16 rstick_x;
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u16 rstick_y;
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bool center_stick_l;
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bool center_stick_r;
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bool conn_l;
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bool conn_r;
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u8 batt_info_l;
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u8 batt_info_r;
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jc_bt_conn_t bt_conn_l;
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jc_bt_conn_t bt_conn_r;
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} jc_gamepad_rpt_t;
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void jc_power_supply(u8 uart, bool enable);
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void jc_init_hw();
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void jc_deinit();
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jc_gamepad_rpt_t *joycon_poll();
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jc_gamepad_rpt_t *jc_get_bt_pairing_info(bool *is_l_hos, bool *is_r_hos);
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#endif |