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https://github.com/CTCaer/hekate.git
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185526d134
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
58 lines
2.3 KiB
C
58 lines
2.3 KiB
C
/*
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* Copyright (c) 2019 CTCaer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../lv_misc/lv_font.h"
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#include "../../../../../common/memory_map.h"
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#if USE_HEKATE_SYMBOL_120 != 0 /*Can be enabled in lv_conf.h*/
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/***********************************************************************************
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* hekate-symbols-huge.ttf 120 px Font in U+f002 () .. U+f007 () range with all bpp
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* Sparse font with only these characters:
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***********************************************************************************/
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/*Store the glyph descriptions*/
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static const lv_font_glyph_dsc_t hekate_symbol_120_glyph_dsc[] =
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{
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#if USE_HEKATE_SYMBOL_120 == 8
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{.w_px = 103, .glyph_index = 0}, /*Unicode: U+f002 ()*/
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{.w_px = 103, .glyph_index = 12360}, /*Unicode: U+f003 ()*/
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{.w_px = 103, .glyph_index = 24720}, /*Unicode: U+f005 ()*/
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{.w_px = 103, .glyph_index = 37080}, /*Unicode: U+f007 ()*/
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#endif
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};
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lv_font_t hekate_symbol_120 =
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{
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.unicode_first = LV_SYMBOL_GLYPH_FIRST, /*First Unicode letter in this font*/
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.unicode_last = LV_SYMBOL_GLYPH_LAST, /*Last Unicode letter in this font*/
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.h_px = 120, /*Font height in pixels*/
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.glyph_bitmap = (const uint8_t *)(NYX_RES_ADDR + 0x36E00), /*Bitmap of glyphs*/
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.glyph_dsc = hekate_symbol_120_glyph_dsc, /*Description of glyphs*/
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.glyph_cnt = 4, /*Number of glyphs in the font*/
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.unicode_list = NULL, /*List of unicode characters*/
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.get_bitmap = lv_font_get_bitmap_continuous, /*Function pointer to get glyph's bitmap*/
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.get_width = lv_font_get_width_continuous, /*Function pointer to get glyph's width*/
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#if USE_HEKATE_SYMBOL_120 == 8
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.bpp = 8, /*Bit per pixel*/
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#endif
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.monospace = 0, /*Fix width (0: if not used)*/
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.next_page = NULL, /*Pointer to a font extension*/
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};
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#endif /*USE_HEKATE_SYMBOL_100*/
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