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BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
14 lines
303 B
C
14 lines
303 B
C
#ifndef _MC_H_
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#define _MC_H_
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#include "../utils/types.h"
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#include "../mem/mc_t210.h"
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void mc_config_tsec_carveout(u32 bom, u32 size1mb, bool lock);
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void mc_config_carveout();
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void mc_config_carveout_finalize();
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void mc_enable_ahb_redirect();
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void mc_disable_ahb_redirect();
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void mc_enable();
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#endif
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