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https://github.com/CTCaer/hekate.git
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185526d134
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
194 lines
4.3 KiB
C
194 lines
4.3 KiB
C
/**
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* @file lv_sw.h
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*
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*/
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#ifndef LV_SW_H
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#define LV_SW_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#if USE_LV_SW != 0
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/*Testing of dependencies*/
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#if USE_LV_SLIDER == 0
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#error "lv_sw: lv_slider is required. Enable it in lv_conf.h (USE_LV_SLIDER 1)"
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#endif
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#include "../lv_core/lv_obj.h"
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#include "lv_slider.h"
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/*********************
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* DEFINES
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*********************/
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#define LV_SWITCH_SLIDER_ANIM_MAX 1000
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/**********************
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* TYPEDEFS
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**********************/
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/*Data of switch*/
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typedef struct
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{
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lv_slider_ext_t slider; /*Ext. of ancestor*/
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/*New data for this type */
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lv_style_t *style_knob_off; /*Style of the knob when the switch is OFF*/
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lv_style_t *style_knob_on; /*Style of the knob when the switch is ON (NULL to use the same as OFF)*/
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lv_coord_t start_x;
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uint8_t changed :1; /*Indicates the switch state explicitly changed by drag*/
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uint8_t slided :1;
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#if USE_LV_ANIMATION
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uint16_t anim_time; /*switch animation time */
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#endif
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} lv_sw_ext_t;
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enum {
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LV_SW_STYLE_BG,
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LV_SW_STYLE_INDIC,
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LV_SW_STYLE_KNOB_OFF,
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LV_SW_STYLE_KNOB_ON,
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};
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typedef uint8_t lv_sw_style_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a switch objects
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* @param par pointer to an object, it will be the parent of the new switch
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* @param copy pointer to a switch object, if not NULL then the new object will be copied from it
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* @return pointer to the created switch
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*/
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lv_obj_t * lv_sw_create(lv_obj_t * par, const lv_obj_t * copy);
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Turn ON the switch
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* @param sw pointer to a switch object
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*/
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void lv_sw_on(lv_obj_t *sw);
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/**
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* Turn OFF the switch
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* @param sw pointer to a switch object
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*/
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void lv_sw_off(lv_obj_t *sw);
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/**
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* Toggle the position of the switch
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* @param sw pointer to a switch object
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* @return resulting state of the switch.
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*/
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bool lv_sw_toggle(lv_obj_t *sw);
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/**
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* Turn ON the switch with an animation
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* @param sw pointer to a switch object
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*/
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void lv_sw_on_anim(lv_obj_t * sw);
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/**
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* Turn OFF the switch with an animation
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* @param sw pointer to a switch object
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*/
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void lv_sw_off_anim(lv_obj_t * sw);
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/**
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* Toggle the position of the switch with an animation
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* @param sw pointer to a switch object
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* @return resulting state of the switch.
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*/
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bool lv_sw_toggle_anim(lv_obj_t *sw);
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/**
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* Set a function which will be called when the switch is toggled by the user
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* @param sw pointer to switch object
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* @param action a callback function
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*/
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static inline void lv_sw_set_action(lv_obj_t * sw, lv_action_t action)
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{
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lv_slider_set_action(sw, action);
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}
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/**
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* Set a style of a switch
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* @param sw pointer to a switch object
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* @param type which style should be set
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* @param style pointer to a style
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*/
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void lv_sw_set_style(lv_obj_t *sw, lv_sw_style_t type, lv_style_t *style);
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#if USE_LV_ANIMATION
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/**
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* Set the animation time of the switch
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* @param sw pointer to a switch object
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* @param anim_time animation time
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* @return style pointer to a style
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*/
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void lv_sw_set_anim_time(lv_obj_t *sw, uint16_t anim_time);
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#endif
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get the state of a switch
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* @param sw pointer to a switch object
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* @return false: OFF; true: ON
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*/
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static inline bool lv_sw_get_state(const lv_obj_t *sw)
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{
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return lv_bar_get_value(sw) < LV_SWITCH_SLIDER_ANIM_MAX / 2 ? false : true;
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}
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/**
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* Get the switch action function
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* @param slider pointer to a switch object
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* @return the callback function
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*/
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static inline lv_action_t lv_sw_get_action(const lv_obj_t * slider)
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{
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return lv_slider_get_action(slider);
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}
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/**
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* Get a style of a switch
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* @param sw pointer to a switch object
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* @param type which style should be get
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* @return style pointer to a style
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*/
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lv_style_t * lv_sw_get_style(const lv_obj_t *sw, lv_sw_style_t type);
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/**
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* Get the animation time of the switch
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* @param sw pointer to a switch object
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* @return style pointer to a style
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*/
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uint16_t lv_sw_get_anim_time(const lv_obj_t *sw);
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/**********************
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* MACROS
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**********************/
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#endif /*USE_LV_SW*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_SW_H*/
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