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hekate/bdk/bdk.h
CTCaer 9d889e2c3e bdk: Add driver for VIC
VIC is a HW engine that allows for frame/texture buffer manipulation.
2022-10-11 06:41:38 +03:00

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C

/*
* Copyright (c) 2022 CTCaer
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BDK_H
#define BDK_H
#include <memory_map.h>
#include <display/di.h>
#include <display/vic.h>
#include <input/als.h>
#include <input/joycon.h>
#include <input/touch.h>
#include <mem/emc.h>
#include <mem/heap.h>
#include <mem/mc.h>
#include <mem/minerva.h>
#include <mem/sdram.h>
#include <mem/smmu.h>
#include <module.h>
#include <power/bm92t36.h>
#include <power/bq24193.h>
#include <power/max17050.h>
#include <power/max77620.h>
#include <power/max7762x.h>
#include <power/max77812.h>
#include <power/regulator_5v.h>
#include <rtc/max77620-rtc.h>
#include <sec/se.h>
#include <sec/tsec.h>
#include <soc/actmon.h>
#include <soc/bpmp.h>
#include <soc/ccplex.h>
#include <soc/clock.h>
#include <soc/fuse.h>
#include <soc/gpio.h>
#include <soc/hw_init.h>
#include <soc/i2c.h>
#include <soc/kfuse.h>
#include <soc/pinmux.h>
#include <soc/pmc.h>
#include <soc/timer.h>
#include <soc/t210.h>
#include <soc/uart.h>
#include <storage/emmc.h>
#include <storage/mbr_gpt.h>
#include <storage/mmc.h>
#include <storage/nx_emmc_bis.h>
#include <storage/ramdisk.h>
#include <storage/sd.h>
#include <storage/sdmmc.h>
#include <thermal/fan.h>
#include <thermal/tmp451.h>
#include <usb/usbd.h>
#include <utils/aarch64_util.h>
#include <utils/btn.h>
#include <utils/dirlist.h>
#include <utils/ini.h>
#include <utils/list.h>
#include <utils/sprintf.h>
#include <utils/types.h>
#include <utils/util.h>
#include <gfx_utils.h>
#endif