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hekate/bdk/libs/lvgl/lv_objx/lv_btnm.c
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

881 lines
31 KiB
C

/**
* @file lv_btnm.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_btnm.h"
#if USE_LV_BTNM != 0
#include "../lv_core/lv_group.h"
#include "../lv_draw/lv_draw.h"
#include "../lv_core/lv_refr.h"
#include "../lv_themes/lv_theme.h"
#include "../lv_misc/lv_txt.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static lv_res_t lv_btnm_signal(lv_obj_t * btnm, lv_signal_t sign, void * param);
static bool lv_btnm_design(lv_obj_t * btnm, const lv_area_t * mask, lv_design_mode_t mode);
static uint8_t get_button_width(const char * btn_str);
static bool button_is_hidden(const char * btn_str);
static bool button_is_repeat_disabled(const char * btn_str);
static bool button_is_inactive(const char * btn_str);
const char * cut_ctrl_byte(const char * btn_str);
static uint16_t get_button_from_point(lv_obj_t * btnm, lv_point_t * p);
static uint16_t get_button_text(lv_obj_t * btnm, uint16_t btn_id);
static void allocate_btn_areas(lv_obj_t * btnm, const char ** map);
/**********************
* STATIC VARIABLES
**********************/
static const char * lv_btnm_def_map[] = {"Btn1", "Btn2", "Btn3", "\n",
"\002Btn4", "Btn5", ""
};
static lv_design_func_t ancestor_design_f;
static lv_signal_func_t ancestor_signal;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Create a button matrix objects
* @param par pointer to an object, it will be the parent of the new button matrix
* @param copy pointer to a button matrix object, if not NULL then the new object will be copied from it
* @return pointer to the created button matrix
*/
lv_obj_t * lv_btnm_create(lv_obj_t * par, const lv_obj_t * copy)
{
LV_LOG_TRACE("button matrix create started");
/*Create the ancestor object*/
lv_obj_t * new_btnm = lv_obj_create(par, copy);
lv_mem_assert(new_btnm);
if(new_btnm == NULL) return NULL;
if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_func(new_btnm);
/*Allocate the object type specific extended data*/
lv_btnm_ext_t * ext = lv_obj_allocate_ext_attr(new_btnm, sizeof(lv_btnm_ext_t));
lv_mem_assert(ext);
if(ext == NULL) return NULL;
ext->btn_cnt = 0;
ext->btn_id_pr = LV_BTNM_PR_NONE;
ext->btn_id_tgl = LV_BTNM_PR_NONE;
ext->button_areas = NULL;
ext->action = NULL;
ext->map_p = NULL;
ext->toggle = 0;
ext->recolor = 0;
ext->styles_btn[LV_BTN_STATE_REL] = &lv_style_btn_rel;
ext->styles_btn[LV_BTN_STATE_PR] = &lv_style_btn_pr;
ext->styles_btn[LV_BTN_STATE_TGL_REL] = &lv_style_btn_tgl_rel;
ext->styles_btn[LV_BTN_STATE_TGL_PR] = &lv_style_btn_tgl_pr;
ext->styles_btn[LV_BTN_STATE_INA] = &lv_style_btn_ina;
if(ancestor_design_f == NULL) ancestor_design_f = lv_obj_get_design_func(new_btnm);
lv_obj_set_signal_func(new_btnm, lv_btnm_signal);
lv_obj_set_design_func(new_btnm, lv_btnm_design);
/*Init the new button matrix object*/
if(copy == NULL) {
lv_obj_set_size(new_btnm, LV_HOR_RES / 2, LV_VER_RES / 4);
lv_btnm_set_map(new_btnm, lv_btnm_def_map);
/*Set the default styles*/
lv_theme_t * th = lv_theme_get_current();
if(th) {
lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BG, th->btnm.bg);
lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BTN_REL, th->btnm.btn.rel);
lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BTN_PR, th->btnm.btn.pr);
lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BTN_TGL_REL, th->btnm.btn.tgl_rel);
lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BTN_TGL_PR, th->btnm.btn.tgl_pr);
lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BTN_INA, th->btnm.btn.ina);
} else {
lv_obj_set_style(new_btnm, &lv_style_pretty);
}
}
/*Copy an existing object*/
else {
lv_btnm_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
memcpy(ext->styles_btn, copy_ext->styles_btn, sizeof(ext->styles_btn));
ext->action = copy_ext->action;
ext->toggle = copy_ext->toggle;
ext->btn_id_tgl = copy_ext->btn_id_tgl;
lv_btnm_set_map(new_btnm, lv_btnm_get_map(copy));
}
LV_LOG_INFO("button matrix created");
return new_btnm;
}
/*=====================
* Setter functions
*====================*/
/**
* Set a new map. Buttons will be created/deleted according to the map.
* @param btnm pointer to a button matrix object
* @param map pointer a string array. The last string has to be: "".
* Use "\n" to begin a new line.
* The first byte can be a control data:
* - bit 7: always 1
* - bit 6: always 0
* - bit 5: inactive (disabled) (\24x)
* - bit 4: no repeat (on long press) (\22x)
* - bit 3: hidden (\21x)
* - bit 2..0: button relative width
* Example (practically use octal numbers): "\224abc": "abc" text with 4 width and no long press
*/
void lv_btnm_set_map(lv_obj_t * btnm, const char ** map)
{
if(map == NULL) return;
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
ext->map_p = map;
/*Analyze the map and create the required number of buttons*/
allocate_btn_areas(btnm, map);
/*Set size and positions of the buttons*/
lv_style_t * style_bg = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BG);
lv_coord_t max_w = lv_obj_get_width(btnm) - 2 * style_bg->body.padding.hor;
lv_coord_t max_h = lv_obj_get_height(btnm) - 2 * style_bg->body.padding.ver;
lv_coord_t act_y = style_bg->body.padding.ver;
/*Count the lines to calculate button height*/
uint8_t line_cnt = 1;
uint8_t li;
for(li = 0; strlen(map[li]) != 0; li++) {
if(strcmp(map[li], "\n") == 0) line_cnt ++;
}
lv_coord_t btn_h = max_h - ((line_cnt - 1) * style_bg->body.padding.inner);
btn_h = btn_h / line_cnt;
btn_h --; /*-1 because e.g. height = 100 means 101 pixels (0..100)*/
/* Count the units and the buttons in a line
* (A button can be 1,2,3... unit wide)*/
uint16_t unit_cnt; /*Number of units in a row*/
uint16_t unit_act_cnt; /*Number of units currently put in a row*/
uint16_t btn_cnt; /*Number of buttons in a row*/
uint16_t i_tot = 0; /*Act. index in the str map*/
uint16_t btn_i = 0; /*Act. index of button areas*/
const char ** map_p_tmp = map;
/*Count the units and the buttons in a line*/
while(1) {
unit_cnt = 0;
btn_cnt = 0;
/*Count the buttons in a line*/
while(strcmp(map_p_tmp[btn_cnt], "\n") != 0 &&
strlen(map_p_tmp[btn_cnt]) != 0) { /*Check a line*/
unit_cnt += get_button_width(map_p_tmp[btn_cnt]);
btn_cnt ++;
}
/*Make sure the last row is at the bottom of 'btnm'*/
if(map_p_tmp[btn_cnt][0] == '\0') { /*Last row?*/
btn_h = max_h - act_y + style_bg->body.padding.ver - 1;
}
/*Only deal with the non empty lines*/
if(btn_cnt != 0) {
/*Calculate the width of all units*/
lv_coord_t all_unit_w = max_w - ((btn_cnt - 1) * style_bg->body.padding.inner);
/*Set the button size and positions and set the texts*/
uint16_t i;
lv_coord_t act_x = style_bg->body.padding.hor;
lv_coord_t act_unit_w;
unit_act_cnt = 0;
for(i = 0; i < btn_cnt; i++) {
/* one_unit_w = all_unit_w / unit_cnt
* act_unit_w = one_unit_w * button_width
* do this two operations but the multiply first to divide a greater number */
act_unit_w = (all_unit_w * get_button_width(map_p_tmp[i])) / unit_cnt;
act_unit_w --; /*-1 because e.g. width = 100 means 101 pixels (0..100)*/
/*Always recalculate act_x because of rounding errors */
act_x = (unit_act_cnt * all_unit_w) / unit_cnt + i * style_bg->body.padding.inner + style_bg->body.padding.hor;
/* Set the button's area.
* If inner padding is zero then use the prev. button x2 as x1 to avoid rounding errors*/
if(style_bg->body.padding.inner == 0 && act_x != style_bg->body.padding.hor) {
lv_area_set(&ext->button_areas[btn_i], ext->button_areas[btn_i - 1].x2, act_y,
act_x + act_unit_w, act_y + btn_h);
} else {
lv_area_set(&ext->button_areas[btn_i], act_x, act_y,
act_x + act_unit_w, act_y + btn_h);
}
unit_act_cnt += get_button_width(map_p_tmp[i]);
i_tot ++;
btn_i ++;
}
}
act_y += btn_h + style_bg->body.padding.inner;
if(strlen(map_p_tmp[btn_cnt]) == 0) break; /*Break on end of map*/
map_p_tmp = &map_p_tmp[btn_cnt + 1]; /*Set the map to the next line*/
i_tot ++; /*Skip the '\n'*/
}
lv_obj_invalidate(btnm);
}
/**
* Set a new callback function for the buttons (It will be called when a button is released)
* @param btnm: pointer to button matrix object
* @param cb pointer to a callback function
*/
void lv_btnm_set_action(lv_obj_t * btnm, lv_btnm_action_t action)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
ext->action = action;
}
/**
* Enable or disable button toggling
* @param btnm pointer to button matrix object
* @param en true: enable toggling; false: disable toggling
* @param id index of the currently toggled button (ignored if 'en' == false)
*/
void lv_btnm_set_toggle(lv_obj_t * btnm, bool en, uint16_t id)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
ext->toggle = en == false ? 0 : 1;
if(ext->toggle != 0) {
if(id >= ext->btn_cnt) id = ext->btn_cnt - 1;
ext->btn_id_tgl = id;
} else {
ext->btn_id_tgl = LV_BTNM_PR_NONE;
}
lv_obj_invalidate(btnm);
}
/**
* Set a style of a button matrix
* @param btnm pointer to a button matrix object
* @param type which style should be set
* @param style pointer to a style
*/
void lv_btnm_set_style(lv_obj_t * btnm, lv_btnm_style_t type, lv_style_t * style)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
switch(type) {
case LV_BTNM_STYLE_BG:
lv_obj_set_style(btnm, style);
break;
case LV_BTNM_STYLE_BTN_REL:
ext->styles_btn[LV_BTN_STATE_REL] = style;
lv_obj_invalidate(btnm);
break;
case LV_BTNM_STYLE_BTN_PR:
ext->styles_btn[LV_BTN_STATE_PR] = style;
lv_obj_invalidate(btnm);
break;
case LV_BTNM_STYLE_BTN_TGL_REL:
ext->styles_btn[LV_BTN_STATE_TGL_REL] = style;
lv_obj_invalidate(btnm);
break;
case LV_BTNM_STYLE_BTN_TGL_PR:
ext->styles_btn[LV_BTN_STATE_TGL_PR] = style;
lv_obj_invalidate(btnm);
break;
case LV_BTNM_STYLE_BTN_INA:
ext->styles_btn[LV_BTN_STATE_INA] = style;
lv_obj_invalidate(btnm);
break;
}
}
void lv_btnm_set_recolor(const lv_obj_t * btnm, bool en)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
ext->recolor = en;
lv_obj_invalidate(btnm);
}
/*=====================
* Getter functions
*====================*/
/**
* Get the current map of a button matrix
* @param btnm pointer to a button matrix object
* @return the current map
*/
const char ** lv_btnm_get_map(const lv_obj_t * btnm)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return ext->map_p;
}
/**
* Get a the callback function of the buttons on a button matrix
* @param btnm: pointer to button matrix object
* @return pointer to the callback function
*/
lv_btnm_action_t lv_btnm_get_action(const lv_obj_t * btnm)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return ext->action;
}
/**
* Get the pressed button
* @param btnm pointer to button matrix object
* @return index of the currently pressed button (LV_BTNM_PR_NONE: if unset)
*/
uint16_t lv_btnm_get_pressed(const lv_obj_t * btnm)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return ext->btn_id_pr;
}
/**
* Get the toggled button
* @param btnm pointer to button matrix object
* @return index of the currently toggled button (LV_BTNM_PR_NONE: if unset)
*/
uint16_t lv_btnm_get_toggled(const lv_obj_t * btnm)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if(ext->toggle == 0) return LV_BTNM_PR_NONE;
else return ext->btn_id_tgl;
}
/**
* Get a style of a button matrix
* @param btnm pointer to a button matrix object
* @param type which style should be get
* @return style pointer to a style
*/
lv_style_t * lv_btnm_get_style(const lv_obj_t * btnm, lv_btnm_style_t type)
{
lv_style_t * style = NULL;
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
switch(type) {
case LV_BTNM_STYLE_BG:
style = lv_obj_get_style(btnm);
break;
case LV_BTNM_STYLE_BTN_REL:
style = ext->styles_btn[LV_BTN_STATE_REL];
break;
case LV_BTNM_STYLE_BTN_PR:
style = ext->styles_btn[LV_BTN_STATE_PR];
break;
case LV_BTNM_STYLE_BTN_TGL_REL:
style = ext->styles_btn[LV_BTN_STATE_TGL_REL];
break;
case LV_BTNM_STYLE_BTN_TGL_PR:
style = ext->styles_btn[LV_BTN_STATE_TGL_PR];
break;
case LV_BTNM_STYLE_BTN_INA:
style = ext->styles_btn[LV_BTN_STATE_INA];
break;
default:
style = NULL;
break;
}
return style;
}
bool lv_btnm_get_recolor(const lv_obj_t * btnm)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return ext->recolor;
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Handle the drawing related tasks of the button matrixs
* @param btnm pointer to a button matrix object
* @param mask the object will be drawn only in this area
* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
* (return 'true' if yes)
* LV_DESIGN_DRAW: draw the object (always return 'true')
* LV_DESIGN_DRAW_POST: drawing after every children are drawn
* @param return true/false, depends on 'mode'
*/
static bool lv_btnm_design(lv_obj_t * btnm, const lv_area_t * mask, lv_design_mode_t mode)
{
if(mode == LV_DESIGN_COVER_CHK) {
return ancestor_design_f(btnm, mask, mode);
/*Return false if the object is not covers the mask_p area*/
}
/*Draw the object*/
else if(mode == LV_DESIGN_DRAW_MAIN) {
ancestor_design_f(btnm, mask, mode);
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
lv_style_t * bg_style = lv_obj_get_style(btnm);
lv_style_t * btn_style;
lv_opa_t opa_scale = lv_obj_get_opa_scale(btnm);
lv_area_t area_btnm;
lv_obj_get_coords(btnm, &area_btnm);
lv_area_t area_tmp;
lv_coord_t btn_w;
lv_coord_t btn_h;
uint16_t btn_i = 0;
uint16_t txt_i = 0;
lv_style_t style_tmp;
lv_txt_flag_t txt_flag = LV_TXT_FLAG_NONE;
if(ext->recolor) txt_flag = LV_TXT_FLAG_RECOLOR;
for(btn_i = 0; btn_i < ext->btn_cnt; btn_i ++, txt_i ++) {
/*Search the next valid text in the map*/
while(strcmp(ext->map_p[txt_i], "\n") == 0) {
txt_i ++;
}
/*Skip hidden buttons*/
if(button_is_hidden(ext->map_p[txt_i])) continue;
lv_area_copy(&area_tmp, &ext->button_areas[btn_i]);
area_tmp.x1 += area_btnm.x1;
area_tmp.y1 += area_btnm.y1;
area_tmp.x2 += area_btnm.x1;
area_tmp.y2 += area_btnm.y1;
btn_w = lv_area_get_width(&area_tmp);
btn_h = lv_area_get_height(&area_tmp);
/*Load the style*/
if(button_is_inactive(ext->map_p[txt_i])) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_INA);
else if(btn_i != ext->btn_id_pr && btn_i != ext->btn_id_tgl) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_REL);
else if(btn_i == ext->btn_id_pr && btn_i != ext->btn_id_tgl) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_PR);
else if(btn_i != ext->btn_id_pr && btn_i == ext->btn_id_tgl) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_TGL_REL);
else if(btn_i == ext->btn_id_pr && btn_i == ext->btn_id_tgl) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_TGL_PR);
else btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_REL); /*Not possible option, just to be sure*/
lv_style_copy(&style_tmp, btn_style);
/*Remove borders on the edges if `LV_BORDER_INTERNAL`*/
if(style_tmp.body.border.part & LV_BORDER_INTERNAL) {
if(area_tmp.y1 == btnm->coords.y1 + bg_style->body.padding.ver) {
style_tmp.body.border.part &= ~LV_BORDER_TOP;
}
if(area_tmp.y2 == btnm->coords.y2 - bg_style->body.padding.ver) {
style_tmp.body.border.part &= ~LV_BORDER_BOTTOM;
}
if(txt_i == 0) {
style_tmp.body.border.part &= ~LV_BORDER_LEFT;
}
else if(strcmp(ext->map_p[txt_i - 1],"\n") == 0) {
style_tmp.body.border.part &= ~LV_BORDER_LEFT;
}
if(ext->map_p[txt_i + 1][0] == '\0' || strcmp(ext->map_p[txt_i + 1], "\n") == 0) {
style_tmp.body.border.part &= ~LV_BORDER_RIGHT;
}
}
lv_draw_rect(&area_tmp, mask, &style_tmp, opa_scale);
/*Calculate the size of the text*/
if(btn_style->glass) btn_style = bg_style;
const lv_font_t * font = btn_style->text.font;
lv_point_t txt_size;
lv_txt_get_size(&txt_size, ext->map_p[txt_i], font,
btn_style->text.letter_space, btn_style->text.line_space,
lv_area_get_width(&area_btnm), txt_flag);
area_tmp.x1 += (btn_w - txt_size.x) / 2;
area_tmp.y1 += (btn_h - txt_size.y) / 2;
area_tmp.x2 = area_tmp.x1 + txt_size.x;
area_tmp.y2 = area_tmp.y1 + txt_size.y;
lv_draw_label(&area_tmp, mask, btn_style, opa_scale, ext->map_p[txt_i], txt_flag, NULL);
}
}
return true;
}
/**
* Signal function of the button matrix
* @param btnm pointer to a button matrix object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
*/
static lv_res_t lv_btnm_signal(lv_obj_t * btnm, lv_signal_t sign, void * param)
{
lv_res_t res;
/* Include the ancient signal function */
res = ancestor_signal(btnm, sign, param);
if(res != LV_RES_OK) return res;
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
lv_area_t btnm_area;
lv_area_t btn_area;
lv_point_t p;
if(sign == LV_SIGNAL_CLEANUP) {
lv_mem_free(ext->button_areas);
} else if(sign == LV_SIGNAL_STYLE_CHG || sign == LV_SIGNAL_CORD_CHG) {
lv_btnm_set_map(btnm, ext->map_p);
} else if(sign == LV_SIGNAL_PRESSING) {
uint16_t btn_pr;
/*Search the pressed area*/
lv_indev_get_point(param, &p);
btn_pr = get_button_from_point(btnm, &p);
/*Invalidate to old and the new areas*/;
lv_obj_get_coords(btnm, &btnm_area);
if(btn_pr != ext->btn_id_pr) {
lv_indev_reset_lpr(param);
if(ext->btn_id_pr != LV_BTNM_PR_NONE) {
lv_area_copy(&btn_area, &ext->button_areas[ext->btn_id_pr]);
btn_area.x1 += btnm_area.x1;
btn_area.y1 += btnm_area.y1;
btn_area.x2 += btnm_area.x1;
btn_area.y2 += btnm_area.y1;
lv_inv_area(&btn_area);
}
if(btn_pr != LV_BTNM_PR_NONE) {
lv_area_copy(&btn_area, &ext->button_areas[btn_pr]);
btn_area.x1 += btnm_area.x1;
btn_area.y1 += btnm_area.y1;
btn_area.x2 += btnm_area.x1;
btn_area.y2 += btnm_area.y1;
lv_inv_area(&btn_area);
}
}
ext->btn_id_pr = btn_pr;
}
else if(sign == LV_SIGNAL_LONG_PRESS_REP) {
if(ext->action && ext->btn_id_pr != LV_BTNM_PR_NONE) {
uint16_t txt_i = get_button_text(btnm, ext->btn_id_pr);
if(txt_i != LV_BTNM_PR_NONE) {
if(button_is_repeat_disabled(ext->map_p[txt_i]) == false &&
button_is_inactive(ext->map_p[txt_i]) == false) {
res = ext->action(btnm, cut_ctrl_byte(ext->map_p[txt_i]));
}
}
}
} else if(sign == LV_SIGNAL_RELEASED) {
if(ext->btn_id_pr != LV_BTNM_PR_NONE) {
uint16_t txt_i = get_button_text(btnm, ext->btn_id_pr);
if(button_is_inactive(ext->map_p[txt_i]) == false && txt_i != LV_BTNM_PR_NONE) { /*Ignore the inactive buttons anf click between the buttons*/
if(ext->action) res = ext->action(btnm, cut_ctrl_byte(ext->map_p[txt_i]));
if(res == LV_RES_OK) {
/*Invalidate to old pressed area*/;
lv_obj_get_coords(btnm, &btnm_area);
lv_area_copy(&btn_area, &ext->button_areas[ext->btn_id_pr]);
btn_area.x1 += btnm_area.x1;
btn_area.y1 += btnm_area.y1;
btn_area.x2 += btnm_area.x1;
btn_area.y2 += btnm_area.y1;
lv_inv_area(&btn_area);
if(ext->toggle != 0) {
/*Invalidate to old toggled area*/;
lv_area_copy(&btn_area, &ext->button_areas[ext->btn_id_tgl]);
btn_area.x1 += btnm_area.x1;
btn_area.y1 += btnm_area.y1;
btn_area.x2 += btnm_area.x1;
btn_area.y2 += btnm_area.y1;
lv_inv_area(&btn_area);
ext->btn_id_tgl = ext->btn_id_pr;
}
#if USE_LV_GROUP
/*Leave the clicked button when releases if this not the focused object in a group*/
lv_group_t * g = lv_obj_get_group(btnm);
if(lv_group_get_focused(g) != btnm) {
ext->btn_id_pr = LV_BTNM_PR_NONE;
}
#else
ext->btn_id_pr = LV_BTNM_PR_NONE;
#endif
}
}
}
} else if(sign == LV_SIGNAL_PRESS_LOST || sign == LV_SIGNAL_DEFOCUS) {
ext->btn_id_pr = LV_BTNM_PR_NONE;
lv_obj_invalidate(btnm);
} else if(sign == LV_SIGNAL_FOCUS) {
#if USE_LV_GROUP
lv_indev_t * indev = lv_indev_get_act();
lv_hal_indev_type_t indev_type = lv_indev_get_type(indev);
if(indev_type == LV_INDEV_TYPE_POINTER) {
/*Select the clicked button*/
lv_point_t p1;
lv_indev_get_point(indev, &p1);
uint16_t btn_i = get_button_from_point(btnm, &p1);
ext->btn_id_pr = btn_i;
} else if(indev_type == LV_INDEV_TYPE_ENCODER) {
/*In navigation mode don't select any button but in edit mode select the fist*/
if(lv_group_get_editing(lv_obj_get_group(btnm))) ext->btn_id_pr = 0;
else ext->btn_id_pr = LV_BTNM_PR_NONE;
} else {
ext->btn_id_pr = 0;
}
#else
ext->btn_id_pr = 0;
#endif
lv_obj_invalidate(btnm);
} else if(sign == LV_SIGNAL_CONTROLL) {
char c = *((char *)param);
if(c == LV_GROUP_KEY_RIGHT) {
if(ext->btn_id_pr == LV_BTNM_PR_NONE) ext->btn_id_pr = 0;
else ext->btn_id_pr++;
if(ext->btn_id_pr >= ext->btn_cnt - 1) ext->btn_id_pr = ext->btn_cnt - 1;
lv_obj_invalidate(btnm);
} else if(c == LV_GROUP_KEY_LEFT) {
if(ext->btn_id_pr == LV_BTNM_PR_NONE) ext->btn_id_pr = 0;
if(ext->btn_id_pr > 0) ext->btn_id_pr--;
lv_obj_invalidate(btnm);
} else if(c == LV_GROUP_KEY_DOWN) {
lv_style_t * style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BG);
/*Find the area below the the current*/
if(ext->btn_id_pr == LV_BTNM_PR_NONE) {
ext->btn_id_pr = 0;
} else {
uint16_t area_below;
lv_coord_t pr_center = ext->button_areas[ext->btn_id_pr].x1 + (lv_area_get_width(&ext->button_areas[ext->btn_id_pr]) >> 1);
for(area_below = ext->btn_id_pr; area_below < ext->btn_cnt; area_below ++) {
if(ext->button_areas[area_below].y1 > ext->button_areas[ext->btn_id_pr].y1 &&
pr_center >= ext->button_areas[area_below].x1 &&
pr_center <= ext->button_areas[area_below].x2 + style->body.padding.hor) {
break;
}
}
if(area_below < ext->btn_cnt) ext->btn_id_pr = area_below;
}
lv_obj_invalidate(btnm);
} else if(c == LV_GROUP_KEY_UP) {
lv_style_t * style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BG);
/*Find the area below the the current*/
if(ext->btn_id_pr == LV_BTNM_PR_NONE) {
ext->btn_id_pr = 0;
} else {
int16_t area_above;
lv_coord_t pr_center = ext->button_areas[ext->btn_id_pr].x1 + (lv_area_get_width(&ext->button_areas[ext->btn_id_pr]) >> 1);
for(area_above = ext->btn_id_pr; area_above >= 0; area_above --) {
if(ext->button_areas[area_above].y1 < ext->button_areas[ext->btn_id_pr].y1 &&
pr_center >= ext->button_areas[area_above].x1 - style->body.padding.hor &&
pr_center <= ext->button_areas[area_above].x2) {
break;
}
}
if(area_above >= 0) ext->btn_id_pr = area_above;
}
lv_obj_invalidate(btnm);
} else if(c == LV_GROUP_KEY_ENTER) {
if(ext->action != NULL) {
uint16_t txt_i = get_button_text(btnm, ext->btn_id_pr);
if(txt_i != LV_BTNM_PR_NONE) {
res = ext->action(btnm, cut_ctrl_byte(ext->map_p[txt_i]));
}
}
}
} else if(sign == LV_SIGNAL_GET_EDITABLE) {
bool * editable = (bool *)param;
*editable = true;
} else if(sign == LV_SIGNAL_GET_TYPE) {
lv_obj_type_t * buf = param;
uint8_t i;
for(i = 0; i < LV_MAX_ANCESTOR_NUM - 1; i++) { /*Find the last set data*/
if(buf->type[i] == NULL) break;
}
buf->type[i] = "lv_btnm";
}
return res;
}
/**
* Create the required number of buttons according to a map
* @param btnm pointer to button matrix object
* @param map_p pointer to a string array
*/
static void allocate_btn_areas(lv_obj_t * btnm, const char ** map)
{
/*Count the buttons in the map*/
uint16_t btn_cnt = 0;
uint16_t i = 0;
while(strlen(map[i]) != 0) {
if(strcmp(map[i], "\n") != 0) { /*Do not count line breaks*/
btn_cnt ++;
}
i++;
}
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if(ext->button_areas != NULL) {
lv_mem_free(ext->button_areas);
ext->button_areas = NULL;
}
ext->button_areas = lv_mem_alloc(sizeof(lv_area_t) * btn_cnt);
lv_mem_assert(ext->button_areas);
if(ext->button_areas == NULL) btn_cnt = 0;
ext->btn_cnt = btn_cnt;
}
/**
* Get the width of a button in units. It comes from the first "letter".
* @param btn_str The descriptor string of a button. E.g. "apple" or "\004banana"
* @return the width of the button in units
*/
static uint8_t get_button_width(const char * btn_str)
{
if((btn_str[0] & LV_BTNM_CTRL_MASK) == LV_BTNM_CTRL_CODE) {
return btn_str[0] & LV_BTNM_WIDTH_MASK;
}
return 1; /*Default width is 1*/
}
static bool button_is_hidden(const char * btn_str)
{
/*If control byte presents and hidden bit is '1' then the button is hidden*/
if(((btn_str[0] & LV_BTNM_CTRL_MASK) == LV_BTNM_CTRL_CODE) &&
(btn_str[0] & LV_BTNM_HIDE_MASK)) {
return true;
}
return false;
}
static bool button_is_repeat_disabled(const char * btn_str)
{
/*If control byte presents and hidden bit is '1' then the button is hidden*/
if(((btn_str[0] & LV_BTNM_CTRL_MASK) == LV_BTNM_CTRL_CODE) &&
(btn_str[0] & LV_BTNM_REPEAT_DISABLE_MASK)) {
return true;
}
return false;
}
static bool button_is_inactive(const char * btn_str)
{
/*If control byte presents and hidden bit is '1' then the button is hidden*/
if(((btn_str[0] & LV_BTNM_CTRL_MASK) == LV_BTNM_CTRL_CODE) &&
(btn_str[0] & LV_BTNM_INACTIVE_MASK)) {
return true;
}
return false;
}
const char * cut_ctrl_byte(const char * btn_str)
{
/*Cut the control byte if present*/
if((btn_str[0] & LV_BTNM_CTRL_MASK) == LV_BTNM_CTRL_CODE) return &btn_str[1];
else return btn_str;
}
/**
* Gives the button id of a button under a given point
* @param btnm pointer to a button matrix object
* @param p a point with absolute coordinates
* @return the id of the button or LV_BTNM_PR_NONE.
*/
static uint16_t get_button_from_point(lv_obj_t * btnm, lv_point_t * p)
{
lv_area_t btnm_cords;
lv_area_t btn_area;
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
uint16_t i;
lv_obj_get_coords(btnm, &btnm_cords);
for(i = 0; i < ext->btn_cnt; i++) {
lv_area_copy(&btn_area, &ext->button_areas[i]);
btn_area.x1 += btnm_cords.x1;
btn_area.y1 += btnm_cords.y1;
btn_area.x2 += btnm_cords.x1;
btn_area.y2 += btnm_cords.y1;
if(lv_area_is_point_on(&btn_area, p) != false) {
break;
}
}
if(i == ext->btn_cnt) i = LV_BTNM_PR_NONE;
return i;
}
/**
* Get the text of a button
* @param btnm pointer to a button matrix object
* @param btn_id button id
* @return text id in ext->map_p or LV_BTNM_PR_NONE if 'btn_id' was invalid
*/
static uint16_t get_button_text(lv_obj_t * btnm, uint16_t btn_id)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if(btn_id > ext->btn_cnt) return LV_BTNM_PR_NONE;
uint16_t txt_i = 0;
uint16_t btn_i = 0;
/* Search the text of ext->btn_pr the buttons text in the map
* Skip "\n"-s*/
while(btn_i != btn_id) {
btn_i ++;
txt_i ++;
if(strcmp(ext->map_p[txt_i], "\n") == 0) txt_i ++;
}
if(btn_i == ext->btn_cnt) return LV_BTNM_PR_NONE;
return txt_i;
}
#endif