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hekate/bdk/libs/lvgl/lv_misc/lv_mem.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

127 lines
2.4 KiB
C

/**
* @file lv_mem.h
*
*/
#ifndef LV_MEM_H
#define LV_MEM_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#include <stdint.h>
#include <stddef.h>
#include "lv_log.h"
/*********************
* DEFINES
*********************/
// Check windows
#ifdef __WIN64
//# define LV_MEM_ENV64
#endif
// Check GCC
#ifdef __GNUC__
# if defined(__x86_64__) || defined(__ppc64__)
//# define LV_MEM_ENV64
# endif
#endif
/**********************
* TYPEDEFS
**********************/
typedef struct
{
uint32_t total_size;
uint32_t free_cnt;
uint32_t free_size;
uint32_t free_biggest_size;
uint32_t used_cnt;
uint8_t used_pct;
uint8_t frag_pct;
} lv_mem_monitor_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initiaize the dyn_mem module (work memory and other variables)
*/
void lv_mem_init(void);
/**
* Allocate a memory dynamically
* @param size size of the memory to allocate in bytes
* @return pointer to the allocated memory
*/
void * lv_mem_alloc(uint32_t size);
/**
* Free an allocated data
* @param data pointer to an allocated memory
*/
void lv_mem_free(const void * data);
/**
* Reallocate a memory with a new size. The old content will be kept.
* @param data pointer to an allocated memory.
* Its content will be copied to the new memory block and freed
* @param new_size the desired new size in byte
* @return pointer to the new memory
*/
void * lv_mem_realloc(void * data_p, uint32_t new_size);
/**
* Join the adjacent free memory blocks
*/
void lv_mem_defrag(void);
/**
* Give information about the work memory of dynamic allocation
* @param mon_p pointer to a dm_mon_p variable,
* the result of the analysis will be stored here
*/
void lv_mem_monitor(lv_mem_monitor_t * mon_p);
/**
* Give the size of an allocated memory
* @param data pointer to an allocated memory
* @return the size of data memory in bytes
*/
uint32_t lv_mem_get_size(const void * data);
/**********************
* MACROS
**********************/
/**
* Halt on NULL pointer
* p pointer to a memory
*/
#if USE_LV_LOG == 0
# define lv_mem_assert(p) {if(p == NULL) while(1); }
#else
# define lv_mem_assert(p) {if(p == NULL) {LV_LOG_ERROR("Out of memory!"); while(1); }}
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_MEM_H*/