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hekate/bdk/libs/lvgl/lv_draw/lv_draw_label.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

53 lines
1.1 KiB
C

/**
* @file lv_draw_label.h
*
*/
#ifndef LV_DRAW_LABEL_H
#define LV_DRAW_LABEL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_draw.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Write a text
* @param coords coordinates of the label
* @param mask the label will be drawn only in this area
* @param style pointer to a style
* @param opa_scale scale down all opacities by the factor
* @param txt 0 terminated text to write
* @param flag settings for the text from 'txt_flag_t' enum
* @param offset text offset in x and y direction (NULL if unused)
*
*/
void lv_draw_label(const lv_area_t * coords,const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa_scale,
const char * txt, lv_txt_flag_t flag, lv_point_t * offset);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_LABEL_H*/