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yuzu/src/shader_recompiler/object_pool.h

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <type_traits>
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#include <utility>
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namespace Shader {
template <typename T, size_t chunk_size = 8192>
requires std::is_destructible_v<T> class ObjectPool {
public:
~ObjectPool() {
std::unique_ptr<Chunk> tree_owner;
Chunk* chunk{&root};
while (chunk) {
for (size_t obj_id = chunk->free_objects; obj_id < chunk_size; ++obj_id) {
chunk->storage[obj_id].object.~T();
}
tree_owner = std::move(chunk->next);
chunk = tree_owner.get();
}
}
template <typename... Args>
requires std::is_constructible_v<T, Args...> [[nodiscard]] T* Create(Args&&... args) {
return std::construct_at(Memory(), std::forward<Args>(args)...);
}
void ReleaseContents() {
Chunk* chunk{&root};
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while (chunk) {
if (chunk->free_objects == chunk_size) {
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break;
}
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for (; chunk->free_objects < chunk_size; ++chunk->free_objects) {
chunk->storage[chunk->free_objects].object.~T();
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}
chunk = chunk->next.get();
}
node = &root;
}
private:
struct NonTrivialDummy {
NonTrivialDummy() noexcept {}
};
union Storage {
Storage() noexcept {}
~Storage() noexcept {}
NonTrivialDummy dummy{};
T object;
};
struct Chunk {
size_t free_objects = chunk_size;
std::array<Storage, chunk_size> storage;
std::unique_ptr<Chunk> next;
};
[[nodiscard]] T* Memory() {
Chunk* const chunk{FreeChunk()};
return &chunk->storage[--chunk->free_objects].object;
}
[[nodiscard]] Chunk* FreeChunk() {
if (node->free_objects > 0) {
return node;
}
if (node->next) {
node = node->next.get();
return node;
}
node->next = std::make_unique<Chunk>();
node = node->next.get();
return node;
}
Chunk* node{&root};
Chunk root;
};
} // namespace Shader