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387 lines
15 KiB
C++
387 lines
15 KiB
C++
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/cityhash.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/surface.h"
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#include "video_core/texture_cache.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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namespace VideoCommon {
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using VideoCore::Surface::SurfaceTarget;
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using VideoCore::Surface::ComponentTypeFromDepthFormat;
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using VideoCore::Surface::ComponentTypeFromRenderTarget;
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using VideoCore::Surface::ComponentTypeFromTexture;
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using VideoCore::Surface::PixelFormatFromDepthFormat;
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using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
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using VideoCore::Surface::PixelFormatFromTextureFormat;
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using VideoCore::Surface::SurfaceTargetFromTextureType;
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constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
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return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
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}
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SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
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const Tegra::Texture::FullTextureInfo& config) {
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SurfaceParams params;
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params.is_tiled = config.tic.IsTiled();
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params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
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params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
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params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
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params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
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params.pixel_format =
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PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(), false);
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params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
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params.type = GetFormatType(params.pixel_format);
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params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
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params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
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params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
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params.depth = config.tic.Depth();
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if (params.target == SurfaceTarget::TextureCubemap ||
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params.target == SurfaceTarget::TextureCubeArray) {
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params.depth *= 6;
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}
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params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
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params.unaligned_height = config.tic.Height();
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params.num_levels = config.tic.max_mip_level + 1;
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params.CalculateCachedValues();
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return params;
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}
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SurfaceParams SurfaceParams::CreateForDepthBuffer(
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Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
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u32 block_width, u32 block_height, u32 block_depth,
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Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
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SurfaceParams params;
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params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
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params.block_width = 1 << std::min(block_width, 5U);
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params.block_height = 1 << std::min(block_height, 5U);
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params.block_depth = 1 << std::min(block_depth, 5U);
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params.tile_width_spacing = 1;
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params.pixel_format = PixelFormatFromDepthFormat(format);
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params.component_type = ComponentTypeFromDepthFormat(format);
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params.type = GetFormatType(params.pixel_format);
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params.width = zeta_width;
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params.height = zeta_height;
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params.unaligned_height = zeta_height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.num_levels = 1;
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params.CalculateCachedValues();
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return params;
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}
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SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) {
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const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
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SurfaceParams params;
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params.is_tiled =
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config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
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params.block_width = 1 << config.memory_layout.block_width;
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params.block_height = 1 << config.memory_layout.block_height;
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params.block_depth = 1 << config.memory_layout.block_depth;
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params.tile_width_spacing = 1;
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params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
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params.component_type = ComponentTypeFromRenderTarget(config.format);
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params.type = GetFormatType(params.pixel_format);
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if (params.is_tiled) {
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params.width = config.width;
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} else {
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const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
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params.pitch = config.width;
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params.width = params.pitch / bpp;
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}
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params.height = config.height;
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params.depth = 1;
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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params.num_levels = 1;
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params.CalculateCachedValues();
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return params;
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}
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SurfaceParams SurfaceParams::CreateForFermiCopySurface(
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const Tegra::Engines::Fermi2D::Regs::Surface& config) {
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SurfaceParams params{};
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params.is_tiled = !config.linear;
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params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
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params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
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params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
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params.tile_width_spacing = 1;
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params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
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params.component_type = ComponentTypeFromRenderTarget(config.format);
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params.type = GetFormatType(params.pixel_format);
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params.width = config.width;
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params.height = config.height;
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params.unaligned_height = config.height;
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// TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.num_levels = 1;
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params.CalculateCachedValues();
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return params;
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}
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u32 SurfaceParams::GetMipWidth(u32 level) const {
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return std::max(1U, width >> level);
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}
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u32 SurfaceParams::GetMipHeight(u32 level) const {
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return std::max(1U, height >> level);
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}
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u32 SurfaceParams::GetMipDepth(u32 level) const {
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return IsLayered() ? depth : std::max(1U, depth >> level);
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}
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bool SurfaceParams::IsLayered() const {
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switch (target) {
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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case SurfaceTarget::TextureCubemap:
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return true;
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default:
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return false;
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}
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}
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u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
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// Auto block resizing algorithm from:
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// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
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if (level == 0) {
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return block_height;
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}
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const u32 height{GetMipHeight(level)};
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const u32 default_block_height{GetDefaultBlockHeight(pixel_format)};
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const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
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u32 block_height = 16;
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while (block_height > 1 && blocks_in_y <= block_height * 4) {
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block_height >>= 1;
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}
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return block_height;
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}
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u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
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if (level == 0)
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return block_depth;
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if (target != SurfaceTarget::Texture3D)
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return 1;
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const u32 depth{GetMipDepth(level)};
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u32 block_depth = 32;
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while (block_depth > 1 && depth * 2 <= block_depth) {
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block_depth >>= 1;
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}
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if (block_depth == 32 && GetMipBlockHeight(level) >= 4) {
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return 16;
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}
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return block_depth;
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}
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std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
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std::size_t offset = 0;
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for (u32 i = 0; i < level; i++) {
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offset += GetInnerMipmapMemorySize(i, false, IsLayered(), false);
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}
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return offset;
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}
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std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
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std::size_t offset = 0;
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for (u32 i = 0; i < level; i++) {
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offset += GetInnerMipmapMemorySize(i, true, false, false);
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}
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return offset;
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}
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std::size_t SurfaceParams::GetGuestLayerSize() const {
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return GetInnerMemorySize(false, true, false);
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}
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std::size_t SurfaceParams::GetHostLayerSize(u32 level) const {
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return GetInnerMipmapMemorySize(level, true, IsLayered(), false);
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}
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bool SurfaceParams::IsFamiliar(const SurfaceParams& view_params) const {
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if (std::tie(is_tiled, tile_width_spacing, pixel_format, component_type, type) !=
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std::tie(view_params.is_tiled, view_params.tile_width_spacing, view_params.pixel_format,
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view_params.component_type, view_params.type)) {
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return false;
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}
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const SurfaceTarget view_target{view_params.target};
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if (view_target == target) {
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return true;
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}
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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return false;
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case SurfaceTarget::Texture1DArray:
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return view_target == SurfaceTarget::Texture1D;
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case SurfaceTarget::Texture2DArray:
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return view_target == SurfaceTarget::Texture2D;
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case SurfaceTarget::TextureCubemap:
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return view_target == SurfaceTarget::Texture2D ||
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view_target == SurfaceTarget::Texture2DArray;
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case SurfaceTarget::TextureCubeArray:
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return view_target == SurfaceTarget::Texture2D ||
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view_target == SurfaceTarget::Texture2DArray ||
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view_target == SurfaceTarget::TextureCubemap;
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default:
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UNIMPLEMENTED_MSG("Unimplemented texture family={}", static_cast<u32>(target));
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return false;
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}
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}
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bool SurfaceParams::IsPixelFormatZeta() const {
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return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
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pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
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}
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void SurfaceParams::CalculateCachedValues() {
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guest_size_in_bytes = GetInnerMemorySize(false, false, false);
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// ASTC is uncompressed in software, in emulated as RGBA8
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if (IsPixelFormatASTC(pixel_format)) {
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host_size_in_bytes = width * height * depth * 4;
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} else {
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host_size_in_bytes = GetInnerMemorySize(true, false, false);
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}
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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num_layers = 1;
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break;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubeArray:
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num_layers = depth;
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break;
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default:
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UNREACHABLE();
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}
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}
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std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool layer_only,
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bool uncompressed) const {
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const bool tiled{as_host_size ? false : is_tiled};
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const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
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const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
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const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), tile_x)};
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const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), tile_y)};
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const u32 depth{layer_only ? 1U : GetMipDepth(level)};
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return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(pixel_format), width, height,
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depth, GetMipBlockHeight(level), GetMipBlockDepth(level));
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}
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std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only,
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bool uncompressed) const {
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std::size_t size = 0;
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for (u32 level = 0; level < num_levels; ++level) {
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size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
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}
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if (!as_host_size && is_tiled) {
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size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
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}
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return size;
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}
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std::map<u64, std::pair<u32, u32>> SurfaceParams::CreateViewOffsetMap() const {
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std::map<u64, std::pair<u32, u32>> view_offset_map;
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D: {
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constexpr u32 layer = 0;
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for (u32 level = 0; level < num_levels; ++level) {
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const std::size_t offset{GetGuestMipmapLevelOffset(level)};
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view_offset_map.insert({offset, {layer, level}});
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}
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break;
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}
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubeArray: {
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const std::size_t layer_size{GetGuestLayerSize()};
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for (u32 level = 0; level < num_levels; ++level) {
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const std::size_t level_offset{GetGuestMipmapLevelOffset(level)};
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for (u32 layer = 0; layer < num_layers; ++layer) {
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const auto layer_offset{static_cast<std::size_t>(layer_size * layer)};
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const std::size_t offset{level_offset + layer_offset};
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view_offset_map.insert({offset, {layer, level}});
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}
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}
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unimplemented surface target {}", static_cast<u32>(target));
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}
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return view_offset_map;
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}
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bool SurfaceParams::IsViewValid(const SurfaceParams& view_params, u32 layer, u32 level) const {
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return IsDimensionValid(view_params, level) && IsDepthValid(view_params, level) &&
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IsInBounds(view_params, layer, level);
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}
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bool SurfaceParams::IsDimensionValid(const SurfaceParams& view_params, u32 level) const {
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return view_params.width == GetMipWidth(level) && view_params.height == GetMipHeight(level);
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}
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bool SurfaceParams::IsDepthValid(const SurfaceParams& view_params, u32 level) const {
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if (view_params.target != SurfaceTarget::Texture3D) {
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return true;
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}
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return view_params.depth == GetMipDepth(level);
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}
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bool SurfaceParams::IsInBounds(const SurfaceParams& view_params, u32 layer, u32 level) const {
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return layer + view_params.num_layers <= num_layers &&
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level + view_params.num_levels <= num_levels;
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}
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std::size_t HasheableSurfaceParams::Hash() const {
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return static_cast<std::size_t>(
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Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
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}
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bool HasheableSurfaceParams::operator==(const HasheableSurfaceParams& rhs) const {
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return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
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height, depth, pitch, unaligned_height, num_levels, pixel_format,
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component_type, type, target) ==
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std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
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rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
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rhs.unaligned_height, rhs.num_levels, rhs.pixel_format, rhs.component_type,
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rhs.type, rhs.target);
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}
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std::size_t ViewKey::Hash() const {
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return static_cast<std::size_t>(
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Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
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}
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bool ViewKey::operator==(const ViewKey& rhs) const {
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return std::tie(base_layer, num_layers, base_level, num_levels) ==
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std::tie(rhs.base_layer, rhs.num_layers, rhs.base_level, rhs.num_levels);
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||
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}
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||
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||
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} // namespace VideoCommon
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