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yuzu/src/shader_recompiler/frontend/maxwell/program.cpp

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2021-01-09 06:30:07 +00:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include "shader_recompiler/frontend/maxwell/program.h"
#include "shader_recompiler/frontend/maxwell/termination_code.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
namespace Shader::Maxwell {
Program::Function::~Function() {
std::ranges::for_each(blocks, &std::destroy_at<IR::Block>);
}
Program::Program(Environment& env, const Flow::CFG& cfg) {
std::vector<IR::Block*> block_map;
functions.reserve(cfg.Functions().size());
for (const Flow::Function& cfg_function : cfg.Functions()) {
Function& function{functions.emplace_back()};
const size_t num_blocks{cfg_function.blocks.size()};
IR::Block* block_memory{block_alloc_pool.allocate(num_blocks)};
function.blocks.reserve(num_blocks);
block_map.resize(cfg_function.blocks_data.size());
// Visit the instructions of all blocks
for (const Flow::BlockId block_id : cfg_function.blocks) {
const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
IR::Block* const block{std::construct_at(block_memory, Translate(env, flow_block))};
++block_memory;
function.blocks.push_back(block);
block_map[flow_block.id] = block;
}
// Now that all blocks are defined, emit the termination instructions
for (const Flow::BlockId block_id : cfg_function.blocks) {
const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
EmitTerminationCode(flow_block, block_map);
}
}
}
std::string DumpProgram(const Program& program) {
size_t index{0};
std::map<const IR::Inst*, size_t> inst_to_index;
std::map<const IR::Block*, size_t> block_to_index;
for (const Program::Function& function : program.functions) {
for (const IR::Block* const block : function.blocks) {
block_to_index.emplace(block, index);
++index;
}
}
std::string ret;
for (const Program::Function& function : program.functions) {
ret += fmt::format("Function\n");
for (const IR::Block* const block : function.blocks) {
ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
}
}
return ret;
}
} // namespace Shader::Maxwell