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yuzu/src/common/std_thread.h

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#ifndef STD_THREAD_H_
#define STD_THREAD_H_
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#define GCC_VER(x,y,z) ((x) * 10000 + (y) * 100 + (z))
#define GCC_VERSION GCC_VER(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
#ifndef __has_include
#define __has_include(s) 0
#endif
#if GCC_VERSION >= GCC_VER(4,4,0) && __GXX_EXPERIMENTAL_CXX0X__
// GCC 4.4 provides <thread>
#ifndef _GLIBCXX_USE_SCHED_YIELD
#define _GLIBCXX_USE_SCHED_YIELD
#endif
#include <thread>
#elif __has_include(<thread>) && !ANDROID
// Clang + libc++
#include <thread>
#else
// partial std::thread implementation for win32/pthread
#include <algorithm>
#if (_MSC_VER >= 1600) || (GCC_VERSION >= GCC_VER(4,3,0) && __GXX_EXPERIMENTAL_CXX0X__)
#define USE_RVALUE_REFERENCES
#endif
#ifdef __APPLE__
#import <Foundation/NSAutoreleasePool.h>
#endif
#if defined(_WIN32)
// WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#if defined(_MSC_VER) && defined(_MT)
// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
// using _beginthreadex instead of CreateThread.
#define USE_BEGINTHREADEX
#include <process.h>
#endif
#ifdef USE_BEGINTHREADEX
#define THREAD_ID unsigned
#define THREAD_RETURN unsigned __stdcall
#else
#define THREAD_ID DWORD
#define THREAD_RETURN DWORD WINAPI
#endif
#define THREAD_HANDLE HANDLE
#else
// PTHREAD
#include <unistd.h>
#ifndef _POSIX_THREADS
#error unsupported platform (no pthreads?)
#endif
#include <pthread.h>
#define THREAD_ID pthread_t
#define THREAD_HANDLE pthread_t
#define THREAD_RETURN void*
#endif
namespace std
{
class thread
{
public:
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typedef THREAD_HANDLE native_handle_type;
class id
{
friend class thread;
public:
id() : m_thread(0) {}
id(THREAD_ID _id) : m_thread(_id) {}
bool operator==(const id& rhs) const
{
return m_thread == rhs.m_thread;
}
bool operator!=(const id& rhs) const
{
return !(*this == rhs);
}
bool operator<(const id& rhs) const
{
return m_thread < rhs.m_thread;
}
private:
THREAD_ID m_thread;
};
// no variadic template support in msvc
//template <typename C, typename... A>
//thread(C&& func, A&&... args);
template <typename C>
thread(C func)
{
StartThread(new Func<C>(func));
}
template <typename C, typename A>
thread(C func, A arg)
{
StartThread(new FuncArg<C, A>(func, arg));
}
thread() /*= default;*/ {}
#ifdef USE_RVALUE_REFERENCES
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thread(const thread&) /*= delete*/;
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thread(thread&& other)
{
#else
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thread(const thread& t)
{
// ugly const_cast to get around lack of rvalue references
thread& other = const_cast<thread&>(t);
#endif
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swap(other);
}
#ifdef USE_RVALUE_REFERENCES
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thread& operator=(const thread&) /*= delete*/;
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thread& operator=(thread&& other)
{
#else
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thread& operator=(const thread& t)
{
// ugly const_cast to get around lack of rvalue references
thread& other = const_cast<thread&>(t);
#endif
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if (joinable())
detach();
swap(other);
return *this;
}
~thread()
{
if (joinable())
detach();
}
bool joinable() const
{
return m_id != id();
}
id get_id() const
{
return m_id;
}
native_handle_type native_handle()
{
#ifdef _WIN32
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return m_handle;
#else
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return m_id.m_thread;
#endif
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}
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void join()
{
#ifdef _WIN32
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WaitForSingleObject(m_handle, INFINITE);
detach();
#else
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pthread_join(m_id.m_thread, NULL);
m_id = id();
#endif
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}
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void detach()
{
#ifdef _WIN32
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CloseHandle(m_handle);
#else
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pthread_detach(m_id.m_thread);
#endif
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m_id = id();
}
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void swap(thread& other)
{
std::swap(m_id, other.m_id);
#ifdef _WIN32
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std::swap(m_handle, other.m_handle);
#endif
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}
static unsigned hardware_concurrency()
{
#ifdef _WIN32
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SYSTEM_INFO sysinfo;
GetSystemInfo(&sysinfo);
return static_cast<unsigned>(sysinfo.dwNumberOfProcessors);
#else
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return 0;
#endif
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}
private:
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id m_id;
#ifdef _WIN32
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native_handle_type m_handle;
#endif
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template <typename F>
void StartThread(F* param)
{
#ifdef USE_BEGINTHREADEX
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m_handle = (HANDLE)_beginthreadex(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
#elif defined(_WIN32)
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m_handle = CreateThread(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
#else
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pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setstacksize(&attr, 1024 * 1024);
if (pthread_create(&m_id.m_thread, &attr, &RunAndDelete<F>, param))
m_id = id();
#endif
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}
template <typename C>
class Func
{
public:
Func(C _func) : func(_func) {}
void Run() { func(); }
private:
C const func;
};
template <typename C, typename A>
class FuncArg
{
public:
FuncArg(C _func, A _arg) : func(_func), arg(_arg) {}
void Run() { func(arg); }
private:
C const func;
A arg;
};
template <typename F>
static THREAD_RETURN RunAndDelete(void* param)
{
#ifdef __APPLE__
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
#endif
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static_cast<F*>(param)->Run();
delete static_cast<F*>(param);
#ifdef __APPLE__
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[pool release];
#endif
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return 0;
}
};
namespace this_thread
{
inline void yield()
{
#ifdef _WIN32
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SwitchToThread();
#else
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sleep(0);
#endif
}
inline thread::id get_id()
{
#ifdef _WIN32
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return GetCurrentThreadId();
#else
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return pthread_self();
#endif
}
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} // namespace this_thread
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} // namespace std
#undef USE_RVALUE_REFERENCES
#undef USE_BEGINTHREADEX
#undef THREAD_ID
#undef THREAD_RETURN
#undef THREAD_HANDLE
#endif
#endif