2019-09-23 19:02:02 +01:00
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2019-11-27 10:51:13 +00:00
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#include <optional>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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2019-11-18 21:35:21 +00:00
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#include "video_core/engines/shader_type.h"
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#include "video_core/guest_driver.h"
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namespace VideoCommon::Shader {
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using KeyMap = std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>;
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using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescriptor>;
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using BindlessSamplerMap =
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std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
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/**
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* The Registry is a class use to interface the 3D and compute engines with the shader compiler.
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* With it, the shader can obtain required data from GPU state and store it for disk shader
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* compilation.
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*/
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class Registry {
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public:
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explicit Registry(Tegra::Engines::ShaderType shader_stage,
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VideoCore::GuestDriverProfile stored_guest_driver_profile);
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explicit Registry(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine);
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~Registry();
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/// Retrieves a key from the registry, if it's registered, it will give the registered value, if
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/// not it will obtain it from maxwell3d and register it.
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std::optional<u32> ObtainKey(u32 buffer, u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
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std::optional<u32> ObtainBoundBuffer();
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/// Inserts a key.
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void InsertKey(u32 buffer, u32 offset, u32 value);
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/// Inserts a bound sampler key.
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void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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/// Inserts a bindless sampler key.
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void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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/// Set the bound buffer for this registry.
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void SetBoundBuffer(u32 buffer);
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/// Checks keys and samplers against engine's current const buffers.
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/// Returns true if they are the same value, false otherwise.
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bool IsConsistent() const;
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/// Returns true if the keys are equal to the other ones in the registry.
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bool HasEqualKeys(const Registry& rhs) const;
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/// Gives an getter to the const buffer keys in the database.
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const KeyMap& GetKeys() const {
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return keys;
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}
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/// Gets samplers database.
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const BoundSamplerMap& GetBoundSamplers() const {
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return bound_samplers;
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}
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/// Gets bindless samplers database.
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const BindlessSamplerMap& GetBindlessSamplers() const {
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return bindless_samplers;
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}
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/// Gets bound buffer used on this shader
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u32 GetBoundBuffer() const {
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return bound_buffer;
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}
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/// Obtains access to the guest driver's profile.
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VideoCore::GuestDriverProfile& AccessGuestDriverProfile() {
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return engine ? engine->AccessGuestDriverProfile() : stored_guest_driver_profile;
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}
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private:
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const Tegra::Engines::ShaderType stage;
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VideoCore::GuestDriverProfile stored_guest_driver_profile;
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Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
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KeyMap keys;
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BoundSamplerMap bound_samplers;
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BindlessSamplerMap bindless_samplers;
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bool bound_buffer_saved{};
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u32 bound_buffer{};
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};
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} // namespace VideoCommon::Shader
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