mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
input_common: Rewrite mouse
This commit is contained in:
parent
5a785ed794
commit
00834b84dd
7 changed files with 217 additions and 751 deletions
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@ -1,6 +1,8 @@
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add_library(input_common STATIC
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drivers/keyboard.cpp
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drivers/keyboard.h
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drivers/mouse.cpp
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drivers/mouse.h
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helpers/stick_from_buttons.cpp
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helpers/stick_from_buttons.h
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helpers/touch_from_buttons.cpp
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@ -23,10 +25,6 @@ add_library(input_common STATIC
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gcadapter/gc_adapter.h
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gcadapter/gc_poller.cpp
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gcadapter/gc_poller.h
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mouse/mouse_input.cpp
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mouse/mouse_input.h
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mouse/mouse_poller.cpp
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mouse/mouse_poller.h
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sdl/sdl.cpp
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sdl/sdl.h
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tas/tas_input.cpp
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138
src/input_common/drivers/mouse.cpp
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138
src/input_common/drivers/mouse.cpp
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@ -0,0 +1,138 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include <stop_token>
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#include <thread>
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#include <fmt/format.h>
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "input_common/drivers/mouse.h"
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namespace InputCommon {
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constexpr int touch_axis_x = 10;
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constexpr int touch_axis_y = 11;
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Mouse::Mouse(const std::string input_engine_) : InputEngine(input_engine_) {
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PreSetController(identifier);
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update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
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}
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void Mouse::UpdateThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("yuzu:input:Mouse");
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constexpr int update_time = 10;
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while (!stop_token.stop_requested()) {
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if (Settings::values.mouse_panning) {
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// Slow movement by 4%
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last_mouse_change *= 0.96f;
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const float sensitivity =
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Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
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SetAxis(identifier, 0, last_mouse_change.x * sensitivity);
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SetAxis(identifier, 1, -last_mouse_change.y * sensitivity);
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}
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if (mouse_panning_timout++ > 20) {
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StopPanning();
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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}
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}
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void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
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SetAxis(identifier, touch_axis_x, touch_x);
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SetAxis(identifier, touch_axis_y, touch_y);
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if (Settings::values.mouse_panning) {
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auto mouse_change =
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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mouse_panning_timout = 0;
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const auto move_distance = mouse_change.Length();
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if (move_distance == 0) {
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return;
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}
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// Make slow movements at least 3 units on lenght
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if (move_distance < 3.0f) {
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// Normalize value
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mouse_change /= move_distance;
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mouse_change *= 3.0f;
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}
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// Average mouse movements
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last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
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const auto last_move_distance = last_mouse_change.Length();
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// Make fast movements clamp to 8 units on lenght
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if (last_move_distance > 8.0f) {
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// Normalize value
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last_mouse_change /= last_move_distance;
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last_mouse_change *= 8.0f;
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}
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// Ignore average if it's less than 1 unit and use current movement value
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if (last_move_distance < 1.0f) {
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last_mouse_change = mouse_change / mouse_change.Length();
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}
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return;
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}
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if (button_pressed) {
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const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
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SetAxis(identifier, 0, static_cast<float>(mouse_move.x) * sensitivity);
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SetAxis(identifier, 1, static_cast<float>(-mouse_move.y) * sensitivity);
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}
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}
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void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
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SetAxis(identifier, touch_axis_x, touch_x);
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SetAxis(identifier, touch_axis_y, touch_y);
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SetButton(identifier, static_cast<int>(button), true);
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// Set initial analog parameters
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mouse_origin = {x, y};
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last_mouse_position = {x, y};
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button_pressed = true;
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}
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void Mouse::ReleaseButton(MouseButton button) {
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SetButton(identifier, static_cast<int>(button), false);
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if (!Settings::values.mouse_panning) {
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SetAxis(identifier, 0, 0);
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SetAxis(identifier, 1, 0);
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}
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button_pressed = false;
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}
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void Mouse::ReleaseAllButtons() {
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ResetButtonState();
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button_pressed = false;
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}
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void Mouse::StopPanning() {
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last_mouse_change = {};
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}
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std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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devices.emplace_back(Common::ParamPackage{
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{"engine", "keyboard"},
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{"display", "Keyboard/Mouse"},
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});
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return devices;
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}
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std::string Mouse::GetUIName(const Common::ParamPackage& params) const {
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if (params.Has("button")) {
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return fmt::format("Mouse {}", params.Get("button", 0));
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}
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return "Bad Mouse";
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}
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} // namespace InputCommon
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77
src/input_common/drivers/mouse.h
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77
src/input_common/drivers/mouse.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#pragma once
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#include <stop_token>
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#include <thread>
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#include "common/vector_math.h"
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#include "input_common/input_engine.h"
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namespace InputCommon {
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enum class MouseButton {
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Left,
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Right,
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Wheel,
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Backward,
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Forward,
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Task,
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Extra,
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Undefined,
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};
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Mouse final : public InputCommon::InputEngine {
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public:
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explicit Mouse(const std::string input_engine_);
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/**
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* Signals that mouse has moved.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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* @param center_x the x-coordinate of the middle of the screen
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* @param center_y the y-coordinate of the middle of the screen
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*/
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void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
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/**
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* Sets the status of all buttons bound with the key to pressed
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* @param key_code the code of the key to press
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*/
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void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
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/**
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* Sets the status of all buttons bound with the key to released
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* @param key_code the code of the key to release
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*/
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void ReleaseButton(MouseButton button);
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void ReleaseAllButtons();
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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std::string GetUIName(const Common::ParamPackage& params) const override;
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private:
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void UpdateThread(std::stop_token stop_token);
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void StopPanning();
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const PadIdentifier identifier = {
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.guid = Common::UUID{""},
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.port = 0,
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.pad = 0,
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};
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Common::Vec2<int> mouse_origin;
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Common::Vec2<int> last_mouse_position;
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Common::Vec2<float> last_mouse_change;
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bool button_pressed;
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int mouse_panning_timout{};
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std::jthread update_thread;
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};
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} // namespace InputCommon
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@ -1,223 +0,0 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <stop_token>
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#include <thread>
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#include "common/settings.h"
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#include "input_common/mouse/mouse_input.h"
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namespace MouseInput {
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Mouse::Mouse() {
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update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
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}
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Mouse::~Mouse() = default;
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void Mouse::UpdateThread(std::stop_token stop_token) {
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constexpr int update_time = 10;
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while (!stop_token.stop_requested()) {
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for (MouseInfo& info : mouse_info) {
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const Common::Vec3f angular_direction{
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-info.tilt_direction.y,
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0.0f,
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-info.tilt_direction.x,
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};
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info.motion.SetGyroscope(angular_direction * info.tilt_speed);
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info.motion.UpdateRotation(update_time * 1000);
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info.motion.UpdateOrientation(update_time * 1000);
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info.tilt_speed = 0;
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info.data.motion = info.motion.GetMotion();
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if (Settings::values.mouse_panning) {
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info.last_mouse_change *= 0.96f;
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info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
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static_cast<int>(16 * -info.last_mouse_change.y)};
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}
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}
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if (configuring) {
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UpdateYuzuSettings();
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}
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if (mouse_panning_timout++ > 20) {
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StopPanning();
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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}
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}
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void Mouse::UpdateYuzuSettings() {
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if (buttons == 0) {
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return;
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}
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mouse_queue.Push(MouseStatus{
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.button = last_button,
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});
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}
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void Mouse::PressButton(int x, int y, MouseButton button_) {
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const auto button_index = static_cast<std::size_t>(button_);
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if (button_index >= mouse_info.size()) {
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return;
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}
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const auto button = 1U << button_index;
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buttons |= static_cast<u16>(button);
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last_button = button_;
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mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
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mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
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mouse_info[button_index].data.pressed = true;
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}
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void Mouse::StopPanning() {
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for (MouseInfo& info : mouse_info) {
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if (Settings::values.mouse_panning) {
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info.data.axis = {};
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info.tilt_speed = 0;
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info.last_mouse_change = {};
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}
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}
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}
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void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
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for (MouseInfo& info : mouse_info) {
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if (Settings::values.mouse_panning) {
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auto mouse_change =
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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mouse_panning_timout = 0;
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if (mouse_change.y == 0 && mouse_change.x == 0) {
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continue;
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}
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const auto mouse_change_length = mouse_change.Length();
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if (mouse_change_length < 3.0f) {
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mouse_change /= mouse_change_length / 3.0f;
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}
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info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f);
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const auto last_mouse_change_length = info.last_mouse_change.Length();
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if (last_mouse_change_length > 8.0f) {
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info.last_mouse_change /= last_mouse_change_length / 8.0f;
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} else if (last_mouse_change_length < 1.0f) {
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info.last_mouse_change = mouse_change / mouse_change.Length();
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}
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info.tilt_direction = info.last_mouse_change;
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info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
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continue;
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}
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if (info.data.pressed) {
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const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
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const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
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info.last_mouse_position = Common::MakeVec(x, y);
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info.data.axis = {mouse_move.x, -mouse_move.y};
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if (mouse_change.x == 0 && mouse_change.y == 0) {
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info.tilt_speed = 0;
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} else {
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info.tilt_direction = mouse_change.Cast<float>();
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info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
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}
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}
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}
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}
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void Mouse::ReleaseButton(MouseButton button_) {
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const auto button_index = static_cast<std::size_t>(button_);
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if (button_index >= mouse_info.size()) {
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return;
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}
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const auto button = 1U << button_index;
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buttons &= static_cast<u16>(0xFF - button);
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mouse_info[button_index].tilt_speed = 0;
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mouse_info[button_index].data.pressed = false;
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mouse_info[button_index].data.axis = {0, 0};
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}
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void Mouse::ReleaseAllButtons() {
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buttons = 0;
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for (auto& info : mouse_info) {
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info.tilt_speed = 0;
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info.data.pressed = false;
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info.data.axis = {0, 0};
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}
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}
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void Mouse::BeginConfiguration() {
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buttons = 0;
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last_button = MouseButton::Undefined;
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mouse_queue.Clear();
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configuring = true;
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}
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void Mouse::EndConfiguration() {
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buttons = 0;
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for (MouseInfo& info : mouse_info) {
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info.tilt_speed = 0;
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info.data.pressed = false;
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info.data.axis = {0, 0};
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}
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last_button = MouseButton::Undefined;
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mouse_queue.Clear();
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configuring = false;
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}
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bool Mouse::ToggleButton(std::size_t button_) {
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if (button_ >= mouse_info.size()) {
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return false;
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}
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const auto button = 1U << button_;
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const bool button_state = (toggle_buttons & button) != 0;
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const bool button_lock = (lock_buttons & button) != 0;
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if (button_lock) {
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return button_state;
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}
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lock_buttons |= static_cast<u16>(button);
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if (button_state) {
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toggle_buttons &= static_cast<u16>(0xFF - button);
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} else {
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toggle_buttons |= static_cast<u16>(button);
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}
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return !button_state;
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}
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bool Mouse::UnlockButton(std::size_t button_) {
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if (button_ >= mouse_info.size()) {
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return false;
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}
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const auto button = 1U << button_;
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const bool button_state = (toggle_buttons & button) != 0;
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lock_buttons &= static_cast<u16>(0xFF - button);
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return button_state;
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}
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Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
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return mouse_queue;
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}
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const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
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return mouse_queue;
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}
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MouseData& Mouse::GetMouseState(std::size_t button) {
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return mouse_info[button].data;
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}
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const MouseData& Mouse::GetMouseState(std::size_t button) const {
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return mouse_info[button].data;
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}
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} // namespace MouseInput
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@ -1,116 +0,0 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <mutex>
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#include <stop_token>
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#include <thread>
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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#include "common/vector_math.h"
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#include "core/frontend/input.h"
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#include "input_common/motion_input.h"
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namespace MouseInput {
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enum class MouseButton {
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Left,
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Right,
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Wheel,
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Backward,
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Forward,
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Task,
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Extra,
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Undefined,
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};
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struct MouseStatus {
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MouseButton button{MouseButton::Undefined};
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};
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||||
|
||||
struct MouseData {
|
||||
bool pressed{};
|
||||
std::array<int, 2> axis{};
|
||||
Input::MotionStatus motion{};
|
||||
Input::TouchStatus touch{};
|
||||
};
|
||||
|
||||
class Mouse {
|
||||
public:
|
||||
Mouse();
|
||||
~Mouse();
|
||||
|
||||
/// Used for polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
/**
|
||||
* Signals that a button is pressed.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param button_ the button pressed
|
||||
*/
|
||||
void PressButton(int x, int y, MouseButton button_);
|
||||
|
||||
/**
|
||||
* Signals that mouse has moved.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param center_x the x-coordinate of the middle of the screen
|
||||
* @param center_y the y-coordinate of the middle of the screen
|
||||
*/
|
||||
void MouseMove(int x, int y, int center_x, int center_y);
|
||||
|
||||
/**
|
||||
* Signals that a button is released.
|
||||
* @param button_ the button pressed
|
||||
*/
|
||||
void ReleaseButton(MouseButton button_);
|
||||
|
||||
/**
|
||||
* Signals that all buttons are released
|
||||
*/
|
||||
void ReleaseAllButtons();
|
||||
|
||||
[[nodiscard]] bool ToggleButton(std::size_t button_);
|
||||
[[nodiscard]] bool UnlockButton(std::size_t button_);
|
||||
|
||||
[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
|
||||
[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
|
||||
|
||||
[[nodiscard]] MouseData& GetMouseState(std::size_t button);
|
||||
[[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
|
||||
|
||||
private:
|
||||
void UpdateThread(std::stop_token stop_token);
|
||||
void UpdateYuzuSettings();
|
||||
void StopPanning();
|
||||
|
||||
struct MouseInfo {
|
||||
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
|
||||
Common::Vec2<int> mouse_origin;
|
||||
Common::Vec2<int> last_mouse_position;
|
||||
Common::Vec2<float> last_mouse_change;
|
||||
bool is_tilting = false;
|
||||
float sensitivity{0.120f};
|
||||
|
||||
float tilt_speed = 0;
|
||||
Common::Vec2<float> tilt_direction;
|
||||
MouseData data;
|
||||
};
|
||||
|
||||
u16 buttons{};
|
||||
u16 toggle_buttons{};
|
||||
u16 lock_buttons{};
|
||||
std::jthread update_thread;
|
||||
MouseButton last_button{MouseButton::Undefined};
|
||||
std::array<MouseInfo, 7> mouse_info;
|
||||
Common::SPSCQueue<MouseStatus> mouse_queue;
|
||||
bool configuring{false};
|
||||
int mouse_panning_timout{};
|
||||
};
|
||||
} // namespace MouseInput
|
|
@ -1,299 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
#include "input_common/mouse/mouse_poller.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class MouseButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
|
||||
: button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
const bool button_state = mouse_input->GetMouseState(button).pressed;
|
||||
if (!toggle) {
|
||||
return button_state;
|
||||
}
|
||||
|
||||
if (button_state) {
|
||||
return mouse_input->ToggleButton(button);
|
||||
}
|
||||
return mouse_input->UnlockButton(button);
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const bool toggle;
|
||||
MouseInput::Mouse* mouse_input;
|
||||
};
|
||||
|
||||
MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
|
||||
return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseButtonFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
params.Set("toggle", false);
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void MouseButtonFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseButtonFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
class MouseAnalog final : public Input::AnalogDevice {
|
||||
public:
|
||||
explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
|
||||
float deadzone_, float range_, const MouseInput::Mouse* mouse_input_)
|
||||
: button(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
|
||||
deadzone(deadzone_), range(range_), mouse_input(mouse_input_) {}
|
||||
|
||||
float GetAxis(u32 axis) const {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto axis_value =
|
||||
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
|
||||
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f;
|
||||
return axis_value * sensitivity / (100.0f * range);
|
||||
}
|
||||
|
||||
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
|
||||
float x = GetAxis(analog_axis_x);
|
||||
float y = GetAxis(analog_axis_y);
|
||||
if (invert_x) {
|
||||
x = -x;
|
||||
}
|
||||
if (invert_y) {
|
||||
y = -y;
|
||||
}
|
||||
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
// otherwise normalize it.
|
||||
float r = x * x + y * y;
|
||||
if (r > 1.0f) {
|
||||
r = std::sqrt(r);
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetStatus() const override {
|
||||
const auto [x, y] = GetAnalog(axis_x, axis_y);
|
||||
const float r = std::sqrt((x * x) + (y * y));
|
||||
if (r > deadzone) {
|
||||
return {x / r * (r - deadzone) / (1 - deadzone),
|
||||
y / r * (r - deadzone) / (1 - deadzone)};
|
||||
}
|
||||
return {0.0f, 0.0f};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetRawStatus() const override {
|
||||
const float x = GetAxis(axis_x);
|
||||
const float y = GetAxis(axis_y);
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
Input::AnalogProperties GetAnalogProperties() const override {
|
||||
return {deadzone, range, 0.5f};
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const u32 axis_x;
|
||||
const u32 axis_y;
|
||||
const bool invert_x;
|
||||
const bool invert_y;
|
||||
const float deadzone;
|
||||
const float range;
|
||||
const MouseInput::Mouse* mouse_input;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
/**
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto port = static_cast<u32>(params.Get("port", 0));
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
||||
const std::string invert_x_value = params.Get("invert_x", "+");
|
||||
const std::string invert_y_value = params.Get("invert_y", "+");
|
||||
const bool invert_x = invert_x_value == "-";
|
||||
const bool invert_y = invert_y_value == "-";
|
||||
|
||||
return std::make_unique<MouseAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
|
||||
mouse_input.get());
|
||||
}
|
||||
|
||||
void MouseAnalogFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseAnalogFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("port", static_cast<u16>(pad.button));
|
||||
params.Set("axis_x", 0);
|
||||
params.Set("axis_y", 1);
|
||||
params.Set("invert_x", "+");
|
||||
params.Set("invert_y", "+");
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
class MouseMotion final : public Input::MotionDevice {
|
||||
public:
|
||||
explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
|
||||
: button(button_), mouse_input(mouse_input_) {}
|
||||
|
||||
Input::MotionStatus GetStatus() const override {
|
||||
return mouse_input->GetMouseState(button).motion;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const MouseInput::Mouse* mouse_input;
|
||||
};
|
||||
|
||||
MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
|
||||
return std::make_unique<MouseMotion>(button_id, mouse_input.get());
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseMotionFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void MouseMotionFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseMotionFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
class MouseTouch final : public Input::TouchDevice {
|
||||
public:
|
||||
explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
|
||||
: button(button_), mouse_input(mouse_input_) {}
|
||||
|
||||
Input::TouchStatus GetStatus() const override {
|
||||
return mouse_input->GetMouseState(button).touch;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const MouseInput::Mouse* mouse_input;
|
||||
};
|
||||
|
||||
MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
|
||||
return std::make_unique<MouseTouch>(button_id, mouse_input.get());
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseTouchFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void MouseTouchFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseTouchFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,109 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a mouse. It receives mouse events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
||||
public:
|
||||
explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
/**
|
||||
* Creates a button device from a button press
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "code": the code of the key to bind with the button
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from mouse
|
||||
class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
||||
public:
|
||||
explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// A motion device factory that creates motion devices from mouse
|
||||
class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
||||
public:
|
||||
explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// An touch device factory that creates touch devices from mouse
|
||||
class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
||||
public:
|
||||
explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
Loading…
Reference in a new issue