2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

Merge pull request #6574 from lioncash/i18n

qt/main: Make title string more i18n-friendly
This commit is contained in:
bunnei 2021-07-12 22:12:09 -07:00 committed by GitHub
commit 00ce8eff65
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -1431,8 +1431,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
std::filesystem::path{filename.toStdU16String()}.filename());
}
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
title_name += instruction_set_suffix;
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
.arg(QString::fromStdString(title_name), instruction_set_suffix)
.toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);