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Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize

The partial revert was not enough for Tsukihime, this might do the trick
This commit is contained in:
Squall-Leonhart 2023-09-20 02:46:58 +10:00
parent 79f0202045
commit 02b897ce27

View file

@ -68,6 +68,7 @@ struct LevelInfo {
Extent2D tile_size; Extent2D tile_size;
u32 bpp_log2; u32 bpp_log2;
u32 tile_width_spacing; u32 tile_width_spacing;
u32 num_levels;
}; };
[[nodiscard]] constexpr u32 AdjustTileSize(u32 shift, u32 unit_factor, u32 dimension) { [[nodiscard]] constexpr u32 AdjustTileSize(u32 shift, u32 unit_factor, u32 dimension) {
@ -118,11 +119,11 @@ template <u32 GOB_EXTENT>
} }
[[nodiscard]] constexpr Extent3D AdjustMipBlockSize(Extent3D num_tiles, Extent3D block_size, [[nodiscard]] constexpr Extent3D AdjustMipBlockSize(Extent3D num_tiles, Extent3D block_size,
u32 level) { u32 level, u32 num_levels) {
return { return {
.width = AdjustMipBlockSize<GOB_SIZE_X>(num_tiles.width, block_size.width, level), .width = AdjustMipBlockSize<GOB_SIZE_X>(num_tiles.width, block_size.width, level),
.height = AdjustMipBlockSize<GOB_SIZE_Y>(num_tiles.height, block_size.height, level), .height = AdjustMipBlockSize<GOB_SIZE_Y>(num_tiles.height, block_size.height, level),
.depth = level == 0 .depth = level == 0 && num_levels == 1
? block_size.depth ? block_size.depth
: AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level), : AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level),
}; };
@ -250,7 +251,7 @@ template <u32 GOB_EXTENT>
} }
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block, [[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
u32 tile_width_spacing) { u32 tile_width_spacing, u32 num_levels) {
const u32 bytes_per_block = BytesPerBlock(format); const u32 bytes_per_block = BytesPerBlock(format);
return { return {
.size = .size =
@ -263,16 +264,18 @@ template <u32 GOB_EXTENT>
.tile_size = DefaultBlockSize(format), .tile_size = DefaultBlockSize(format),
.bpp_log2 = BytesPerBlockLog2(bytes_per_block), .bpp_log2 = BytesPerBlockLog2(bytes_per_block),
.tile_width_spacing = tile_width_spacing, .tile_width_spacing = tile_width_spacing,
.num_levels = num_levels,
}; };
} }
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) { [[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) {
return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing); return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing,
info.resources.levels);
} }
[[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block, [[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block,
u32 tile_width_spacing, u32 level) { u32 tile_width_spacing, u32 level) {
const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing); const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing, level);
u32 offset = 0; u32 offset = 0;
for (u32 current_level = 0; current_level < level; ++current_level) { for (u32 current_level = 0; current_level < level; ++current_level) {
offset += CalculateLevelSize(info, current_level); offset += CalculateLevelSize(info, current_level);
@ -459,7 +462,7 @@ template <u32 GOB_EXTENT>
}; };
const u32 bpp_log2 = BytesPerBlockLog2(info.format); const u32 bpp_log2 = BytesPerBlockLog2(info.format);
const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing); const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing);
const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0); const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0, info.resources.levels);
return Extent3D{ return Extent3D{
.width = Common::AlignUpLog2(num_tiles.width, alignment), .width = Common::AlignUpLog2(num_tiles.width, alignment),
.height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height), .height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
@ -526,7 +529,8 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
UNIMPLEMENTED_IF(copy.image_extent != level_size); UNIMPLEMENTED_IF(copy.image_extent != level_size);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size); const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level); const Extent3D block =
AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
size_t host_offset = copy.buffer_offset; size_t host_offset = copy.buffer_offset;
@ -691,7 +695,7 @@ u32 CalculateLevelStrideAlignment(const ImageInfo& info, u32 level) {
const Extent2D tile_size = DefaultBlockSize(info.format); const Extent2D tile_size = DefaultBlockSize(info.format);
const Extent3D level_size = AdjustMipSize(info.size, level); const Extent3D level_size = AdjustMipSize(info.size, level);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size); const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, info.block, level); const Extent3D block = AdjustMipBlockSize(num_tiles, info.block, level, info.resources.levels);
const u32 bpp_log2 = BytesPerBlockLog2(info.format); const u32 bpp_log2 = BytesPerBlockLog2(info.format);
return StrideAlignment(num_tiles, block, bpp_log2, info.tile_width_spacing); return StrideAlignment(num_tiles, block, bpp_log2, info.tile_width_spacing);
} }
@ -880,7 +884,8 @@ boost::container::small_vector<BufferImageCopy, 16> UnswizzleImage(Tegra::Memory
.image_extent = level_size, .image_extent = level_size,
}; };
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size); const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level); const Extent3D block =
AdjustMipBlockSize(num_tiles, info.block, level, level_info.num_levels);
const u32 stride_alignment = StrideAlignment(num_tiles, info.block, gob, bpp_log2); const u32 stride_alignment = StrideAlignment(num_tiles, info.block, gob, bpp_log2);
size_t guest_layer_offset = 0; size_t guest_layer_offset = 0;
@ -1034,7 +1039,7 @@ Extent3D MipBlockSize(const ImageInfo& info, u32 level) {
const Extent2D tile_size = DefaultBlockSize(info.format); const Extent2D tile_size = DefaultBlockSize(info.format);
const Extent3D level_size = AdjustMipSize(info.size, level); const Extent3D level_size = AdjustMipSize(info.size, level);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size); const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
return AdjustMipBlockSize(num_tiles, level_info.block, level); return AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
} }
boost::container::small_vector<SwizzleParameters, 16> FullUploadSwizzles(const ImageInfo& info) { boost::container::small_vector<SwizzleParameters, 16> FullUploadSwizzles(const ImageInfo& info) {
@ -1056,7 +1061,8 @@ boost::container::small_vector<SwizzleParameters, 16> FullUploadSwizzles(const I
for (s32 level = 0; level < num_levels; ++level) { for (s32 level = 0; level < num_levels; ++level) {
const Extent3D level_size = AdjustMipSize(size, level); const Extent3D level_size = AdjustMipSize(size, level);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size); const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level); const Extent3D block =
AdjustMipBlockSize(num_tiles, info.block, level, level_info.num_levels);
params[level] = SwizzleParameters{ params[level] = SwizzleParameters{
.num_tiles = num_tiles, .num_tiles = num_tiles,
.block = block, .block = block,
@ -1285,11 +1291,11 @@ u32 MapSizeBytes(const ImageBase& image) {
} }
} }
static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0}, 0) == static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0, 1}, 0) ==
0x7f8000); 0x7f8000);
static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x4000); static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0, 1}, 0) == 0x4000);
static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0}, 0) == 0x4000); static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0, 1}, 0) == 0x4000);
static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) == static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) ==
0x2afc00); 0x2afc00);