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gl_rasterizer_cache: Keep track of texture type per surface.

This commit is contained in:
bunnei 2018-09-01 02:42:43 -04:00
parent a439f7b6e1
commit 030676b95d
3 changed files with 84 additions and 32 deletions

View file

@ -700,6 +700,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
Surface surface = res_cache.GetTextureSurface(texture);
if (surface != nullptr) {
state.texture_units[current_bindpoint].texture = surface->Texture().handle;
state.texture_units[current_bindpoint].target = surface->Target();
state.texture_units[current_bindpoint].swizzle.r =
MaxwellToGL::SwizzleSource(texture.tic.x_source);
state.texture_units[current_bindpoint].swizzle.g =

View file

@ -55,6 +55,7 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.size_in_bytes = params.SizeInBytes();
params.cache_width = Common::AlignUp(params.width, 16);
params.cache_height = Common::AlignUp(params.height, 16);
params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
return params;
}
@ -73,6 +74,7 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.size_in_bytes = params.SizeInBytes();
params.cache_width = Common::AlignUp(params.width, 16);
params.cache_height = Common::AlignUp(params.height, 16);
params.target = SurfaceTarget::Texture2D;
return params;
}
@ -93,6 +95,7 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.size_in_bytes = params.SizeInBytes();
params.cache_width = Common::AlignUp(params.width, 16);
params.cache_height = Common::AlignUp(params.height, 16);
params.target = SurfaceTarget::Texture2D;
return params;
}
@ -166,6 +169,26 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
ComponentType::Float, false}, // Z32FS8
}};
static GLenum SurfaceTargetToGL(SurfaceParams::SurfaceTarget target) {
switch (target) {
case SurfaceParams::SurfaceTarget::Texture1D:
return GL_TEXTURE_1D;
case SurfaceParams::SurfaceTarget::Texture2D:
return GL_TEXTURE_2D;
case SurfaceParams::SurfaceTarget::Texture3D:
return GL_TEXTURE_3D;
case SurfaceParams::SurfaceTarget::Texture1DArray:
return GL_TEXTURE_1D_ARRAY;
case SurfaceParams::SurfaceTarget::Texture2DArray:
return GL_TEXTURE_2D_ARRAY;
case SurfaceParams::SurfaceTarget::TextureCubemap:
return GL_TEXTURE_CUBE_MAP;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
UNREACHABLE();
return {};
}
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
@ -357,33 +380,6 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
// clang-format on
};
// Allocate an uninitialized texture of appropriate size and format for the surface
static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
u32 height) {
OpenGLState cur_state = OpenGLState::GetCurState();
// Keep track of previous texture bindings
GLuint old_tex = cur_state.texture_units[0].texture;
cur_state.texture_units[0].texture = texture;
cur_state.Apply();
glActiveTexture(GL_TEXTURE0);
if (!format_tuple.compressed) {
// Only pre-create the texture for non-compressed textures.
glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0,
format_tuple.format, format_tuple.type, nullptr);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// Restore previous texture bindings
cur_state.texture_units[0].texture = old_tex;
cur_state.Apply();
}
static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
GLuint read_fb_handle, GLuint draw_fb_handle) {
@ -438,12 +434,34 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
return true;
}
CachedSurface::CachedSurface(const SurfaceParams& params) : params(params) {
CachedSurface::CachedSurface(const SurfaceParams& params)
: params(params), gl_target(SurfaceTargetToGL(params.target)) {
texture.Create();
const auto& rect{params.GetRect()};
AllocateSurfaceTexture(texture.handle,
GetFormatTuple(params.pixel_format, params.component_type),
rect.GetWidth(), rect.GetHeight());
OpenGLState cur_state = OpenGLState::GetCurState();
// Keep track of previous texture bindings
GLuint old_tex = cur_state.texture_units[0].texture;
cur_state.texture_units[0].texture = texture.handle;
cur_state.Apply();
glActiveTexture(GL_TEXTURE0);
const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
if (!format_tuple.compressed) {
// Only pre-create the texture for non-compressed textures.
glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(),
rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr);
}
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// Restore previous texture bindings
cur_state.texture_units[0].texture = old_tex;
cur_state.Apply();
}
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {

View file

@ -109,6 +109,33 @@ struct SurfaceParams {
Invalid = 4,
};
enum class SurfaceTarget {
Texture1D,
Texture2D,
Texture3D,
Texture1DArray,
Texture2DArray,
TextureCubemap,
};
static SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type) {
switch (texture_type) {
case Tegra::Texture::TextureType::Texture1D:
return SurfaceTarget::Texture1D;
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
return SurfaceTarget::Texture2D;
case Tegra::Texture::TextureType::Texture1DArray:
return SurfaceTarget::Texture1DArray;
case Tegra::Texture::TextureType::Texture2DArray:
return SurfaceTarget::Texture2DArray;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented texture_type={}", static_cast<u32>(texture_type));
UNREACHABLE();
return SurfaceTarget::Texture2D;
}
}
/**
* Gets the compression factor for the specified PixelFormat. This applies to just the
* "compressed width" and "compressed height", not the overall compression factor of a
@ -666,6 +693,7 @@ struct SurfaceParams {
u32 height;
u32 unaligned_height;
size_t size_in_bytes;
SurfaceTarget target;
// Parameters used for caching only
u32 cache_width;
@ -709,6 +737,10 @@ public:
return texture;
}
GLenum Target() const {
return gl_target;
}
static constexpr unsigned int GetGLBytesPerPixel(SurfaceParams::PixelFormat format) {
if (format == SurfaceParams::PixelFormat::Invalid)
return 0;
@ -724,13 +756,14 @@ public:
void LoadGLBuffer();
void FlushGLBuffer();
// Upload/Download data in gl_buffer in/to this surface's texture
// Upload data in gl_buffer to this surface's texture
void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
private:
OGLTexture texture;
std::vector<u8> gl_buffer;
SurfaceParams params;
GLenum gl_target;
};
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {