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Shader: Use std::sqrt for float instead of sqrt

This commit is contained in:
aroulin 2015-08-23 22:03:07 +02:00
parent fa552f11ef
commit 03c5cfead4

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@ -237,7 +237,7 @@ void RunInterpreter(UnitState<Debug>& state) {
{ {
Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32())); float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32()));
for (int i = 0; i < 4; ++i) { for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i)) if (!swizzle.DestComponentEnabled(i))
continue; continue;