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ui: Status bars dock button becomes dock/undock button
For people not used to the Yuzu UI it's not always clear if the emulated console is docked or not. The other items update their text when clicked, this PR brings the DOCK button in line with this. DOCK -> DOCKED or HANDHELD
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parent
8a858c2623
commit
054732210e
5 changed files with 50 additions and 5 deletions
13
dist/qt_themes/default/style.qss
vendored
13
dist/qt_themes/default/style.qss
vendored
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@ -58,6 +58,19 @@ QPushButton#GPUStatusBarButton:!checked {
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color: #109010;
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}
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QPushButton#DockingStatusBarButton {
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min-width: 0px;
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color: #000000;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#DockingStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#buttonRefreshDevices {
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min-width: 21px;
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min-height: 21px;
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13
dist/qt_themes/qdarkstyle/style.qss
vendored
13
dist/qt_themes/qdarkstyle/style.qss
vendored
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@ -1304,6 +1304,19 @@ QPushButton#GPUStatusBarButton:!checked {
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color: #40dd40;
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}
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QPushButton#DockingStatusBarButton {
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min-width: 0px;
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color: #ffffff;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#DockingStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#buttonRefreshDevices {
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min-width: 23px;
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min-height: 23px;
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@ -2207,6 +2207,19 @@ QPushButton#GPUStatusBarButton:!checked {
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color: #40dd40;
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}
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QPushButton#DockingStatusBarButton {
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min-width: 0px;
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color: #ffffff;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#DockingStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#buttonRefreshDevices {
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min-width: 19px;
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min-height: 19px;
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@ -827,12 +827,11 @@ void GMainWindow::InitializeWidgets() {
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// Setup Dock button
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dock_status_button = new QPushButton();
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dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
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dock_status_button->setFocusPolicy(Qt::NoFocus);
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connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
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dock_status_button->setText(tr("DOCK"));
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dock_status_button->setCheckable(true);
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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UpdateDockedButton();
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statusBar()->insertPermanentWidget(0, dock_status_button);
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gpu_accuracy_button = new QPushButton();
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@ -2858,7 +2857,7 @@ void GMainWindow::OnToggleDockedMode() {
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}
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Settings::values.use_docked_mode.SetValue(!is_docked);
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dock_status_button->setChecked(!is_docked);
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UpdateDockedButton();
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OnDockedModeChanged(is_docked, !is_docked, *system);
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}
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@ -3224,6 +3223,12 @@ void GMainWindow::UpdateGPUAccuracyButton() {
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}
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}
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void GMainWindow::UpdateDockedButton() {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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dock_status_button->setChecked(is_docked);
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dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
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}
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void GMainWindow::UpdateFilterText() {
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const auto filter = Settings::values.scaling_filter.GetValue();
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switch (filter) {
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@ -3267,10 +3272,10 @@ void GMainWindow::UpdateAAText() {
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}
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void GMainWindow::UpdateStatusButtons() {
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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UpdateGPUAccuracyButton();
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UpdateDockedButton();
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UpdateFilterText();
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UpdateAAText();
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}
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@ -320,6 +320,7 @@ private:
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void MigrateConfigFiles();
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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std::string_view gpu_vendor = {});
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void UpdateDockedButton();
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void UpdateFilterText();
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void UpdateAAText();
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void UpdateStatusBar();
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