mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
renderer_opengl: Move static definitions to anonymous namespace
This commit is contained in:
parent
4589582eaf
commit
056f049b26
1 changed files with 66 additions and 62 deletions
|
@ -24,7 +24,9 @@
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
static const char vertex_shader[] = R"(
|
||||
namespace {
|
||||
|
||||
constexpr char vertex_shader[] = R"(
|
||||
#version 150 core
|
||||
|
||||
in vec2 vert_position;
|
||||
|
@ -47,7 +49,7 @@ void main() {
|
|||
}
|
||||
)";
|
||||
|
||||
static const char fragment_shader[] = R"(
|
||||
constexpr char fragment_shader[] = R"(
|
||||
#version 150 core
|
||||
|
||||
in vec2 frag_tex_coord;
|
||||
|
@ -82,7 +84,7 @@ struct ScreenRectVertex {
|
|||
* The projection part of the matrix is trivial, hence these operations are represented
|
||||
* by a 3x2 matrix.
|
||||
*/
|
||||
static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
|
||||
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
||||
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
||||
|
||||
// clang-format off
|
||||
|
@ -94,6 +96,65 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
|
|||
return matrix;
|
||||
}
|
||||
|
||||
const char* GetSource(GLenum source) {
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
return #s
|
||||
switch (source) {
|
||||
RET(API);
|
||||
RET(WINDOW_SYSTEM);
|
||||
RET(SHADER_COMPILER);
|
||||
RET(THIRD_PARTY);
|
||||
RET(APPLICATION);
|
||||
RET(OTHER);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown source";
|
||||
}
|
||||
#undef RET
|
||||
}
|
||||
|
||||
const char* GetType(GLenum type) {
|
||||
#define RET(t) \
|
||||
case GL_DEBUG_TYPE_##t: \
|
||||
return #t
|
||||
switch (type) {
|
||||
RET(ERROR);
|
||||
RET(DEPRECATED_BEHAVIOR);
|
||||
RET(UNDEFINED_BEHAVIOR);
|
||||
RET(PORTABILITY);
|
||||
RET(PERFORMANCE);
|
||||
RET(OTHER);
|
||||
RET(MARKER);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown type";
|
||||
}
|
||||
#undef RET
|
||||
}
|
||||
|
||||
void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
|
||||
const GLchar* message, const void* user_param) {
|
||||
const char format[] = "{} {} {}: {}";
|
||||
const char* const str_source = GetSource(source);
|
||||
const char* const str_type = GetType(type);
|
||||
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_HIGH:
|
||||
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_MEDIUM:
|
||||
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||
case GL_DEBUG_SEVERITY_LOW:
|
||||
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
|
||||
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
|
||||
|
||||
|
@ -402,63 +463,6 @@ void RendererOpenGL::CaptureScreenshot() {
|
|||
renderer_settings.screenshot_requested = false;
|
||||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
return #s
|
||||
switch (source) {
|
||||
RET(API);
|
||||
RET(WINDOW_SYSTEM);
|
||||
RET(SHADER_COMPILER);
|
||||
RET(THIRD_PARTY);
|
||||
RET(APPLICATION);
|
||||
RET(OTHER);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown source";
|
||||
}
|
||||
#undef RET
|
||||
}
|
||||
|
||||
static const char* GetType(GLenum type) {
|
||||
#define RET(t) \
|
||||
case GL_DEBUG_TYPE_##t: \
|
||||
return #t
|
||||
switch (type) {
|
||||
RET(ERROR);
|
||||
RET(DEPRECATED_BEHAVIOR);
|
||||
RET(UNDEFINED_BEHAVIOR);
|
||||
RET(PORTABILITY);
|
||||
RET(PERFORMANCE);
|
||||
RET(OTHER);
|
||||
RET(MARKER);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown type";
|
||||
}
|
||||
#undef RET
|
||||
}
|
||||
|
||||
static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
|
||||
GLsizei length, const GLchar* message, const void* user_param) {
|
||||
const char format[] = "{} {} {}: {}";
|
||||
const char* const str_source = GetSource(source);
|
||||
const char* const str_type = GetType(type);
|
||||
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_HIGH:
|
||||
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_MEDIUM:
|
||||
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||
case GL_DEBUG_SEVERITY_LOW:
|
||||
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool RendererOpenGL::Init() {
|
||||
Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
|
||||
|
||||
|
|
Loading…
Reference in a new issue