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config: Enable docked mode by default

This commit is contained in:
Morph 2021-01-10 09:37:38 -05:00
parent fe9588f4a0
commit 05f58144c9
5 changed files with 6 additions and 6 deletions

View file

@ -514,7 +514,7 @@ void Config::ReadControlValues() {
Settings::values.emulate_analog_keyboard = Settings::values.emulate_analog_keyboard =
ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool(); ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool();
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false); ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
true); true);
ReadSettingGlobal(Settings::values.enable_accurate_vibrations, ReadSettingGlobal(Settings::values.enable_accurate_vibrations,
@ -1176,7 +1176,7 @@ void Config::SaveControlValues() {
SaveTouchscreenValues(); SaveTouchscreenValues();
SaveMotionTouchValues(); SaveMotionTouchValues();
WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false); WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, true);
WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
true); true);
WriteSettingGlobal(QStringLiteral("enable_accurate_vibrations"), WriteSettingGlobal(QStringLiteral("enable_accurate_vibrations"),

View file

@ -344,7 +344,7 @@ void Config::ReadValues() {
// System // System
Settings::values.use_docked_mode.SetValue( Settings::values.use_docked_mode.SetValue(
sdl2_config->GetBoolean("System", "use_docked_mode", false)); sdl2_config->GetBoolean("System", "use_docked_mode", true));
Settings::values.current_user = std::clamp<int>( Settings::values.current_user = std::clamp<int>(
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);

View file

@ -274,7 +274,7 @@ gamecard_path =
[System] [System]
# Whether the system is docked # Whether the system is docked
# 1: Yes, 0 (default): No # 1 (default): Yes, 0: No
use_docked_mode = use_docked_mode =
# Allow the use of NFC in games # Allow the use of NFC in games

View file

@ -86,7 +86,7 @@ void Config::ReadValues() {
Settings::values.touchscreen.diameter_y = 15; Settings::values.touchscreen.diameter_y = 15;
Settings::values.use_docked_mode.SetValue( Settings::values.use_docked_mode.SetValue(
sdl2_config->GetBoolean("Controls", "use_docked_mode", false)); sdl2_config->GetBoolean("Controls", "use_docked_mode", true));
// Data Storage // Data Storage
Settings::values.use_virtual_sd = Settings::values.use_virtual_sd =

View file

@ -116,7 +116,7 @@ use_virtual_sd =
[System] [System]
# Whether the system is docked # Whether the system is docked
# 1: Yes, 0 (default): No # 1 (default): Yes, 0: No
use_docked_mode = use_docked_mode =
# Allow the use of NFC in games # Allow the use of NFC in games