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WaitSynchronizationN: Handle case where handle_count=0.
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1 changed files with 27 additions and 17 deletions
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@ -148,27 +148,37 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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bool wait_all_succeeded = false;
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bool wait_all_succeeded = false;
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int handle_index = 0;
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int handle_index = 0;
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while (handle_index < handle_count) {
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// If handles were passed in, iterate through them and wait/acquire the objects as needed
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SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[handle_index]);
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if (handle_count > 0) {
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if (object == nullptr)
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while (handle_index < handle_count) {
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return InvalidHandle(ErrorModule::Kernel).raw;
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SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[handle_index]);
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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ResultVal<bool> wait = object->WaitSynchronization(handle_index);
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ResultVal<bool> wait = object->WaitSynchronization(handle_index);
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wait_thread = (wait.Succeeded() && *wait);
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wait_thread = (wait.Succeeded() && *wait);
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// If this object waited and we are waiting on all objects to synchronize
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// If this object waited and we are waiting on all objects to synchronize
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if (wait_thread && wait_all) {
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if (wait_thread && wait_all) {
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// Enforce later on that this thread does not continue
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// Enforce later on that this thread does not continue
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wait_all_succeeded = true;
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wait_all_succeeded = true;
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}
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// If this object synchronized and we are not waiting on all objects to synchronize
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if (!wait_thread && !wait_all)
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// We're done, the thread will continue
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break;
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handle_index++;
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}
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}else {
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// If no handles were passed in, put the thread to sleep only when wait_all=false
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// NOTE: This is supposed to deadlock if no timeout was specified
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if (!wait_all) {
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wait_thread = true;
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Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
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}
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}
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// If this object synchronized and we are not waiting on all objects to synchronize
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if (!wait_thread && !wait_all)
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// We're done, the thread will continue
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break;
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handle_index++;
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}
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}
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// Change the thread state to waiting if blocking on all handles...
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// Change the thread state to waiting if blocking on all handles...
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