2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

maxwell_to_gl: Remove unused code

Removes unused declarations in maxwell_to_gl.h
This commit is contained in:
ameerj 2021-02-12 23:01:09 -05:00
parent 26669d9e13
commit 069afcc633
2 changed files with 3 additions and 36 deletions

View file

@ -38,6 +38,7 @@
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using GLvec4 = std::array<GLfloat, 4>;
using Tegra::Engines::ShaderType;
using VideoCore::Surface::PixelFormat;

View file

@ -4,23 +4,10 @@
#pragma once
#include <array>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>;
using GLvec4 = std::array<GLfloat, 4>;
using GLuvec2 = std::array<GLuint, 2>;
using GLuvec3 = std::array<GLuint, 3>;
using GLuvec4 = std::array<GLuint, 4>;
namespace MaxwellToGL {
namespace OpenGL::MaxwellToGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@ -317,26 +304,6 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
return GL_ZERO;
}
inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
switch (source) {
case Tegra::Texture::SwizzleSource::Zero:
return GL_ZERO;
case Tegra::Texture::SwizzleSource::R:
return GL_RED;
case Tegra::Texture::SwizzleSource::G:
return GL_GREEN;
case Tegra::Texture::SwizzleSource::B:
return GL_BLUE;
case Tegra::Texture::SwizzleSource::A:
return GL_ALPHA;
case Tegra::Texture::SwizzleSource::OneInt:
case Tegra::Texture::SwizzleSource::OneFloat:
return GL_ONE;
}
UNIMPLEMENTED_MSG("Unimplemented swizzle source={}", source);
return GL_ZERO;
}
inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
switch (comparison) {
case Maxwell::ComparisonOp::Never:
@ -493,5 +460,4 @@ inline GLenum ViewportSwizzle(Maxwell::ViewportSwizzle swizzle) {
return GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV + static_cast<GLenum>(swizzle);
}
} // namespace MaxwellToGL
} // namespace OpenGL
} // namespace OpenGL::MaxwellToGL