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Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.

- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
This commit is contained in:
bunnei 2015-07-22 23:25:30 -04:00
parent d67e2f78b7
commit 094ae6fadb
19 changed files with 968 additions and 4 deletions

2
externals/nihstro vendored

@ -1 +1 @@
Subproject commit 676254f71e0a7ef0aca8acce078d3c3dc80ccf70 Subproject commit 445cba0b2ff8d348368e32698e4760a670260bfc

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@ -71,6 +71,7 @@ int main(int argc, char **argv) {
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW; EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer; VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
System::Init(emu_window); System::Init(emu_window);

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@ -61,6 +61,7 @@ void Config::ReadValues() {
// Renderer // Renderer
Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false); Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0); Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0); Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);

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@ -42,6 +42,10 @@ frame_skip =
# 0 (default): Software, 1: Hardware # 0 (default): Software, 1: Hardware
use_hw_renderer = use_hw_renderer =
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
# 0 : Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =
# The clear color for the renderer. What shows up on the sides of the bottom screen. # The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all. # Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red = bg_red =

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@ -44,6 +44,7 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer"); qt_config->beginGroup("Renderer");
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool(); Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat(); Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat(); Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
@ -77,6 +78,7 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer"); qt_config->beginGroup("Renderer");
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer); qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
// Cast to double because Qt's written float values are not human-readable // Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red); qt_config->setValue("bg_red", (double)Settings::values.bg_red);

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@ -131,6 +131,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer); ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked()); SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool()); ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
ToggleWindowMode(); ToggleWindowMode();
@ -144,6 +147,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool))); connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
@ -331,6 +335,10 @@ void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
VideoCore::g_hw_renderer_enabled = enabled; VideoCore::g_hw_renderer_enabled = enabled;
} }
void GMainWindow::SetShaderJITEnabled(bool enabled) {
VideoCore::g_shader_jit_enabled = enabled;
}
void GMainWindow::ToggleWindowMode() { void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) { if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window... // Render in the main window...

View file

@ -70,6 +70,7 @@ private slots:
void OnConfigure(); void OnConfigure();
void OnDisplayTitleBars(bool); void OnDisplayTitleBars(bool);
void SetHardwareRendererEnabled(bool); void SetHardwareRendererEnabled(bool);
void SetShaderJITEnabled(bool);
void ToggleWindowMode(); void ToggleWindowMode();
private: private:

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@ -66,6 +66,7 @@
<addaction name="action_Stop"/> <addaction name="action_Stop"/>
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="action_Use_Hardware_Renderer"/> <addaction name="action_Use_Hardware_Renderer"/>
<addaction name="action_Use_Shader_JIT"/>
<addaction name="action_Configure"/> <addaction name="action_Configure"/>
</widget> </widget>
<widget class="QMenu" name="menu_View"> <widget class="QMenu" name="menu_View">
@ -153,6 +154,14 @@
<string>Use Hardware Renderer</string> <string>Use Hardware Renderer</string>
</property> </property>
</action> </action>
<action name="action_Use_Shader_JIT">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Use Shader JIT</string>
</property>
</action>
<action name="action_Configure"> <action name="action_Configure">
<property name="text"> <property name="text">
<string>Configure ...</string> <string>Configure ...</string>

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@ -53,6 +53,7 @@ struct Values {
// Renderer // Renderer
bool use_hw_renderer; bool use_hw_renderer;
bool use_shader_jit;
float bg_red; float bg_red;
float bg_green; float bg_green;

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@ -13,6 +13,7 @@ set(SRCS
rasterizer.cpp rasterizer.cpp
shader/shader.cpp shader/shader.cpp
shader/shader_interpreter.cpp shader/shader_interpreter.cpp
shader/shader_jit.cpp
utils.cpp utils.cpp
video_core.cpp video_core.cpp
) )
@ -38,10 +39,19 @@ set(HEADERS
renderer_base.h renderer_base.h
shader/shader.h shader/shader.h
shader/shader_interpreter.h shader/shader_interpreter.h
shader/shader_jit.h
utils.h utils.h
video_core.h video_core.h
) )
if(_M_X86_64)
set(SRCS ${SRCS}
shader/shader_jit_x64.cpp)
else()
set(SRCS ${SRCS}
shader/shader_jit_fake.cpp)
endif()
create_directory_groups(${SRCS} ${HEADERS}) create_directory_groups(${SRCS} ${HEADERS})
add_library(video_core STATIC ${SRCS} ${HEADERS}) add_library(video_core STATIC ${SRCS} ${HEADERS})

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@ -6,6 +6,7 @@
#include <unordered_map> #include <unordered_map>
#include "pica.h" #include "pica.h"
#include "shader/shader.h"
namespace Pica { namespace Pica {
@ -84,6 +85,8 @@ void Init() {
} }
void Shutdown() { void Shutdown() {
Shader::Shutdown();
memset(&g_state, 0, sizeof(State)); memset(&g_state, 0, sizeof(State));
} }

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@ -2,21 +2,52 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/logging/log.h" #include <memory>
#include <unordered_map>
#include "common/hash.h"
#include "common/make_unique.h"
#include "common/profiler.h" #include "common/profiler.h"
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/video_core.h"
#include "shader.h" #include "shader.h"
#include "shader_interpreter.h" #include "shader_interpreter.h"
#include "shader_jit.h"
namespace Pica { namespace Pica {
namespace Shader { namespace Shader {
#ifdef ARCHITECTURE_x86_64
static std::unordered_map<u64, CompiledShader*> shader_map;
static JitCompiler jit;
static CompiledShader* jit_shader;
#endif // ARCHITECTURE_x86_64
void Setup(UnitState& state) { void Setup(UnitState& state) {
// TODO(bunnei): This will be used by the JIT in a subsequent patch #ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled) {
u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)) ^
g_state.regs.vs.main_offset);
auto iter = shader_map.find(cache_key);
if (iter != shader_map.end()) {
jit_shader = iter->second;
} else {
jit_shader = jit.Compile();
shader_map.emplace(cache_key, jit_shader);
}
}
}
void Shutdown() {
shader_map.clear();
} }
static Common::Profiling::TimingCategory shader_category("Vertex Shader"); static Common::Profiling::TimingCategory shader_category("Vertex Shader");
@ -54,7 +85,14 @@ OutputVertex Run(UnitState& state, const InputVertex& input, int num_attributes)
state.conditional_code[0] = false; state.conditional_code[0] = false;
state.conditional_code[1] = false; state.conditional_code[1] = false;
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled)
jit_shader(&state);
else
RunInterpreter(state); RunInterpreter(state);
#else
RunInterpreter(state);
#endif
#if PICA_DUMP_SHADERS #if PICA_DUMP_SHADERS
DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(), DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),

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@ -149,6 +149,9 @@ struct UnitState {
*/ */
void Setup(UnitState& state); void Setup(UnitState& state);
/// Performs any cleanup when the emulator is shutdown
void Shutdown();
/** /**
* Runs the currently setup shader * Runs the currently setup shader
* @param state Shader unit state, must be setup per shader and per shader unit * @param state Shader unit state, must be setup per shader and per shader unit

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@ -0,0 +1,36 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/pica.h"
#include "shader.h"
#include "shader_jit.h"
namespace Pica {
namespace Shader {
JitShader::JitShader() : jitted(nullptr) {
}
void JitShader::DoJit(JitCompiler& jit) {
jitted = jit.Compile();
}
void JitShader::Run(UnitState& state) {
if (jitted)
jitted(&state);
}
JitCompiler::JitCompiler() {
AllocCodeSpace(1024 * 1024 * 4);
}
void JitCompiler::Clear() {
ClearCodeSpace();
}
} // namespace Shader
} // namespace Pica

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@ -0,0 +1,85 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <nihstro/shader_bytecode.h>
#if defined(_M_X86_64)
#include "common/x64_emitter.h"
#else
#include "common/fake_emitter.h"
#endif
#include "video_core/pica.h"
#include "shader.h"
using nihstro::Instruction;
using nihstro::OpCode;
using nihstro::SwizzlePattern;
namespace Pica {
namespace Shader {
using CompiledShader = void(void* state);
/**
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
* code that can be executed on the host machine directly.
*/
class JitCompiler : public Gen::XCodeBlock {
public:
JitCompiler();
CompiledShader* Compile();
void Clear();
void Compile_ADD(Instruction instr);
void Compile_DP3(Instruction instr);
void Compile_DP4(Instruction instr);
void Compile_MUL(Instruction instr);
void Compile_FLR(Instruction instr);
void Compile_MAX(Instruction instr);
void Compile_MIN(Instruction instr);
void Compile_RCP(Instruction instr);
void Compile_RSQ(Instruction instr);
void Compile_MOVA(Instruction instr);
void Compile_MOV(Instruction instr);
void Compile_SLTI(Instruction instr);
void Compile_NOP(Instruction instr);
void Compile_END(Instruction instr);
void Compile_CALL(Instruction instr);
void Compile_CALLC(Instruction instr);
void Compile_CALLU(Instruction instr);
void Compile_IF(Instruction instr);
void Compile_LOOP(Instruction instr);
void Compile_JMP(Instruction instr);
void Compile_CMP(Instruction instr);
void Compile_MAD(Instruction instr);
private:
void Compile_Block(unsigned stop);
void Compile_NextInstr(unsigned* offset);
#if defined(_M_X86_64)
void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, Gen::X64Reg dest);
void Compile_DestEnable(Instruction instr, Gen::X64Reg dest);
void Compile_EvaluateCondition(Instruction instr);
void Compile_UniformCondition(Instruction instr);
#endif
/// Pointer to the variable that stores the current Pica code offset. Used to handle nested code blocks.
unsigned* offset_ptr = nullptr;
bool done = false;
bool looping = false;
};
} // Shader
} // Pica

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@ -0,0 +1,91 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/fake_emitter.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_jit.h"
namespace Pica {
namespace Shader {
using namespace FakeGen;
void Jit::Comp_ADD(Instruction instr) {
}
void Jit::Comp_DP3(Instruction instr) {
}
void Jit::Comp_DP4(Instruction instr) {
}
void Jit::Comp_MUL(Instruction instr) {
}
void Jit::Comp_FLR(Instruction instr) {
}
void Jit::Comp_MAX(Instruction instr) {
}
void Jit::Comp_MIN(Instruction instr) {
}
void Jit::Comp_MOVA(Instruction instr) {
}
void Jit::Comp_MOV(Instruction instr) {
}
void Jit::Comp_SLTI(Instruction instr) {
}
void Jit::Comp_RCP(Instruction instr) {
}
void Jit::Comp_RSQ(Instruction instr) {
}
void Jit::Comp_NOP(Instruction instr) {
}
void Jit::Comp_END(Instruction instr) {
}
void Jit::Comp_CALL(Instruction instr) {
}
void Jit::Comp_CALLC(Instruction instr) {
}
void Jit::Comp_CALLU(Instruction instr) {
}
void Jit::Comp_CMP(Instruction instr) {
}
void Jit::Comp_MAD(Instruction instr) {
}
void Jit::Comp_IF(Instruction instr) {
}
void Jit::Comp_LOOP(Instruction instr) {
}
void Jit::Comp_JMP(Instruction instr) {
}
void Jit::Comp_NextInstr(unsigned* offset) {
}
CompiledShader Jit::Compile() {
return nullptr;
}
} // namespace Shader
} // namespace Pica

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@ -0,0 +1,669 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <smmintrin.h>
#include "common/abi.h"
#include "common/cpu_detect.h"
#include "common/x64_emitter.h"
#include "shader.h"
#include "shader_jit.h"
namespace Pica {
namespace Shader {
using namespace Gen;
typedef void (JitCompiler::*JitFunction)(Instruction instr);
const JitFunction instr_table[64] = {
&JitCompiler::Compile_ADD, // add
&JitCompiler::Compile_DP3, // dp3
&JitCompiler::Compile_DP4, // dp4
nullptr, // dph
nullptr, // unknown
nullptr, // ex2
nullptr, // lg2
nullptr, // unknown
&JitCompiler::Compile_MUL, // mul
nullptr, // lge
nullptr, // slt
&JitCompiler::Compile_FLR, // flr
&JitCompiler::Compile_MAX, // max
&JitCompiler::Compile_MIN, // min
&JitCompiler::Compile_RCP, // rcp
&JitCompiler::Compile_RSQ, // rsq
nullptr, // unknown
nullptr, // unknown
&JitCompiler::Compile_MOVA, // mova
&JitCompiler::Compile_MOV, // mov
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // dphi
nullptr, // unknown
nullptr, // sgei
&JitCompiler::Compile_SLTI, // slti
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
&JitCompiler::Compile_NOP, // nop
&JitCompiler::Compile_END, // end
nullptr, // break
&JitCompiler::Compile_CALL, // call
&JitCompiler::Compile_CALLC, // callc
&JitCompiler::Compile_CALLU, // callu
&JitCompiler::Compile_IF, // ifu
&JitCompiler::Compile_IF, // ifc
&JitCompiler::Compile_LOOP, // loop
nullptr, // emit
nullptr, // sete
&JitCompiler::Compile_JMP, // jmpc
&JitCompiler::Compile_JMP, // jmpu
&JitCompiler::Compile_CMP, // cmp
&JitCompiler::Compile_CMP, // cmp
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
};
// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
// be used as scratch registers within a compiler function. The other registers have designated
// purposes, as documented below:
/// Pointer to the uniform memory
static const X64Reg UNIFORMS = R10;
/// The two 32-bit VS address offset registers set by the MOVA instruction
static const X64Reg ADDROFFS_REG = R11;
/// VS loop count register
static const X64Reg LOOPCOUNT_REG = R12;
/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
static const X64Reg LOOPCOUNT = RSI;
/// Number to increment LOOPCOUNT_REG by on each loop iteration
static const X64Reg LOOPINC = RDI;
/// Result of the previous CMP instruction for the X-component comparison
static const X64Reg COND0 = R13;
/// Result of the previous CMP instruction for the Y-component comparison
static const X64Reg COND1 = R14;
/// Pointer to the UnitState instance for the current VS unit
static const X64Reg STATE = R15;
/// SIMD scratch register
static const X64Reg SCRATCH = XMM0;
/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
static const X64Reg SRC1 = XMM1;
/// Loaded with the second swizzled source register, otherwise can be used as a scratch register
static const X64Reg SRC2 = XMM2;
/// Loaded with the third swizzled source register, otherwise can be used as a scratch register
static const X64Reg SRC3 = XMM3;
/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
static const X64Reg ONE = XMM14;
/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
static const X64Reg NEGBIT = XMM15;
/// Raw constant for the source register selector that indicates no swizzling is performed
static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
/// Raw constant for the destination register enable mask that indicates all components are enabled
static const u8 NO_DEST_REG_MASK = 0xf;
/**
* Loads and swizzles a source register into the specified XMM register.
* @param instr VS instruction, used for determining how to load the source register
* @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3)
* @param src_reg SourceRegister object corresponding to the source register to load
* @param dest Destination XMM register to store the loaded, swizzled source register
*/
void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
X64Reg src_ptr;
std::size_t src_offset;
if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
src_ptr = UNIFORMS;
src_offset = src_reg.GetIndex() * sizeof(float24) * 4;
} else {
src_ptr = STATE;
src_offset = UnitState::InputOffset(src_reg);
}
unsigned operand_desc_id;
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
// The MAD and MADI instructions do not use the address offset registers, so loading the
// source is a bit simpler here
operand_desc_id = instr.mad.operand_desc_id;
// Load the source
MOVAPS(dest, MDisp(src_ptr, src_offset));
} else {
operand_desc_id = instr.common.operand_desc_id;
const bool is_inverted = (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
unsigned offset_src = is_inverted ? 2 : 1;
if (src_num == offset_src && instr.common.address_register_index != 0) {
switch (instr.common.address_register_index) {
case 1: // address offset 1
MOV(32, R(RBX), R(ADDROFFS_REG));
break;
case 2: // address offset 2
MOV(64, R(RBX), R(ADDROFFS_REG));
SHR(64, R(RBX), Imm8(32));
break;
case 3: // adddress offet 3
MOV(64, R(RBX), R(LOOPCOUNT_REG));
break;
default:
UNREACHABLE();
break;
}
MOVAPS(dest, MComplex(src_ptr, RBX, 1, src_offset));
} else {
// Load the source
MOVAPS(dest, MDisp(src_ptr, src_offset));
}
}
SwizzlePattern swiz = { g_state.vs.swizzle_data[operand_desc_id] };
// Generate instructions for source register swizzling as needed
u8 sel = swiz.GetRawSelector(src_num);
if (sel != NO_SRC_REG_SWIZZLE) {
// Selector component order needs to be reversed for the SHUFPS instruction
sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2);
// Shuffle inputs for swizzle
SHUFPS(dest, R(dest), sel);
}
// If the source register should be negated, flip the negative bit using XOR
const bool negate[] = { swiz.negate_src1, swiz.negate_src2, swiz.negate_src3 };
if (negate[src_num - 1]) {
XORPS(dest, R(NEGBIT));
}
}
void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) {
DestRegister dest;
unsigned operand_desc_id;
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
operand_desc_id = instr.mad.operand_desc_id;
dest = instr.mad.dest.Value();
} else {
operand_desc_id = instr.common.operand_desc_id;
dest = instr.common.dest.Value();
}
SwizzlePattern swiz = { g_state.vs.swizzle_data[operand_desc_id] };
// If all components are enabled, write the result to the destination register
if (swiz.dest_mask == NO_DEST_REG_MASK) {
// Store dest back to memory
MOVAPS(MDisp(STATE, UnitState::OutputOffset(dest)), src);
} else {
// Not all components are enabled, so mask the result when storing to the destination register...
MOVAPS(SCRATCH, MDisp(STATE, UnitState::OutputOffset(dest)));
if (Common::cpu_info.bSSE4_1) {
u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
BLENDPS(SCRATCH, R(src), mask);
} else {
MOVAPS(XMM4, R(src));
UNPCKHPS(XMM4, R(SCRATCH)); // Unpack X/Y components of source and destination
UNPCKLPS(SCRATCH, R(src)); // Unpack Z/W components of source and destination
// Compute selector to selectively copy source components to destination for SHUFPS instruction
u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) |
((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) |
((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) |
((swiz.DestComponentEnabled(3) ? 2 : 3) << 6);
SHUFPS(SCRATCH, R(XMM4), sel);
}
// Store dest back to memory
MOVAPS(MDisp(STATE, UnitState::OutputOffset(dest)), SCRATCH);
}
}
void JitCompiler::Compile_EvaluateCondition(Instruction instr) {
// Note: NXOR is used below to check for equality
switch (instr.flow_control.op) {
case Instruction::FlowControlType::Or:
MOV(32, R(RAX), R(COND0));
MOV(32, R(RBX), R(COND1));
XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
OR(32, R(RAX), R(RBX));
break;
case Instruction::FlowControlType::And:
MOV(32, R(RAX), R(COND0));
MOV(32, R(RBX), R(COND1));
XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
AND(32, R(RAX), R(RBX));
break;
case Instruction::FlowControlType::JustX:
MOV(32, R(RAX), R(COND0));
XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
break;
case Instruction::FlowControlType::JustY:
MOV(32, R(RAX), R(COND1));
XOR(32, R(RAX), Imm32(instr.flow_control.refy.Value() ^ 1));
break;
}
}
void JitCompiler::Compile_UniformCondition(Instruction instr) {
int offset = offsetof(decltype(g_state.vs.uniforms), b) + (instr.flow_control.bool_uniform_id * sizeof(bool));
CMP(sizeof(bool) * 8, MDisp(UNIFORMS, offset), Imm8(0));
}
void JitCompiler::Compile_ADD(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
ADDPS(SRC1, R(SRC2));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_DP3(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
if (Common::cpu_info.bSSE4_1) {
DPPS(SRC1, R(SRC2), 0x7f);
} else {
MULPS(SRC1, R(SRC2));
MOVAPS(SRC2, R(SRC1));
SHUFPS(SRC2, R(SRC2), _MM_SHUFFLE(1, 1, 1, 1));
MOVAPS(SRC3, R(SRC1));
SHUFPS(SRC3, R(SRC3), _MM_SHUFFLE(2, 2, 2, 2));
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0));
ADDPS(SRC1, R(SRC2));
ADDPS(SRC1, R(SRC3));
}
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_DP4(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
if (Common::cpu_info.bSSE4_1) {
DPPS(SRC1, R(SRC2), 0xff);
} else {
MULPS(SRC1, R(SRC2));
MOVAPS(SRC2, R(SRC1));
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
ADDPS(SRC1, R(SRC2));
MOVAPS(SRC2, R(SRC1));
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
ADDPS(SRC1, R(SRC2));
}
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_MUL(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
MULPS(SRC1, R(SRC2));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_FLR(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
if (Common::cpu_info.bSSE4_1) {
ROUNDFLOORPS(SRC1, R(SRC1));
} else {
CVTPS2DQ(SRC1, R(SRC1));
CVTDQ2PS(SRC1, R(SRC1));
}
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_MAX(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
MAXPS(SRC1, R(SRC2));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_MIN(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
MINPS(SRC1, R(SRC2));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_MOVA(Instruction instr) {
SwizzlePattern swiz = { g_state.vs.swizzle_data[instr.common.operand_desc_id] };
if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
return; // NoOp
}
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// Convert floats to integers (only care about X and Y components)
CVTPS2DQ(SRC1, R(SRC1));
// Get result
MOVQ_xmm(R(RAX), SRC1);
SHL(64, R(RAX), Imm8(4)); // Multiply by 16 to be used as an offset later
// Handle destination enable
if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) {
MOV(64, R(ADDROFFS_REG), R(RAX)); // Overwrite both
} else {
if (swiz.DestComponentEnabled(0)) {
// Preserve Y-component
// Clear low 32 bits of previous address register
MOV(32, R(RBX), R(ADDROFFS_REG));
XOR(64, R(ADDROFFS_REG), R(RBX));
// Clear high 32-bits of new address register
MOV(32, R(RAX), R(RAX));
} else if (swiz.DestComponentEnabled(1)) {
// Preserve X-component
// Clear high 32-bits of previous address register
MOV(32, R(ADDROFFS_REG), R(ADDROFFS_REG));
// Clear low 32 bits of new address register
MOV(32, R(RBX), R(RAX));
XOR(64, R(RAX), R(RBX));
}
OR(64, R(ADDROFFS_REG), R(RAX)); // Combine result
}
}
void JitCompiler::Compile_MOV(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_SLTI(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
Compile_SwizzleSrc(instr, 1, instr.common.src2i, SRC2);
CMPSS(SRC1, R(SRC2), CMP_LT);
ANDPS(SRC1, R(ONE));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_RCP(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica
// performs this operation more accurately. This should be checked on hardware.
RCPPS(SRC1, R(SRC1));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_RSQ(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica
// performs this operation more accurately. This should be checked on hardware.
RSQRTPS(SRC1, R(SRC1));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_NOP(Instruction instr) {
}
void JitCompiler::Compile_END(Instruction instr) {
ABI_PopAllCalleeSavedRegsAndAdjustStack();
RET();
done = true;
}
void JitCompiler::Compile_CALL(Instruction instr) {
unsigned offset = instr.flow_control.dest_offset;
while (offset < (instr.flow_control.dest_offset + instr.flow_control.num_instructions)) {
Compile_NextInstr(&offset);
}
}
void JitCompiler::Compile_CALLC(Instruction instr) {
Compile_EvaluateCondition(instr);
FixupBranch b = J_CC(CC_Z, true);
Compile_CALL(instr);
SetJumpTarget(b);
}
void JitCompiler::Compile_CALLU(Instruction instr) {
Compile_UniformCondition(instr);
FixupBranch b = J_CC(CC_Z, true);
Compile_CALL(instr);
SetJumpTarget(b);
}
void JitCompiler::Compile_CMP(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
static const u8 cmp[] = { CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_NLE, CMP_NLT };
if (instr.common.compare_op.x == instr.common.compare_op.y) {
// Compare X-component and Y-component together
CMPPS(SRC1, R(SRC2), cmp[instr.common.compare_op.x]);
MOVQ_xmm(R(COND0), SRC1);
MOV(64, R(COND1), R(COND0));
} else {
// Compare X-component
MOVAPS(SCRATCH, R(SRC1));
CMPSS(SCRATCH, R(SRC2), cmp[instr.common.compare_op.x]);
// Compare Y-component
CMPPS(SRC1, R(SRC2), cmp[instr.common.compare_op.y]);
MOVQ_xmm(R(COND0), SCRATCH);
MOVQ_xmm(R(COND1), SRC1);
}
SHR(32, R(COND0), Imm8(31));
SHR(64, R(COND1), Imm8(63));
}
void JitCompiler::Compile_MAD(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1);
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2);
Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3);
} else {
Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2);
Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3);
}
if (Common::cpu_info.bFMA) {
VFMADD213PS(SRC1, SRC2, R(SRC3));
} else {
MULPS(SRC1, R(SRC2));
ADDPS(SRC1, R(SRC3));
}
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_IF(Instruction instr) {
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards if-statements not supported");
// Evaluate the "IF" condition
if (instr.opcode.Value() == OpCode::Id::IFU) {
Compile_UniformCondition(instr);
} else if (instr.opcode.Value() == OpCode::Id::IFC) {
Compile_EvaluateCondition(instr);
}
FixupBranch b = J_CC(CC_Z, true);
// Compile the code that corresponds to the condition evaluating as true
Compile_Block(instr.flow_control.dest_offset - 1);
// If there isn't an "ELSE" condition, we are done here
if (instr.flow_control.num_instructions == 0) {
SetJumpTarget(b);
return;
}
FixupBranch b2 = J(true);
SetJumpTarget(b);
// This code corresponds to the "ELSE" condition
// Comple the code that corresponds to the condition evaluating as false
Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions - 1);
SetJumpTarget(b2);
}
void JitCompiler::Compile_LOOP(Instruction instr) {
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards loops not supported");
ASSERT_MSG(!looping, "Nested loops not supported");
looping = true;
int offset = offsetof(decltype(g_state.vs.uniforms), i) + (instr.flow_control.int_uniform_id * sizeof(Math::Vec4<u8>));
MOV(32, R(LOOPCOUNT), MDisp(UNIFORMS, offset));
MOV(32, R(LOOPCOUNT_REG), R(LOOPCOUNT));
SHR(32, R(LOOPCOUNT_REG), Imm8(8));
AND(32, R(LOOPCOUNT_REG), Imm32(0xff)); // Y-component is the start
MOV(32, R(LOOPINC), R(LOOPCOUNT));
SHR(32, R(LOOPINC), Imm8(16));
MOVZX(32, 8, LOOPINC, R(LOOPINC)); // Z-component is the incrementer
MOVZX(32, 8, LOOPCOUNT, R(LOOPCOUNT)); // X-component is iteration count
ADD(32, R(LOOPCOUNT), Imm8(1)); // Iteration count is X-component + 1
auto loop_start = GetCodePtr();
Compile_Block(instr.flow_control.dest_offset);
ADD(32, R(LOOPCOUNT_REG), R(LOOPINC)); // Increment LOOPCOUNT_REG by Z-component
SUB(32, R(LOOPCOUNT), Imm8(1)); // Increment loop count by 1
J_CC(CC_NZ, loop_start); // Loop if not equal
looping = false;
}
void JitCompiler::Compile_JMP(Instruction instr) {
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards jumps not supported");
if (instr.opcode.Value() == OpCode::Id::JMPC)
Compile_EvaluateCondition(instr);
else if (instr.opcode.Value() == OpCode::Id::JMPU)
Compile_UniformCondition(instr);
else
UNREACHABLE();
FixupBranch b = J_CC(CC_NZ, true);
Compile_Block(instr.flow_control.dest_offset);
SetJumpTarget(b);
}
void JitCompiler::Compile_Block(unsigned stop) {
// Save current offset pointer
unsigned* prev_offset_ptr = offset_ptr;
unsigned offset = *prev_offset_ptr;
while (offset <= stop)
Compile_NextInstr(&offset);
// Restore current offset pointer
offset_ptr = prev_offset_ptr;
*offset_ptr = offset;
}
void JitCompiler::Compile_NextInstr(unsigned* offset) {
offset_ptr = offset;
Instruction instr = *(Instruction*)&g_state.vs.program_code[(*offset_ptr)++];
OpCode::Id opcode = instr.opcode.Value();
auto instr_func = instr_table[static_cast<unsigned>(opcode)];
if (instr_func) {
// JIT the instruction!
((*this).*instr_func)(instr);
} else {
// Unhandled instruction
LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)", instr.opcode.Value(), instr.hex);
}
}
CompiledShader* JitCompiler::Compile() {
const u8* start = GetCodePtr();
const auto& code = g_state.vs.program_code;
unsigned offset = g_state.regs.vs.main_offset;
ABI_PushAllCalleeSavedRegsAndAdjustStack();
MOV(PTRBITS, R(STATE), R(ABI_PARAM1));
MOV(PTRBITS, R(UNIFORMS), ImmPtr(&g_state.vs.uniforms));
// Zero address/loop registers
XOR(64, R(ADDROFFS_REG_0), R(ADDROFFS_REG_0));
XOR(64, R(ADDROFFS_REG_1), R(ADDROFFS_REG_1));
XOR(64, R(LOOPCOUNT_REG), R(LOOPCOUNT_REG));
// Used to set a register to one
static const __m128 one = { 1.f, 1.f, 1.f, 1.f };
MOV(PTRBITS, R(RAX), ImmPtr(&one));
MOVAPS(ONE, MDisp(RAX, 0));
// Used to negate registers
static const __m128 neg = { -0.f, -0.f, -0.f, -0.f };
MOV(PTRBITS, R(RAX), ImmPtr(&neg));
MOVAPS(NEGBIT, MDisp(RAX, 0));
looping = false;
done = false;
while (offset < g_state.vs.program_code.size()) {
Compile_NextInstr(&offset);
}
return (CompiledShader*)start;
}
} // namespace Shader
} // namespace Pica

View file

@ -23,6 +23,7 @@ EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
RendererBase* g_renderer = nullptr; ///< Renderer plugin RendererBase* g_renderer = nullptr; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled; std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
/// Initialize the video core /// Initialize the video core
void Init(EmuWindow* emu_window) { void Init(EmuWindow* emu_window) {

View file

@ -32,8 +32,9 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
extern RendererBase* g_renderer; ///< Renderer plugin extern RendererBase* g_renderer; ///< Renderer plugin
extern EmuWindow* g_emu_window; ///< Emu window extern EmuWindow* g_emu_window; ///< Emu window
// TODO: Wrap this in a user settings struct along with any other graphics settings (often set from qt ui) // TODO: Wrap these in a user settings struct along with any other graphics settings (often set from qt ui)
extern std::atomic<bool> g_hw_renderer_enabled; extern std::atomic<bool> g_hw_renderer_enabled;
extern std::atomic<bool> g_shader_jit_enabled;
/// Start the video core /// Start the video core
void Start(); void Start();