2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

Improve emulation of HD Rumble

This commit is contained in:
marius david 2023-04-30 14:07:40 +02:00
parent 689f9a75a7
commit 0a6bd8b236

View file

@ -109,14 +109,37 @@ public:
} }
bool RumblePlay(const Common::Input::VibrationStatus vibration) { bool RumblePlay(const Common::Input::VibrationStatus vibration) {
constexpr u32 rumble_max_duration_ms = 1000; constexpr u32 rumble_max_duration_ms = 2000;
constexpr f32 low_start_sensitivity_limit = 140.0;
constexpr f32 low_width_sensitivity_limit = 400.0;
constexpr f32 high_start_sensitivity_limit = 200.0;
constexpr f32 high_width_sensitivity_limit = 700.0;
// Try to provide some feeling of the frequency by reducing the amplitude depending on it.
f32 low_frequency_scale = 1.0;
if (vibration.low_frequency > low_start_sensitivity_limit) {
low_frequency_scale =
std::max(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
low_width_sensitivity_limit,
0.3f);
}
f32 low_amplitude = vibration.low_amplitude * low_frequency_scale;
f32 high_frequency_scale = 1.0;
if (vibration.high_frequency > high_start_sensitivity_limit) {
high_frequency_scale =
std::max(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
high_width_sensitivity_limit,
0.3f);
}
f32 high_amplitude = vibration.high_amplitude * high_frequency_scale;
if (sdl_controller) { if (sdl_controller) {
return SDL_GameControllerRumble( return SDL_GameControllerRumble(sdl_controller.get(), static_cast<u16>(low_amplitude),
sdl_controller.get(), static_cast<u16>(vibration.low_amplitude), static_cast<u16>(high_amplitude),
static_cast<u16>(vibration.high_amplitude), rumble_max_duration_ms) != -1; rumble_max_duration_ms) != -1;
} else if (sdl_joystick) { } else if (sdl_joystick) {
return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(vibration.low_amplitude), return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(low_amplitude),
static_cast<u16>(vibration.high_amplitude), static_cast<u16>(high_amplitude),
rumble_max_duration_ms) != -1; rumble_max_duration_ms) != -1;
} }