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shader_ir/texture: Fix sampler const buffer key shift

This commit is contained in:
ReinUsesLisp 2019-04-26 01:09:29 -03:00
parent 78574e7a47
commit 0b91087a1e

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@ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
ASSERT(cbuf_offset_imm != nullptr); ASSERT(cbuf_offset_imm != nullptr);
const auto cbuf_offset = cbuf_offset_imm->GetValue(); const auto cbuf_offset = cbuf_offset_imm->GetValue();
const auto cbuf_index = cbuf->GetIndex(); const auto cbuf_index = cbuf->GetIndex();
const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset; const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
// If this sampler has already been used, return the existing mapping. // If this sampler has already been used, return the existing mapping.
const auto itr = const auto itr =