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Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
This commit is contained in:
commit
0bc46fedd6
5 changed files with 49 additions and 28 deletions
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@ -396,6 +396,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
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UNREACHABLE_MSG("Invalid image format={}", format);
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return GL_R32UI;
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}
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[[nodiscard]] u32 NextPow2(u32 value) {
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return 1U << (32U - std::countl_zero(value - 1U));
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}
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} // Anonymous namespace
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ImageBufferMap::~ImageBufferMap() {
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@ -522,6 +526,12 @@ void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
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}
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}
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void TextureCacheRuntime::ConvertImage(Image& dst, Image& src,
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std::span<const VideoCommon::ImageCopy> copies) {
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LOG_DEBUG(Render_OpenGL, "Converting {} to {}", src.info.format, dst.info.format);
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format_conversion_pass.ConvertImage(dst, src, copies);
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}
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bool TextureCacheRuntime::CanImageBeCopied(const Image& dst, const Image& src) {
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if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) {
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return false;
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@ -538,7 +548,7 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src,
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ASSERT(src.info.type == ImageType::e3D);
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util_shaders.CopyBC4(dst, src, copies);
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} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
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bgr_copy_pass.CopyBGR(dst, src, copies);
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format_conversion_pass.ConvertImage(dst, src, copies);
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} else {
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UNREACHABLE();
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}
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@ -1286,35 +1296,37 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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Framebuffer::~Framebuffer() = default;
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void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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const GLenum dst_target = ImageTarget(dst_image.info);
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const GLenum src_target = ImageTarget(src_image.info);
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const u32 img_bpp = BytesPerBlock(src_image.info.format);
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers);
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const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp;
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if (bgr_pbo_size < copy_size) {
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bgr_pbo.Create();
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bgr_pbo_size = copy_size;
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glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
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const auto src_origin = MakeCopyOrigin(copy.src_offset, copy.src_subresource, src_target);
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const auto dst_origin = MakeCopyOrigin(copy.dst_offset, copy.dst_subresource, dst_target);
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const auto region = MakeCopyRegion(copy.extent, copy.dst_subresource, dst_target);
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const u32 copy_size = region.width * region.height * region.depth * img_bpp;
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if (pbo_size < copy_size) {
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intermediate_pbo.Create();
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pbo_size = NextPow2(copy_size);
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glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
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}
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// Copy from source to PBO
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
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glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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num_src_layers, src_image.GlFormat(), src_image.GlType(),
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static_cast<GLsizei>(bgr_pbo_size), nullptr);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle);
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glGetTextureSubImage(src_image.Handle(), src_origin.level, src_origin.x, src_origin.y,
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src_origin.z, region.width, region.height, region.depth,
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src_image.GlFormat(), src_image.GlType(),
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static_cast<GLsizei>(pbo_size), nullptr);
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// Copy from PBO to destination in desired GL format
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
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glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.dst_subresource.num_layers, dst_image.GlFormat(),
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dst_image.GlType(), nullptr);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle);
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glTextureSubImage3D(dst_image.Handle(), dst_origin.level, dst_origin.x, dst_origin.y,
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dst_origin.z, region.width, region.height, region.depth,
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dst_image.GlFormat(), dst_image.GlType(), nullptr);
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}
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}
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@ -52,17 +52,17 @@ struct FormatProperties {
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bool is_compressed;
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};
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class BGRCopyPass {
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class FormatConversionPass {
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public:
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BGRCopyPass() = default;
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~BGRCopyPass() = default;
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FormatConversionPass() = default;
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~FormatConversionPass() = default;
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void CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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private:
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OGLBuffer bgr_pbo;
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size_t bgr_pbo_size{};
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OGLBuffer intermediate_pbo;
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size_t pbo_size{};
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};
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class TextureCacheRuntime {
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@ -86,6 +86,8 @@ public:
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
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UNIMPLEMENTED();
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}
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@ -144,7 +146,7 @@ private:
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const Device& device;
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StateTracker& state_tracker;
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UtilShaders util_shaders;
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BGRCopyPass bgr_copy_pass;
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FormatConversionPass format_conversion_pass;
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std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
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bool has_broken_texture_view_formats = false;
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@ -336,6 +338,7 @@ struct TextureCacheParams {
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = true;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Image = OpenGL::Image;
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@ -316,6 +316,7 @@ struct TextureCacheParams {
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static constexpr bool FRAMEBUFFER_BLITS = false;
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static constexpr bool HAS_EMULATED_COPIES = false;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = false;
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using Runtime = Vulkan::TextureCacheRuntime;
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using Image = Vulkan::Image;
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@ -1759,6 +1759,9 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
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}
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UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D);
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UNIMPLEMENTED_IF(src.info.type != ImageType::e2D);
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if constexpr (HAS_PIXEL_FORMAT_CONVERSIONS) {
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return runtime.ConvertImage(dst, src, copies);
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}
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for (const ImageCopy& copy : copies) {
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UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1);
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UNIMPLEMENTED_IF(copy.src_subresource.num_layers != 1);
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@ -59,6 +59,8 @@ class TextureCache {
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static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
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/// True when the API can provide info about the memory of the device.
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static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
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/// True when the API provides utilities for pixel format conversions.
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static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = P::HAS_PIXEL_FORMAT_CONVERSIONS;
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static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
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static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
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