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Scheduler: Implement Yield Count and Core migration on Thread Preemption.
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2d382de6fa
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0cf26cee59
2 changed files with 85 additions and 5 deletions
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@ -241,11 +241,84 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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void GlobalScheduler::PreemptThreads() {
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for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
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const u32 priority = preemption_priorities[core_id];
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if (scheduled_queue[core_id].size(priority) > 1) {
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if (scheduled_queue[core_id].size(priority) > 0) {
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scheduled_queue[core_id].front(priority)->IncrementYieldCount();
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scheduled_queue[core_id].yield(priority);
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reselection_pending.store(true, std::memory_order_release);
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if (scheduled_queue[core_id].size(priority) > 1) {
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scheduled_queue[core_id].front(priority)->IncrementYieldCount();
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}
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}
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Thread* current_thread =
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scheduled_queue[core_id].empty() ? nullptr : scheduled_queue[core_id].front();
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Thread* winner = nullptr;
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for (auto& thread : suggested_queue[core_id]) {
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const s32 source_core = thread->GetProcessorID();
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if (thread->GetPriority() != priority) {
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continue;
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}
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if (source_core >= 0) {
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Thread* next_thread = scheduled_queue[source_core].empty()
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? nullptr
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: scheduled_queue[source_core].front();
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if (next_thread != nullptr && next_thread->GetPriority() < 2) {
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break;
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}
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if (next_thread == thread) {
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continue;
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}
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}
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if (current_thread != nullptr &&
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current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
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winner = thread;
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break;
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}
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}
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if (winner != nullptr) {
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if (winner->IsRunning()) {
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UnloadThread(winner->GetProcessorID());
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}
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TransferToCore(winner->GetPriority(), core_id, winner);
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current_thread = winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
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}
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if (current_thread != nullptr && current_thread->GetPriority() > priority) {
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for (auto& thread : suggested_queue[core_id]) {
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const s32 source_core = thread->GetProcessorID();
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if (thread->GetPriority() > priority) {
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continue;
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}
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if (source_core >= 0) {
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Thread* next_thread = scheduled_queue[source_core].empty()
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? nullptr
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: scheduled_queue[source_core].front();
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if (next_thread != nullptr && next_thread->GetPriority() < 2) {
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break;
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}
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if (next_thread == thread) {
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continue;
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}
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}
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if (current_thread != nullptr &&
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current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
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winner = thread;
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break;
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}
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}
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if (winner != nullptr) {
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if (winner->IsRunning()) {
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UnloadThread(winner->GetProcessorID());
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}
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TransferToCore(winner->GetPriority(), core_id, winner);
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current_thread = winner;
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}
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}
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reselection_pending.store(true, std::memory_order_release);
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}
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}
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void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
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@ -260,9 +333,7 @@ void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
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bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
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if (current_thread == winner) {
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// TODO(blinkhawk): manage redundant operations, this is not implemented.
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// as its mostly an optimization.
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// current_thread->SetRedundantSchedulerOperation();
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current_thread->IncrementYieldCount();
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return true;
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} else {
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reselection_pending.store(true, std::memory_order_release);
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@ -416,6 +416,14 @@ public:
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/// Yields this thread and if the core is left idle, loads are rebalanced
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bool YieldAndWaitForLoadBalancing();
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void IncrementYieldCount() {
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yield_count++;
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}
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u64 GetYieldCount() const {
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return yield_count;
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}
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ThreadSchedStatus GetSchedulingStatus() const {
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return static_cast<ThreadSchedStatus>(scheduling_state & ThreadSchedMasks::LowMask);
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}
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@ -460,6 +468,7 @@ private:
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u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
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u64 last_running_ticks = 0; ///< CPU tick when thread was last running
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u64 yield_count = 0; ///< Number of innecessaries yields occured.
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s32 processor_id = 0;
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