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android: Move overlays to their own layout

This commit is contained in:
Abandoned Cart 2023-06-14 08:54:34 -04:00
parent e20c4fbbd4
commit 0e957c2e35
5 changed files with 117 additions and 108 deletions

View file

@ -53,7 +53,6 @@ SPDX-License-Identifier: GPL-3.0-or-later
<activity
android:name="org.yuzu.yuzu_emu.activities.EmulationActivity"
android:theme="@style/Theme.Yuzu.Main"
android:screenOrientation="userLandscape"
android:supportsPictureInPicture="true"
android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
android:exported="true">

View file

@ -11,13 +11,11 @@ import android.content.Intent
import android.content.SharedPreferences
import android.content.pm.ActivityInfo
import android.content.res.Configuration
import android.content.res.Resources
import android.graphics.Color
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import android.util.Rational
import android.util.TypedValue
import android.view.*
import android.widget.TextView
import androidx.activity.OnBackPressedCallback
@ -29,11 +27,11 @@ import androidx.core.graphics.Insets
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.isVisible
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.navArgs
import androidx.preference.PreferenceManager
import androidx.window.layout.FoldingFeature
import androidx.window.layout.WindowInfoTracker
@ -328,10 +326,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (it.isSeparating) {
emulationActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
// Restrict emulation and overlays to the top of the screen
binding.emulationContainer.layoutParams.height = it.bounds.top
// Prevent touch regions from being displayed in the hinge
binding.overlayContainer.layoutParams.height = it.bounds.bottom
binding.overlayContainer.layoutParams.height = it.bounds.top
// Restrict input and menu drawer to the bottom of the screen
binding.inputContainer.layoutParams.height = it.bounds.bottom
binding.inGameMenu.layoutParams.height = it.bounds.bottom
isInFoldableLayout = true
binding.surfaceInputOverlay.orientation = InputOverlay.FOLDABLE
refreshInputOverlay()
@ -341,12 +342,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} ?: false
if (!isFolding) {
binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.inputContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
isInFoldableLayout = false
updateScreenLayout()
}
binding.emulationContainer.requestLayout()
binding.inputContainer.requestLayout()
binding.overlayContainer.requestLayout()
binding.inGameMenu.requestLayout()
}

View file

@ -668,136 +668,136 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
R.integer.SWITCH_STICK_L_Y_FOLDABLE
)
private fun getResourceValue(descriptor: String, position: Int) : Float {
return when (descriptor) {
private fun getResourceValue(orientation: String, position: Int) : Float {
return when (orientation) {
PORTRAIT -> resources.getInteger(portraitResources[position]).toFloat() / 1000
FOLDABLE -> resources.getInteger(foldableResources[position]).toFloat() / 1000
else -> resources.getInteger(landscapeResources[position]).toFloat() / 1000
}
}
private fun defaultOverlayByLayout(descriptor: String) {
private fun defaultOverlayByLayout(orientation: String) {
// Each value represents the position of the button in relation to the screen size without insets.
preferences.edit()
.putFloat(
ButtonType.BUTTON_A.toString() + "$descriptor-X",
getResourceValue(descriptor, 0)
ButtonType.BUTTON_A.toString() + "-X$orientation",
getResourceValue(orientation, 0)
)
.putFloat(
ButtonType.BUTTON_A.toString() + "$descriptor-Y",
getResourceValue(descriptor, 1)
ButtonType.BUTTON_A.toString() + "-Y$orientation",
getResourceValue(orientation, 1)
)
.putFloat(
ButtonType.BUTTON_B.toString() + "$descriptor-X",
getResourceValue(descriptor, 2)
ButtonType.BUTTON_B.toString() + "-X$orientation",
getResourceValue(orientation, 2)
)
.putFloat(
ButtonType.BUTTON_B.toString() + "$descriptor-Y",
getResourceValue(descriptor, 3)
ButtonType.BUTTON_B.toString() + "-Y$orientation",
getResourceValue(orientation, 3)
)
.putFloat(
ButtonType.BUTTON_X.toString() + "$descriptor-X",
getResourceValue(descriptor, 4)
ButtonType.BUTTON_X.toString() + "-X$orientation",
getResourceValue(orientation, 4)
)
.putFloat(
ButtonType.BUTTON_X.toString() + "$descriptor-Y",
getResourceValue(descriptor, 5)
ButtonType.BUTTON_X.toString() + "-Y$orientation",
getResourceValue(orientation, 5)
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "$descriptor-X",
getResourceValue(descriptor, 6)
ButtonType.BUTTON_Y.toString() + "-X$orientation",
getResourceValue(orientation, 6)
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "$descriptor-Y",
getResourceValue(descriptor, 7)
ButtonType.BUTTON_Y.toString() + "-Y$orientation",
getResourceValue(orientation, 7)
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "$descriptor-X",
getResourceValue(descriptor, 8)
ButtonType.TRIGGER_ZL.toString() + "-X$orientation",
getResourceValue(orientation, 8)
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "$descriptor-Y",
getResourceValue(descriptor, 9)
ButtonType.TRIGGER_ZL.toString() + "-Y$orientation",
getResourceValue(orientation, 9)
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "$descriptor-X",
getResourceValue(descriptor, 10)
ButtonType.TRIGGER_ZR.toString() + "-X$orientation",
getResourceValue(orientation, 10)
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "$descriptor-Y",
getResourceValue(descriptor, 11)
ButtonType.TRIGGER_ZR.toString() + "-Y$orientation",
getResourceValue(orientation, 11)
)
.putFloat(
ButtonType.DPAD_UP.toString() + "$descriptor-X",
getResourceValue(descriptor, 12)
ButtonType.DPAD_UP.toString() + "-X$orientation",
getResourceValue(orientation, 12)
)
.putFloat(
ButtonType.DPAD_UP.toString() + "$descriptor-Y",
getResourceValue(descriptor, 13)
ButtonType.DPAD_UP.toString() + "-Y$orientation",
getResourceValue(orientation, 13)
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "$descriptor-X",
getResourceValue(descriptor, 14)
ButtonType.TRIGGER_L.toString() + "-X$orientation",
getResourceValue(orientation, 14)
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "$descriptor-Y",
getResourceValue(descriptor, 15)
ButtonType.TRIGGER_L.toString() + "-Y$orientation",
getResourceValue(orientation, 15)
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "$descriptor-X",
getResourceValue(descriptor, 16)
ButtonType.TRIGGER_R.toString() + "-X$orientation",
getResourceValue(orientation, 16)
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "$descriptor-Y",
getResourceValue(descriptor, 17)
ButtonType.TRIGGER_R.toString() + "-Y$orientation",
getResourceValue(orientation, 17)
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "$descriptor-X",
getResourceValue(descriptor, 18)
ButtonType.BUTTON_PLUS.toString() + "-X$orientation",
getResourceValue(orientation, 18)
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "$descriptor-Y",
getResourceValue(descriptor, 19)
ButtonType.BUTTON_PLUS.toString() + "-Y$orientation",
getResourceValue(orientation, 19)
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "$descriptor-X",
getResourceValue(descriptor, 20)
ButtonType.BUTTON_MINUS.toString() + "-X$orientation",
getResourceValue(orientation, 20)
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "$descriptor-Y",
getResourceValue(descriptor, 21)
ButtonType.BUTTON_MINUS.toString() + "-Y$orientation",
getResourceValue(orientation, 21)
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "$descriptor-X",
getResourceValue(descriptor, 22)
ButtonType.BUTTON_HOME.toString() + "-X$orientation",
getResourceValue(orientation, 22)
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "$descriptor-Y",
getResourceValue(descriptor, 23)
ButtonType.BUTTON_HOME.toString() + "-Y$orientation",
getResourceValue(orientation, 23)
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "$descriptor-X",
getResourceValue(descriptor, 24)
ButtonType.BUTTON_CAPTURE.toString() + "-X$orientation",
getResourceValue(orientation, 24)
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "$descriptor-Y",
getResourceValue(descriptor, 25)
ButtonType.BUTTON_CAPTURE.toString() + "-Y$orientation",
getResourceValue(orientation, 25)
)
.putFloat(
ButtonType.STICK_R.toString() + "$descriptor-X",
getResourceValue(descriptor, 26)
ButtonType.STICK_R.toString() + "-X$orientation",
getResourceValue(orientation, 26)
)
.putFloat(
ButtonType.STICK_R.toString() + "$descriptor-Y",
getResourceValue(descriptor, 27)
ButtonType.STICK_R.toString() + "-Y$orientation",
getResourceValue(orientation, 27)
)
.putFloat(
ButtonType.STICK_L.toString() + "$descriptor-X",
getResourceValue(descriptor, 28)
ButtonType.STICK_L.toString() + "-X$orientation",
getResourceValue(orientation, 28)
)
.putFloat(
ButtonType.STICK_L.toString() + "$descriptor-Y",
getResourceValue(descriptor, 29)
ButtonType.STICK_L.toString() + "-Y$orientation",
getResourceValue(orientation, 29)
)
.apply()
}

View file

@ -26,22 +26,10 @@
android:focusable="false"
android:focusableInTouchMode="false" />
<TextView
android:id="@+id/show_fps_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="left"
android:clickable="false"
android:focusable="false"
android:shadowColor="@android:color/black"
android:textColor="@android:color/white"
android:textSize="12sp"
tools:ignore="RtlHardcoded" />
</FrameLayout>
<FrameLayout
android:id="@+id/overlay_container"
android:id="@+id/input_container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="bottom">
@ -66,6 +54,25 @@
</FrameLayout>
<FrameLayout
android:id="@+id/overlay_container"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="@+id/show_fps_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="left"
android:clickable="false"
android:focusable="false"
android:shadowColor="@android:color/black"
android:textColor="@android:color/white"
android:textSize="12sp"
tools:ignore="RtlHardcoded" />
</FrameLayout>
</androidx.coordinatorlayout.widget.CoordinatorLayout>
<com.google.android.material.navigation.NavigationView

View file

@ -36,25 +36,25 @@
<!-- Default SWITCH portrait layout -->
<integer name="SWITCH_BUTTON_A_X_PORTRAIT">840</integer>
<integer name="SWITCH_BUTTON_A_Y_PORTRAIT">820</integer>
<integer name="SWITCH_BUTTON_A_Y_PORTRAIT">840</integer>
<integer name="SWITCH_BUTTON_B_X_PORTRAIT">740</integer>
<integer name="SWITCH_BUTTON_B_Y_PORTRAIT">860</integer>
<integer name="SWITCH_BUTTON_B_Y_PORTRAIT">880</integer>
<integer name="SWITCH_BUTTON_X_X_PORTRAIT">740</integer>
<integer name="SWITCH_BUTTON_X_Y_PORTRAIT">780</integer>
<integer name="SWITCH_BUTTON_X_Y_PORTRAIT">800</integer>
<integer name="SWITCH_BUTTON_Y_X_PORTRAIT">640</integer>
<integer name="SWITCH_BUTTON_Y_Y_PORTRAIT">820</integer>
<integer name="SWITCH_BUTTON_Y_Y_PORTRAIT">840</integer>
<integer name="SWITCH_STICK_L_X_PORTRAIT">180</integer>
<integer name="SWITCH_STICK_L_Y_PORTRAIT">640</integer>
<integer name="SWITCH_STICK_L_Y_PORTRAIT">660</integer>
<integer name="SWITCH_STICK_R_X_PORTRAIT">820</integer>
<integer name="SWITCH_STICK_R_Y_PORTRAIT">640</integer>
<integer name="SWITCH_STICK_R_Y_PORTRAIT">660</integer>
<integer name="SWITCH_TRIGGER_L_X_PORTRAIT">140</integer>
<integer name="SWITCH_TRIGGER_L_Y_PORTRAIT">240</integer>
<integer name="SWITCH_TRIGGER_L_Y_PORTRAIT">260</integer>
<integer name="SWITCH_TRIGGER_R_X_PORTRAIT">860</integer>
<integer name="SWITCH_TRIGGER_R_Y_PORTRAIT">240</integer>
<integer name="SWITCH_TRIGGER_R_Y_PORTRAIT">260</integer>
<integer name="SWITCH_TRIGGER_ZL_X_PORTRAIT">140</integer>
<integer name="SWITCH_TRIGGER_ZL_Y_PORTRAIT">180</integer>
<integer name="SWITCH_TRIGGER_ZL_Y_PORTRAIT">200</integer>
<integer name="SWITCH_TRIGGER_ZR_X_PORTRAIT">860</integer>
<integer name="SWITCH_TRIGGER_ZR_Y_PORTRAIT">180</integer>
<integer name="SWITCH_TRIGGER_ZR_Y_PORTRAIT">200</integer>
<integer name="SWITCH_BUTTON_MINUS_X_PORTRAIT">440</integer>
<integer name="SWITCH_BUTTON_MINUS_Y_PORTRAIT">950</integer>
<integer name="SWITCH_BUTTON_PLUS_X_PORTRAIT">560</integer>
@ -64,38 +64,38 @@
<integer name="SWITCH_BUTTON_CAPTURE_X_PORTRAIT">320</integer>
<integer name="SWITCH_BUTTON_CAPTURE_Y_PORTRAIT">950</integer>
<integer name="SWITCH_BUTTON_DPAD_X_PORTRAIT">240</integer>
<integer name="SWITCH_BUTTON_DPAD_Y_PORTRAIT">820</integer>
<integer name="SWITCH_BUTTON_DPAD_Y_PORTRAIT">840</integer>
<!-- Default SWITCH foldable layout -->
<integer name="SWITCH_BUTTON_A_X_FOLDABLE">840</integer>
<integer name="SWITCH_BUTTON_A_Y_FOLDABLE">340</integer>
<integer name="SWITCH_BUTTON_A_Y_FOLDABLE">390</integer>
<integer name="SWITCH_BUTTON_B_X_FOLDABLE">740</integer>
<integer name="SWITCH_BUTTON_B_Y_FOLDABLE">380</integer>
<integer name="SWITCH_BUTTON_B_Y_FOLDABLE">430</integer>
<integer name="SWITCH_BUTTON_X_X_FOLDABLE">740</integer>
<integer name="SWITCH_BUTTON_X_Y_FOLDABLE">300</integer>
<integer name="SWITCH_BUTTON_X_Y_FOLDABLE">350</integer>
<integer name="SWITCH_BUTTON_Y_X_FOLDABLE">640</integer>
<integer name="SWITCH_BUTTON_Y_Y_FOLDABLE">340</integer>
<integer name="SWITCH_BUTTON_Y_Y_FOLDABLE">390</integer>
<integer name="SWITCH_STICK_L_X_FOLDABLE">180</integer>
<integer name="SWITCH_STICK_L_Y_FOLDABLE">200</integer>
<integer name="SWITCH_STICK_L_Y_FOLDABLE">250</integer>
<integer name="SWITCH_STICK_R_X_FOLDABLE">820</integer>
<integer name="SWITCH_STICK_R_Y_FOLDABLE">200</integer>
<integer name="SWITCH_STICK_R_Y_FOLDABLE">250</integer>
<integer name="SWITCH_TRIGGER_L_X_FOLDABLE">140</integer>
<integer name="SWITCH_TRIGGER_L_Y_FOLDABLE">80</integer>
<integer name="SWITCH_TRIGGER_L_Y_FOLDABLE">130</integer>
<integer name="SWITCH_TRIGGER_R_X_FOLDABLE">860</integer>
<integer name="SWITCH_TRIGGER_R_Y_FOLDABLE">80</integer>
<integer name="SWITCH_TRIGGER_R_Y_FOLDABLE">130</integer>
<integer name="SWITCH_TRIGGER_ZL_X_FOLDABLE">140</integer>
<integer name="SWITCH_TRIGGER_ZL_Y_FOLDABLE">20</integer>
<integer name="SWITCH_TRIGGER_ZL_Y_FOLDABLE">70</integer>
<integer name="SWITCH_TRIGGER_ZR_X_FOLDABLE">860</integer>
<integer name="SWITCH_TRIGGER_ZR_Y_FOLDABLE">20</integer>
<integer name="SWITCH_TRIGGER_ZR_Y_FOLDABLE">70</integer>
<integer name="SWITCH_BUTTON_MINUS_X_FOLDABLE">440</integer>
<integer name="SWITCH_BUTTON_MINUS_Y_FOLDABLE">420</integer>
<integer name="SWITCH_BUTTON_MINUS_Y_FOLDABLE">470</integer>
<integer name="SWITCH_BUTTON_PLUS_X_FOLDABLE">560</integer>
<integer name="SWITCH_BUTTON_PLUS_Y_FOLDABLE">420</integer>
<integer name="SWITCH_BUTTON_PLUS_Y_FOLDABLE">470</integer>
<integer name="SWITCH_BUTTON_HOME_X_FOLDABLE">680</integer>
<integer name="SWITCH_BUTTON_HOME_Y_FOLDABLE">420</integer>
<integer name="SWITCH_BUTTON_HOME_Y_FOLDABLE">470</integer>
<integer name="SWITCH_BUTTON_CAPTURE_X_FOLDABLE">320</integer>
<integer name="SWITCH_BUTTON_CAPTURE_Y_FOLDABLE">420</integer>
<integer name="SWITCH_BUTTON_CAPTURE_Y_FOLDABLE">470</integer>
<integer name="SWITCH_BUTTON_DPAD_X_FOLDABLE">240</integer>
<integer name="SWITCH_BUTTON_DPAD_Y_FOLDABLE">340</integer>
<integer name="SWITCH_BUTTON_DPAD_Y_FOLDABLE">390</integer>
</resources>