mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
This commit is contained in:
parent
d36f667bc0
commit
12ef06ba8b
2 changed files with 10 additions and 1 deletions
|
@ -340,7 +340,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
|||
header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
|
||||
}
|
||||
for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
|
||||
if (!info.stores_frag_color[index]) {
|
||||
if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
|
||||
continue;
|
||||
}
|
||||
header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
namespace {
|
||||
|
@ -58,6 +59,14 @@ void EmitPrologue(EmitContext& ctx) {
|
|||
if (ctx.StageInitializesVaryings()) {
|
||||
InitializeVaryings(ctx);
|
||||
}
|
||||
if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) {
|
||||
for (size_t index = 0; index < ctx.info.stores_frag_color.size(); ++index) {
|
||||
if (ctx.info.stores_frag_color[index]) {
|
||||
continue;
|
||||
}
|
||||
ctx.Add("frag_color{}=vec4(0,0,0,1);", index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EmitEpilogue(EmitContext&) {}
|
||||
|
|
Loading…
Reference in a new issue