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vertex_shader: Use address offset on src2 in inverted mode.

This commit is contained in:
bunnei 2015-05-24 10:27:31 -04:00
parent 02c9fe202c
commit 1574c44586

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@ -119,13 +119,13 @@ static void ProcessShaderCode(VertexShaderState& state) {
switch (instr.opcode.Value().GetInfo().type) { switch (instr.opcode.Value().GetInfo().type) {
case OpCode::Type::Arithmetic: case OpCode::Type::Arithmetic:
{ {
bool is_inverted = 0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed); const bool is_inverted = (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
const int address_offset = (instr.common.address_register_index == 0) const int address_offset = (instr.common.address_register_index == 0)
? 0 : state.address_registers[instr.common.address_register_index - 1]; ? 0 : state.address_registers[instr.common.address_register_index - 1];
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + address_offset); const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + (!is_inverted * address_offset));
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted)); const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) + ( is_inverted * address_offset));
const bool negate_src1 = ((bool)swizzle.negate_src1 != false); const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
const bool negate_src2 = ((bool)swizzle.negate_src2 != false); const bool negate_src2 = ((bool)swizzle.negate_src2 != false);