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audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto

This also moves IAudioIn's definition to the header.

Required for Splatoon 2 LAN play.
This commit is contained in:
lat9nq 2021-09-15 15:50:27 -04:00
parent 081ccc6441
commit 17b0955f9a
2 changed files with 56 additions and 25 deletions

View file

@ -9,20 +9,18 @@
namespace Service::Audio {
class IAudioIn final : public ServiceFramework<IAudioIn> {
public:
explicit IAudioIn(Core::System& system_) : ServiceFramework{system_, "IAudioIn"} {
IAudioIn::IAudioIn(Core::System& system_) : ServiceFramework{system_, "IAudioIn"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetAudioInState"},
{1, nullptr, "Start"},
{1, &IAudioIn::Start, "Start"},
{2, nullptr, "Stop"},
{3, nullptr, "AppendAudioInBuffer"},
{4, nullptr, "RegisterBufferEvent"},
{4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
{5, nullptr, "GetReleasedAudioInBuffer"},
{6, nullptr, "ContainsAudioInBuffer"},
{7, nullptr, "AppendUacInBuffer"},
{8, nullptr, "AppendAudioInBufferAuto"},
{8, &IAudioIn::AppendAudioInBufferAuto, "AppendAudioInBufferAuto"},
{9, nullptr, "GetReleasedAudioInBuffersAuto"},
{10, nullptr, "AppendUacInBufferAuto"},
{11, nullptr, "GetAudioInBufferCount"},
@ -33,8 +31,30 @@ public:
// clang-format on
RegisterHandlers(functions);
}
};
}
IAudioIn::~IAudioIn() = default;
void IAudioIn::Start(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void IAudioIn::RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void IAudioIn::AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} {
// clang-format off

View file

@ -16,6 +16,17 @@ class HLERequestContext;
namespace Service::Audio {
class IAudioIn final : public ServiceFramework<IAudioIn> {
public:
explicit IAudioIn(Core::System& system_);
~IAudioIn() override;
private:
void Start(Kernel::HLERequestContext& ctx);
void RegisterBufferEvent(Kernel::HLERequestContext& ctx);
void AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx);
};
class AudInU final : public ServiceFramework<AudInU> {
public:
explicit AudInU(Core::System& system_);