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Merge pull request #2266 from yuriks/fix-displaytransfer

OpenGL: Fix DisplayTransfer accel when input width != output width
This commit is contained in:
Yuri Kunde Schlesner 2016-12-04 06:30:42 -08:00 committed by GitHub
commit 17ce07943d
4 changed files with 29 additions and 19 deletions

View file

@ -346,7 +346,7 @@ static void SetAxiConfigQoSMode(Service::Interface* self) {
cmd_buff[1] = RESULT_SUCCESS.raw; // No error cmd_buff[1] = RESULT_SUCCESS.raw; // No error
LOG_WARNING(Service_GSP, "(STUBBED) called mode=0x%08X", mode); LOG_DEBUG(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
} }
/** /**

View file

@ -715,7 +715,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
CachedSurface src_params; CachedSurface src_params;
src_params.addr = config.GetPhysicalInputAddress(); src_params.addr = config.GetPhysicalInputAddress();
src_params.width = config.output_width; // It's important to use the correct source input width to properly skip over parts of the input
// image which will be cropped from the output but still affect the stride of the input image.
src_params.width = config.input_width;
// Using the output's height is fine because we don't read or skip over the remaining part of
// the image, and it allows for smaller texture cache lookup rectangles.
src_params.height = config.output_height; src_params.height = config.output_height;
src_params.is_tiled = !config.input_linear; src_params.is_tiled = !config.input_linear;
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format); src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
@ -736,6 +740,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
return false; return false;
} }
// Adjust the source rectangle to take into account parts of the input lines being cropped
if (config.input_width > config.output_width) {
src_rect.right -= (config.input_width - config.output_width) * src_surface->res_scale_width;
}
// Require destination surface to have same resolution scale as source to preserve scaling // Require destination surface to have same resolution scale as source to preserve scaling
dst_params.res_scale_width = src_surface->res_scale_width; dst_params.res_scale_width = src_surface->res_scale_width;
dst_params.res_scale_height = src_surface->res_scale_height; dst_params.res_scale_height = src_surface->res_scale_height;
@ -938,7 +947,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
src_params.addr = framebuffer_addr; src_params.addr = framebuffer_addr;
src_params.width = config.width; src_params.width = config.width;
src_params.height = config.height; src_params.height = config.height;
src_params.stride = pixel_stride; src_params.pixel_stride = pixel_stride;
src_params.is_tiled = false; src_params.is_tiled = false;
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format); src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);

View file

@ -158,24 +158,21 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
} }
if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE &&
return false; OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
}
if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { if (can_blit) {
return false; glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
} }
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
// Restore previous framebuffer bindings // Restore previous framebuffer bindings
cur_state.draw.read_framebuffer = old_fbs[0]; cur_state.draw.read_framebuffer = old_fbs[0];
cur_state.draw.draw_framebuffer = old_fbs[1]; cur_state.draw.draw_framebuffer = old_fbs[1];
cur_state.Apply(); cur_state.Apply();
return true; return can_blit;
} }
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
@ -291,6 +288,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
MICROPROFILE_SCOPE(OpenGL_SurfaceUpload); MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
// Stride only applies to linear images.
ASSERT(params.pixel_stride == 0 || !params.is_tiled);
std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>(); std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
new_surface->addr = params.addr; new_surface->addr = params.addr;
@ -299,7 +299,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
new_surface->texture.Create(); new_surface->texture.Create();
new_surface->width = params.width; new_surface->width = params.width;
new_surface->height = params.height; new_surface->height = params.height;
new_surface->stride = params.stride; new_surface->pixel_stride = params.pixel_stride;
new_surface->res_scale_width = params.res_scale_width; new_surface->res_scale_width = params.res_scale_width;
new_surface->res_scale_height = params.res_scale_height; new_surface->res_scale_height = params.res_scale_height;
@ -325,14 +325,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
cur_state.Apply(); cur_state.Apply();
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
if (!new_surface->is_tiled) { if (!new_surface->is_tiled) {
// TODO: Ensure this will always be a color format, not a depth or other format // TODO: Ensure this will always be a color format, not a depth or other format
ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size()); ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format]; const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0, glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
tuple.format, tuple.type, texture_src_data); tuple.format, tuple.type, texture_src_data);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
} else { } else {
SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format); SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) { if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
@ -391,7 +392,6 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
0, tuple.format, tuple.type, temp_fb_depth_buffer.data()); 0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
} }
} }
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface // If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) { if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
@ -701,13 +701,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
cur_state.Apply(); cur_state.Apply();
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
if (!surface->is_tiled) { if (!surface->is_tiled) {
// TODO: Ensure this will always be a color format, not a depth or other format // TODO: Ensure this will always be a color format, not a depth or other format
ASSERT((size_t)surface->pixel_format < fb_format_tuples.size()); ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format]; const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer); glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
} else { } else {
SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format); SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) { if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
@ -750,7 +751,6 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
false); false);
} }
} }
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
surface->dirty = false; surface->dirty = false;

View file

@ -171,7 +171,8 @@ struct CachedSurface {
OGLTexture texture; OGLTexture texture;
u32 width; u32 width;
u32 height; u32 height;
u32 stride = 0; /// Stride between lines, in pixels. Only valid for images in linear format.
u32 pixel_stride = 0;
float res_scale_width = 1.f; float res_scale_width = 1.f;
float res_scale_height = 1.f; float res_scale_height = 1.f;