mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #8941 from Kelebek1/single_core_sucks
Do not try to pause core timing from the audio thread when using single-core
This commit is contained in:
commit
1b1b99fbd5
1 changed files with 7 additions and 2 deletions
|
@ -214,8 +214,13 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
|
||||||
// video play out without attempting to stall.
|
// video play out without attempting to stall.
|
||||||
// Can hopefully remove this later with a more complete NVDEC implementation.
|
// Can hopefully remove this later with a more complete NVDEC implementation.
|
||||||
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
|
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
|
||||||
if (!nvdec_active && queued_buffers > max_queue_size) {
|
|
||||||
|
// Core timing cannot be paused in single-core mode, so Stall ends up being called over and over
|
||||||
|
// and never recovers to a normal state, so just skip attempting to sync things on single-core.
|
||||||
|
if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) {
|
||||||
Stall();
|
Stall();
|
||||||
|
} else if (system.IsMulticore() && queued_buffers <= max_queue_size) {
|
||||||
|
Unstall();
|
||||||
}
|
}
|
||||||
|
|
||||||
while (frames_written < num_frames) {
|
while (frames_written < num_frames) {
|
||||||
|
@ -255,7 +260,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
|
||||||
std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
|
std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
|
||||||
frame_size_bytes);
|
frame_size_bytes);
|
||||||
|
|
||||||
if (stalled && queued_buffers <= max_queue_size) {
|
if (system.IsMulticore() && queued_buffers <= max_queue_size) {
|
||||||
Unstall();
|
Unstall();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue