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Add input/output location

This commit is contained in:
Feng Chen 2021-09-02 23:34:51 +08:00
parent 73b11f390e
commit 1e2a89d306

View file

@ -1202,10 +1202,14 @@ void EmitContext::DefineInputs(const IR::Program& program) {
}
}
if (loads.AllComponents(IR::Attribute::ColorFrontDiffuseR)) {
input_front_color = DefineInput(*this, F32[4], true);
const Id id{DefineInput(*this, F32[4], true)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(55));
input_front_color = id;
}
if (loads.AllComponents(IR::Attribute::FixedFncTexture0S)) {
input_txt_coord = DefineInput(*this, F32[4], true);
if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S)) {
const Id id{DefineInput(*this, F32[4], true)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(56));
input_txt_coord = id;
}
if (loads[IR::Attribute::InstanceId]) {
if (profile.support_vertex_instance_id) {
@ -1289,7 +1293,9 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position);
}
if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR) || stage == Stage::VertexB) {
output_front_color = DefineOutput(*this, F32[4], invocations);
const Id id{DefineOutput(*this, F32[4], invocations)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(55));
output_front_color = id;
}
if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) {
if (stage == Stage::Fragment) {
@ -1324,7 +1330,9 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
}
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S)) {
output_txt_coord = DefineOutput(*this, F32[4], invocations);
const Id id{DefineOutput(*this, F32[4], invocations)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(56));
output_txt_coord = id;
}
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {