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device_memory: Remove unused system member
This isn't used by anything in particular, so it can be removed.
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6b35317ff3
commit
2258f33ee4
3 changed files with 4 additions and 11 deletions
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@ -146,7 +146,7 @@ struct System::Impl {
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ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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device_memory = std::make_unique<Core::DeviceMemory>(system);
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device_memory = std::make_unique<Core::DeviceMemory>();
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is_multicore = Settings::values.use_multi_core.GetValue();
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is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue();
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@ -2,14 +2,11 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/device_memory.h"
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#include "core/memory.h"
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namespace Core {
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DeviceMemory::DeviceMemory(System& system) : buffer{DramMemoryMap::Size}, system{system} {}
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DeviceMemory::DeviceMemory() : buffer{DramMemoryMap::Size} {}
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DeviceMemory::~DeviceMemory() = default;
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} // namespace Core
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@ -4,14 +4,11 @@
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#pragma once
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/virtual_buffer.h"
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namespace Core {
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class System;
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namespace DramMemoryMap {
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enum : u64 {
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Base = 0x80000000ULL,
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@ -26,7 +23,7 @@ enum : u64 {
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class DeviceMemory : NonCopyable {
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public:
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explicit DeviceMemory(Core::System& system);
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explicit DeviceMemory();
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~DeviceMemory();
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template <typename T>
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@ -45,7 +42,6 @@ public:
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private:
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Common::VirtualBuffer<u8> buffer;
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Core::System& system;
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};
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} // namespace Core
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