mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #6693 from lat9nq/cmd-fullscreen-mode-2
yuzu_cmd: Make use of fullscreen_mode setting
This commit is contained in:
commit
233bf018d6
3 changed files with 36 additions and 17 deletions
|
@ -446,6 +446,7 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||||
ReadSetting("Renderer", Settings::values.vulkan_device);
|
ReadSetting("Renderer", Settings::values.vulkan_device);
|
||||||
|
|
||||||
|
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
||||||
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
||||||
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
||||||
ReadSetting("Renderer", Settings::values.use_frame_limit);
|
ReadSetting("Renderer", Settings::values.use_frame_limit);
|
||||||
|
|
|
@ -224,6 +224,10 @@ debug =
|
||||||
# Which Vulkan physical device to use (defaults to 0)
|
# Which Vulkan physical device to use (defaults to 0)
|
||||||
vulkan_device =
|
vulkan_device =
|
||||||
|
|
||||||
|
# Whether to use fullscreen or borderless window mode
|
||||||
|
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
||||||
|
fullscreen_mode =
|
||||||
|
|
||||||
# Aspect ratio
|
# Aspect ratio
|
||||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
|
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
|
||||||
aspect_ratio =
|
aspect_ratio =
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/scm_rev.h"
|
#include "common/scm_rev.h"
|
||||||
|
#include "common/settings.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/perf_stats.h"
|
#include "core/perf_stats.h"
|
||||||
#include "input_common/keyboard.h"
|
#include "input_common/keyboard.h"
|
||||||
|
@ -122,24 +123,37 @@ void EmuWindow_SDL2::OnResize() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmuWindow_SDL2::Fullscreen() {
|
void EmuWindow_SDL2::Fullscreen() {
|
||||||
// Try a different fullscreening method
|
switch (Settings::values.fullscreen_mode.GetValue()) {
|
||||||
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
case 1: // Exclusive fullscreen
|
||||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
// Set window size to render size before entering fullscreen -- SDL does not resize to
|
||||||
return;
|
// display dimensions in this mode.
|
||||||
|
// TODO: Multiply the window size by resolution_factor (for both docked modes)
|
||||||
|
if (Settings::values.use_docked_mode) {
|
||||||
|
SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width,
|
||||||
|
Layout::ScreenDocked::Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
||||||
|
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
||||||
|
[[fallthrough]];
|
||||||
|
case 0: // Borderless window
|
||||||
|
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
|
||||||
|
[[fallthrough]];
|
||||||
|
default:
|
||||||
|
// Fallback algorithm: Maximise window.
|
||||||
|
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
|
||||||
|
LOG_INFO(Frontend, "Falling back on a maximised window...");
|
||||||
|
SDL_MaximizeWindow(render_window);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
|
|
||||||
|
|
||||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
|
||||||
|
|
||||||
// Fallback algorithm: Maximise window.
|
|
||||||
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
|
|
||||||
LOG_INFO(Frontend, "Falling back on a maximised window...");
|
|
||||||
SDL_MaximizeWindow(render_window);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmuWindow_SDL2::WaitEvent() {
|
void EmuWindow_SDL2::WaitEvent() {
|
||||||
|
|
Loading…
Reference in a new issue