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Merge branch 'master' into shader-purge

This commit is contained in:
Rodrigo Locatti 2020-03-13 16:44:06 -03:00 committed by GitHub
commit 244fe13219
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16 changed files with 178 additions and 47 deletions

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@ -243,6 +243,7 @@ typedef uint32_t ThreadIdType;
#define MICROPROFILE_DEFINE_GPU(var, name, color) MicroProfileToken g_mp_##var = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu)
#define MICROPROFILE_TOKEN_PASTE0(a, b) a ## b
#define MICROPROFILE_TOKEN_PASTE(a, b) MICROPROFILE_TOKEN_PASTE0(a,b)
#define MICROPROFILE_TOKEN(var) g_mp_##var
#define MICROPROFILE_SCOPE(var) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var)
#define MICROPROFILE_SCOPE_TOKEN(token) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(token)
#define MICROPROFILE_SCOPEI(group, name, color) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu); MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo,__LINE__)( MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__))

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@ -8,6 +8,7 @@
#include "audio_core/cubeb_sink.h"
#include "audio_core/stream.h"
#include "audio_core/time_stretch.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/ring_buffer.h"
#include "core/settings.h"
@ -65,12 +66,25 @@ public:
void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
if (source_num_channels > num_channels) {
// Downsample 6 channels to 2
ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
std::vector<s16> buf;
buf.reserve(samples.size() * num_channels / source_num_channels);
for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
for (std::size_t ch = 0; ch < num_channels; ch++) {
buf.push_back(samples[i + ch]);
}
// Downmixing implementation taken from the ATSC standard
const s16 left{samples[i + 0]};
const s16 right{samples[i + 1]};
const s16 center{samples[i + 2]};
const s16 surround_left{samples[i + 4]};
const s16 surround_right{samples[i + 5]};
// Not used in the ATSC reference implementation
[[maybe_unused]] const s16 low_frequency_effects { samples[i + 3] };
constexpr s32 clev{707}; // center mixing level coefficient
constexpr s32 slev{707}; // surround mixing level coefficient
buf.push_back(left + (clev * center / 1000) + (slev * surround_left / 1000));
buf.push_back(right + (clev * center / 1000) + (slev * surround_right / 1000));
}
queue.Push(buf);
return;

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@ -48,8 +48,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
u32 width, height;
if (Settings::values.use_docked_mode) {
width = ScreenDocked::WidthDocked * res_scale;
height = ScreenDocked::HeightDocked * res_scale;
width = ScreenDocked::Width * res_scale;
height = ScreenDocked::Height * res_scale;
} else {
width = ScreenUndocked::Width * res_scale;
height = ScreenUndocked::Height * res_scale;

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@ -8,15 +8,15 @@
namespace Layout {
enum ScreenUndocked : u32 {
Width = 1280,
Height = 720,
};
namespace ScreenUndocked {
constexpr u32 Width = 1280;
constexpr u32 Height = 720;
} // namespace ScreenUndocked
enum ScreenDocked : u32 {
WidthDocked = 1920,
HeightDocked = 1080,
};
namespace ScreenDocked {
constexpr u32 Width = 1920;
constexpr u32 Height = 1080;
} // namespace ScreenDocked
enum class AspectRatio {
Default,

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@ -191,8 +191,6 @@ void NVFlinger::Compose() {
// Search for a queued buffer and acquire it
auto buffer = buffer_queue.AcquireBuffer();
MicroProfileFlip();
if (!buffer) {
continue;
}
@ -206,6 +204,8 @@ void NVFlinger::Compose() {
gpu.WaitFence(fence.id, fence.value);
}
MicroProfileFlip();
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)

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@ -525,6 +525,12 @@ public:
FractionalEven = 2,
};
enum class PolygonMode : u32 {
Point = 0x1b00,
Line = 0x1b01,
Fill = 0x1b02,
};
struct RenderTargetConfig {
u32 address_high;
u32 address_low;
@ -728,7 +734,12 @@ public:
s32 clear_stencil;
INSERT_UNION_PADDING_WORDS(0x7);
INSERT_UNION_PADDING_WORDS(0x2);
PolygonMode polygon_mode_front;
PolygonMode polygon_mode_back;
INSERT_UNION_PADDING_WORDS(0x3);
u32 polygon_offset_point_enable;
u32 polygon_offset_line_enable;
@ -787,7 +798,11 @@ public:
BitField<12, 4, u32> viewport;
} clear_flags;
INSERT_UNION_PADDING_WORDS(0x19);
INSERT_UNION_PADDING_WORDS(0x10);
u32 fill_rectangle;
INSERT_UNION_PADDING_WORDS(0x8);
std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format;
@ -1451,6 +1466,8 @@ ASSERT_REG_POSITION(depth_mode, 0x35F);
ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(polygon_mode_front, 0x36B);
ASSERT_REG_POSITION(polygon_mode_back, 0x36C);
ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
@ -1464,6 +1481,7 @@ ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(depth_bounds, 0x3E7);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(clear_flags, 0x43E);
ASSERT_REG_POSITION(fill_rectangle, 0x44F);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(zeta_width, 0x48a);

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@ -484,6 +484,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
SyncViewport();
SyncRasterizeEnable();
SyncPolygonModes();
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@ -562,7 +563,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();
program_manager.Update();
program_manager.BindGraphicsPipeline();
if (texture_cache.TextureBarrier()) {
glTextureBarrier();
@ -619,7 +620,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
auto kernel = shader_cache.GetComputeKernel(code_addr);
SetupComputeTextures(kernel);
SetupComputeImages(kernel);
glUseProgramStages(program_manager.GetHandle(), GL_COMPUTE_SHADER_BIT, kernel->GetHandle());
program_manager.BindComputeShader(kernel->GetHandle());
const std::size_t buffer_size =
Tegra::Engines::KeplerCompute::NumConstBuffers *
@ -1089,6 +1090,45 @@ void RasterizerOpenGL::SyncRasterizeEnable() {
oglEnable(GL_RASTERIZER_DISCARD, gpu.regs.rasterize_enable == 0);
}
void RasterizerOpenGL::SyncPolygonModes() {
auto& gpu = system.GPU().Maxwell3D();
auto& flags = gpu.dirty.flags;
if (!flags[Dirty::PolygonModes]) {
return;
}
flags[Dirty::PolygonModes] = false;
if (gpu.regs.fill_rectangle) {
if (!GLAD_GL_NV_fill_rectangle) {
LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
return;
}
flags[Dirty::PolygonModeFront] = true;
flags[Dirty::PolygonModeBack] = true;
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL_RECTANGLE_NV);
return;
}
if (gpu.regs.polygon_mode_front == gpu.regs.polygon_mode_back) {
flags[Dirty::PolygonModeFront] = false;
flags[Dirty::PolygonModeBack] = false;
glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
return;
}
if (flags[Dirty::PolygonModeFront]) {
flags[Dirty::PolygonModeFront] = false;
glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
}
if (flags[Dirty::PolygonModeBack]) {
flags[Dirty::PolygonModeBack] = false;
glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_back));
}
}
void RasterizerOpenGL::SyncColorMask() {
auto& gpu = system.GPU().Maxwell3D();
auto& flags = gpu.dirty.flags;

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@ -177,6 +177,9 @@ private:
/// Syncs the rasterizer enable state to match the guest state
void SyncRasterizeEnable();
/// Syncs polygon modes to match the guest state
void SyncPolygonModes();
/// Syncs Color Mask
void SyncColorMask();

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@ -2,21 +2,29 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
ProgramManager::ProgramManager() = default;
ProgramManager::~ProgramManager() = default;
void ProgramManager::Create() {
pipeline.Create();
graphics_pipeline.Create();
glBindProgramPipeline(graphics_pipeline.handle);
}
void ProgramManager::BindGraphicsPipeline() {
if (!is_graphics_bound) {
is_graphics_bound = true;
glUseProgram(0);
}
void ProgramManager::Update() {
// Avoid updating the pipeline when values have no changed
if (old_state == current_state) {
return;
@ -25,16 +33,21 @@ void ProgramManager::Update() {
// Workaround for AMD bug
static constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
GL_FRAGMENT_SHADER_BIT};
glUseProgramStages(pipeline.handle, all_used_stages, 0);
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
const GLuint handle = graphics_pipeline.handle;
glUseProgramStages(handle, all_used_stages, 0);
glUseProgramStages(handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
glUseProgramStages(handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
glUseProgramStages(handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
old_state = current_state;
}
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
void ProgramManager::BindComputeShader(GLuint program) {
is_graphics_bound = false;
glUseProgram(program);
}
void MaxwellUniformData::SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell) {
const auto& regs = maxwell.regs;
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.

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@ -28,11 +28,16 @@ static_assert(sizeof(MaxwellUniformData) < 16384,
class ProgramManager {
public:
explicit ProgramManager();
~ProgramManager();
void Create();
void Update();
/// Updates the graphics pipeline and binds it.
void BindGraphicsPipeline();
/// Binds a compute shader.
void BindComputeShader(GLuint program);
void UseVertexShader(GLuint program) {
current_state.vertex_shader = program;
@ -46,33 +51,27 @@ public:
current_state.fragment_shader = program;
}
GLuint GetHandle() const {
return pipeline.handle;
}
void UseTrivialFragmentShader() {
current_state.fragment_shader = 0;
}
private:
struct PipelineState {
bool operator==(const PipelineState& rhs) const {
bool operator==(const PipelineState& rhs) const noexcept {
return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
geometry_shader == rhs.geometry_shader;
}
bool operator!=(const PipelineState& rhs) const {
bool operator!=(const PipelineState& rhs) const noexcept {
return !operator==(rhs);
}
GLuint vertex_shader{};
GLuint fragment_shader{};
GLuint geometry_shader{};
GLuint vertex_shader = 0;
GLuint fragment_shader = 0;
GLuint geometry_shader = 0;
};
OGLPipeline pipeline;
OGLPipeline graphics_pipeline;
OGLPipeline compute_pipeline;
PipelineState current_state;
PipelineState old_state;
bool is_graphics_bound = true;
};
} // namespace OpenGL::GLShader

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@ -94,6 +94,15 @@ void SetupDirtyShaders(Tables& tables) {
Shaders);
}
void SetupDirtyPolygonModes(Tables& tables) {
tables[0][OFF(polygon_mode_front)] = PolygonModeFront;
tables[0][OFF(polygon_mode_back)] = PolygonModeBack;
tables[1][OFF(polygon_mode_front)] = PolygonModes;
tables[1][OFF(polygon_mode_back)] = PolygonModes;
tables[0][OFF(fill_rectangle)] = PolygonModes;
}
void SetupDirtyDepthTest(Tables& tables) {
auto& table = tables[0];
table[OFF(depth_test_enable)] = DepthTest;
@ -211,6 +220,7 @@ void StateTracker::Initialize() {
SetupDirtyVertexArrays(tables);
SetupDirtyVertexFormat(tables);
SetupDirtyShaders(tables);
SetupDirtyPolygonModes(tables);
SetupDirtyDepthTest(tables);
SetupDirtyStencilTest(tables);
SetupDirtyAlphaTest(tables);

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@ -59,6 +59,10 @@ enum : u8 {
Shaders,
ClipDistances,
PolygonModes,
PolygonModeFront,
PolygonModeBack,
ColorMask,
FrontFace,
CullTest,
@ -111,6 +115,13 @@ public:
flags[OpenGL::Dirty::VertexInstance0 + 1] = true;
}
void NotifyPolygonModes() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::PolygonModes] = true;
flags[OpenGL::Dirty::PolygonModeFront] = true;
flags[OpenGL::Dirty::PolygonModeBack] = true;
}
void NotifyViewport0() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::Viewports] = true;

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@ -488,5 +488,18 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
return GL_COPY;
}
inline GLenum PolygonMode(Maxwell::PolygonMode polygon_mode) {
switch (polygon_mode) {
case Maxwell::PolygonMode::Point:
return GL_POINT;
case Maxwell::PolygonMode::Line:
return GL_LINE;
case Maxwell::PolygonMode::Fill:
return GL_FILL;
}
UNREACHABLE_MSG("Invalid polygon mode={}", static_cast<int>(polygon_mode));
return GL_FILL;
}
} // namespace MaxwellToGL
} // namespace OpenGL

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@ -443,7 +443,6 @@ void RendererOpenGL::InitOpenGLObjects() {
// Create program pipeline
program_manager.Create();
glBindProgramPipeline(program_manager.GetHandle());
// Generate VBO handle for drawing
vertex_buffer.Create();
@ -577,6 +576,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
// TODO: Signal state tracker about these changes
state_tracker.NotifyScreenDrawVertexArray();
state_tracker.NotifyPolygonModes();
state_tracker.NotifyViewport0();
state_tracker.NotifyScissor0();
state_tracker.NotifyColorMask0();
@ -596,7 +596,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
program_manager.UseVertexShader(vertex_program.handle);
program_manager.UseGeometryShader(0);
program_manager.UseFragmentShader(fragment_program.handle);
program_manager.Update();
program_manager.BindGraphicsPipeline();
glEnable(GL_CULL_FACE);
if (screen_info.display_srgb) {
@ -612,6 +612,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glDisable(GL_ALPHA_TEST);
glDisablei(GL_BLEND, 0);
glDisablei(GL_SCISSOR_TEST, 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glCullFace(GL_BACK);
glFrontFace(GL_CW);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);

View file

@ -854,7 +854,7 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
MICROPROFILE_SCOPE(Vulkan_Images);
const auto& gpu = system.GPU().KeplerCompute();
const auto& gpu = system.GPU().Maxwell3D();
for (const auto& entry : entries.images) {
const auto tic = GetTextureInfo(gpu, entry, stage).tic;
SetupImage(tic, entry);
@ -915,6 +915,13 @@ void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
void RasterizerVulkan::SetupConstBuffer(const ConstBufferEntry& entry,
const Tegra::Engines::ConstBufferInfo& buffer) {
if (!buffer.enabled) {
// Set values to zero to unbind buffers
update_descriptor_queue.AddBuffer(buffer_cache.GetEmptyBuffer(sizeof(float)), 0,
sizeof(float));
return;
}
// Align the size to avoid bad std140 interactions
const std::size_t size =
Common::AlignUp(CalculateConstBufferSize(entry, buffer), 4 * sizeof(float));

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@ -73,7 +73,8 @@ VKBuffer* VKStagingBufferPool::TryGetReservedBuffer(std::size_t size, bool host_
VKBuffer& VKStagingBufferPool::CreateStagingBuffer(std::size_t size, bool host_visible) {
const auto usage =
vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst |
vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eIndexBuffer;
vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eStorageBuffer |
vk::BufferUsageFlagBits::eIndexBuffer;
const u32 log2 = Common::Log2Ceil64(size);
const vk::BufferCreateInfo buffer_ci({}, 1ULL << log2, usage, vk::SharingMode::eExclusive, 0,
nullptr);