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gl_rasterizer: Remove default clip distance

This commit is contained in:
ReinUsesLisp 2018-11-18 23:57:52 -03:00
parent 9a1bac840e
commit 29e7c76d66

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@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported"); ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
OpenGLState::ApplyDefaultState(); OpenGLState::ApplyDefaultState();
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
state.clip_distance[0] = true;
// Create render framebuffer // Create render framebuffer
framebuffer.Create(); framebuffer.Create();