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gl_texture_cache: Use Snorm internal format for RG8S
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1 changed files with 1 additions and 1 deletions
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@ -83,7 +83,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
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{GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
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{GL_RG8, GL_RG, GL_BYTE, false}, // RG8S
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{GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
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{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
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{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
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