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yuzu: Fix clang format

This commit is contained in:
german77 2023-06-27 15:55:23 -06:00
parent 112b660456
commit 30544fbfa5
2 changed files with 15 additions and 12 deletions

View file

@ -41,7 +41,8 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue()); ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue()); ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
ui->toggle_controller_applet_disabled->setEnabled(runtime_lock); ui->toggle_controller_applet_disabled->setEnabled(runtime_lock);
ui->toggle_controller_applet_disabled->setChecked(UISettings::values.controller_applet_disabled.GetValue()); ui->toggle_controller_applet_disabled->setChecked(
UISettings::values.controller_applet_disabled.GetValue());
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue()); ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
ui->speed_limit->setValue(Settings::values.speed_limit.GetValue()); ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
@ -84,7 +85,8 @@ void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
UISettings::values.controller_applet_disabled = ui->toggle_controller_applet_disabled->isChecked(); UISettings::values.controller_applet_disabled =
ui->toggle_controller_applet_disabled->isChecked();
// Guard if during game and set to game-specific value // Guard if during game and set to game-specific value
if (Settings::values.use_speed_limit.UsingGlobal()) { if (Settings::values.use_speed_limit.UsingGlobal()) {

View file

@ -1708,8 +1708,9 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
system->SetAppletFrontendSet({ system->SetAppletFrontendSet({
std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
(UISettings::values.controller_applet_disabled.GetValue() == true) ? nullptr : (UISettings::values.controller_applet_disabled.GetValue() == true)
std::make_unique<QtControllerSelector>(*this), // Controller Selector ? nullptr
: std::make_unique<QtControllerSelector>(*this), // Controller Selector
std::make_unique<QtErrorDisplay>(*this), // Error Display std::make_unique<QtErrorDisplay>(*this), // Error Display
nullptr, // Mii Editor nullptr, // Mii Editor
nullptr, // Parental Controls nullptr, // Parental Controls