mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
glsl: Yet another gl_ViewportIndex fix attempt
This commit is contained in:
parent
9f3970f837
commit
31147ffe69
1 changed files with 19 additions and 3 deletions
|
@ -32,6 +32,19 @@ std::string_view InputArrayDecorator(Stage stage) {
|
|||
}
|
||||
}
|
||||
|
||||
bool StoresPerVertexAttributes(Stage stage) {
|
||||
switch (stage) {
|
||||
case Stage::VertexA:
|
||||
case Stage::VertexB:
|
||||
case Stage::Geometry:
|
||||
case Stage::TessellationControl:
|
||||
case Stage::TessellationEval:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::string OutputDecorator(Stage stage, u32 size) {
|
||||
switch (stage) {
|
||||
case Stage::TessellationControl:
|
||||
|
@ -137,7 +150,7 @@ std::string_view OutputPrimitive(OutputTopology topology) {
|
|||
}
|
||||
|
||||
void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
|
||||
if (stage != Stage::VertexA && stage != Stage::VertexB && stage != Stage::Geometry) {
|
||||
if (!StoresPerVertexAttributes(stage)) {
|
||||
return;
|
||||
}
|
||||
header += "out gl_PerVertex{";
|
||||
|
@ -150,8 +163,11 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
|
|||
if (info.stores_clip_distance) {
|
||||
header += "float gl_ClipDistance[];";
|
||||
}
|
||||
if (info.stores_viewport_index && stage != Stage::Geometry) {
|
||||
header += "int gl_ViewportIndex;";
|
||||
}
|
||||
header += "};\n";
|
||||
if (info.stores_viewport_index) {
|
||||
if (info.stores_viewport_index && stage == Stage::Geometry) {
|
||||
header += "out int gl_ViewportIndex;";
|
||||
}
|
||||
}
|
||||
|
@ -265,7 +281,7 @@ void EmitContext::SetupExtensions(std::string&) {
|
|||
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
|
||||
}
|
||||
}
|
||||
if (info.stores_viewport_index) {
|
||||
if (info.stores_viewport_index && stage != Stage::Geometry) {
|
||||
header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue