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HWRasterizer: sync specular uniform for new shaders

This commit is contained in:
tfarley 2016-04-22 10:48:00 -04:00
parent bab30bcd6e
commit 3268cab26b

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@ -874,6 +874,8 @@ void RasterizerOpenGL::SetShader() {
SyncGlobalAmbient();
for (int light_index = 0; light_index < 8; light_index++) {
SyncLightSpecular0(light_index);
SyncLightSpecular1(light_index);
SyncLightDiffuse(light_index);
SyncLightAmbient(light_index);
SyncLightPosition(light_index);