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Merge pull request #611 from yuriks/pixelated-textures

Video core: Fix pixelation/blockiness in textures.
This commit is contained in:
Yuri Kunde Schlesner 2015-02-25 22:18:29 -03:00
commit 3342679b33

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@ -333,9 +333,9 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
// Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are // Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
// arranged in a Z-order curve. More details on the bit manipulation at: // arranged in a Z-order curve. More details on the bit manipulation at:
// https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/ // https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
unsigned int i = (x | (y << 8)) & 0x0707; // ---- -210 unsigned int i = (x & 7) | ((y & 7) << 8); // ---- -210
i = (i ^ (i << 2)) & 0x1313; // ---2 --10 i = (i ^ (i << 2)) & 0x1313; // ---2 --10
i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0 i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
i = (i | (i >> 7)) & 0x3F; i = (i | (i >> 7)) & 0x3F;
if (info.format != Regs::TextureFormat::ETC1 && if (info.format != Regs::TextureFormat::ETC1 &&